Players now revive with 100% health instead of 50% health.
Early Loss Powers:
Early Loss Powers now only trigger when losing an adventure without winning 1 encounter (was previously 2 encounters).
Early Loss Powers are now a selection of random common powers and allow for rerolling your options, instead of being a fixed set of 3 powers.
The Wild Fragment cap has been increased from 50 to 200.
The “Victory!” daily quest rewards have been increased from 4 Wild Fragments to 5.
Monthly Challenges now reward Cosmic Blessings instead of Cosmic Pearls.
Game Designer’s Note: “Some players were using Cosmic Pearls in a way that was unintended from their design, so we’re phasing them out and giving out Cosmic Blessings instead. In patch 5.5, we’ll convert your existing Cosmic Pearls so that the starting +1 mana becomes +1|+1.”
Detailed Champion Adjustments
Bard:
Cosmic Presence
Old
+1 Starting Mana. When you draw a card with a chime on it, plant a chime in your deck.
New
+1 Starting Mana. When you draw a card with a chime on it, plant 2 chimes in your deck.
Champion Level 9 – Deck Upgrade Adjustment:
Babbling Balladeers with Studded Leather is replaced with Banana Blaster with Ancient Coin.
Champion Level 12 – Deck Upgrade Adjustment:
Cosmic Binding’s Poro Snax is replaced with Charging Sigil 1.
Evelynn
Champion Level 18 – Deck Upgrade Adjustment:
Warden’s Prey’s Shadow Totem is replaced with Hearty Rations for Vora.
Gnar
Beast Within
Old
Round Start: Create a Wallop in hand. If you already have one, reduce its cost by 1.
New
Round Start: Create a 2-cost Wallop in hand. If you already have one, reduce its cost by 1.
Champion Level 21 – Deck Upgrade Adjustment:
Heroic Refrain’s Grifter’s Deck is replaced with Pyromantic Wake on Primal Strength.
Kai’Sa
Champion Level 4 – Deck Upgrade Buff:
Second skin gets Stopwatch.
Kayn
Suitable Host
Old
+1 Starting Mana. Each game, the first time an ally kills an enemy and survives, create a random Darkin Equipment in hand. It costs 2 less.
New
+1 Starting Mana. Game Start: Create a random Darkin Equipment in hand. It costs 2 less.
Champion Level 3 – Deck Upgrade Adjustment:
The Darkin Lodestone’s Zeal is replaced with Bilgewater Cutlass.
Champion Level 6 – Deck Upgrade Adjustment:
Wounded Whiteflame’s Skirmisher’s Sabre is replaced with a Mana Potion for Furious Wielder.
Champion Level 27 – Deck Upgrade Adjustment:
Wounded Whiteflame is replaced with Shadowblade Fanatic.
Lee Sin
Champion Level 12 – Deck Upgrade Adjustment:
Gruesome Theater is replaced with Unworthy Soul.
Champion Level 18 – Deck Upgrade Adjustment:
Concussive Palm’s Grifter’s Deck is replaced with Hextech Fabricator II.
Nasus
Shuriman Preservation
Old
+1 Starting Mana. Round Start: Grant the strongest enemy -1
New
+1 Starting Mana. Enemies have -1
Champion Level 2 – Deck Upgrade Adjustment:
Bloodthirsty Marauder’s Studded Leather is replaced with Giant’s Belt
Nilah
Water Recycler
Old
+1 Starting Mana. Create a copy of the first 2 cards you discard each round in your deck, then draw 1 Fleeting at next Round Start for each.
New
+1 Starting Mana.When you discard a card, create a copy of it in your deck and draw 1 Fleeting at next Round Start.
Champion Level 18 – Deck Upgrade Adjustment:
Buhru Lookout gets Ancient Coin instead of Entrancing Lure.
Ornn
Sweet Solitude
Old
Game Start: Summon Ornn’s Forge.
New
Round Start: Create a 0 cost Fleeting Time and Dedication in hand.
Sweet Solitude II
Old
Game Start: Summon Ornn’s Forge. The first time you Forge each round, Forge again.
New
Round Start: Create a 0 cost Fleeting Time and Dedication in hand. The first time you Forge each round, Forge again.
Competitive
Ranked Standard and Eternal queues are being extended to 4/24 to account for our new expansion launching in April.
Events & Rewards
Patch 5.4 will not have an event pass alongside our new expansion. We are actively working to bring event passes back to LoR in future patches, but in the meantime, we will have a unique quest chain that players can complete for cosmetic rewards to celebrate the expansion!
Bug Fixes
Fixed an issue where Gnar’s Beast Within star power would only create a Wallop on game start instead of on round start.
Changed verbiage on a handful of powers to match design intent:
Demacian Might II
Mind and Body I + II
Fixed Inspiring Presence activating when the Foe played champion spells instead of only champion units.
Fixed Undying Legion reviving landmarks instead of only reviving units.
Fixed an issue where the Spirit of Buhru relic wasn’t buffing allies that cost less than 1.
Fixed an issue where Praa the Breachwalker was being offered directly as a card, instead of as Darkin Fan equipment
Added multiple items to adventure pools:
Power Riff
Arcane Knowledge
Ante Up
Excavator Charge
Fixed an issue where Yordle Portal was being offered for Runeterran cards.
Fixed an issue where the Titanify sticker was incorrectly appearing on 8+ cost units instead of 5-7 cost units.