Welcome to our One Piece card game Meta Tier list for OP09 Emperors in the New World. Here, you’ll find the best-performing decks in the tournament scene.
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OP09 Matchup Table
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Blue Donquixote Doflamingo
1xOP01-060
4xOP01-077
4xOP07-046
4xST17-003
2xOP01-073
4xOP07-040
4xOP07-045
4xST03-004
4xST03-005
4xST17-002
4xEB01-023
4xOP02-054
4xST17-004
1xOP07-057
3xOP04-056
Explanation
Blue Doflamingo prefers to go first, aiming to cheat out {The Seven Warlords of the Sea} Characters from the top of the deck. By using 3 Don, you’re essentially playing a 4-cost Character while attacking for 7,000 Power with Leader Doffy.
With Jinbe’s support, you can go wide on the board, applying more pressure through multiple attacks. The deck rarely runs out of resources, thanks to Leader Doffy’s effect and key cards like the 4-cost Edward Weevil, 4-cost Gecko Moria, and 4-cost Boa Hancock. For control, cards like Gum-Gum Red Roc and Gravity Blade Raging Tiger help remove opponent’s Characters from play.
By combining Leader Doffy’s effect with 1-cost Perona, you gain control over which card you’ll cheat out when attacking, allowing you to play the best Character depending on the game state and strategy you go with.
Black Marshall D. Teach
1xOP09-081
4xEB01-048
4xOP09-083
4xOP09-084
4xOP09-086
4xOP09-088
4xOP09-089
3xOP09-091
4xOP09-093
4xOP09-095
3xEB01-051
4xOP09-096
4xOP09-098
4xOP09-099
Explanation
Black Marshall D.Teach shuts down all your On Play effects, so you have to build it differently. We’re avoiding any card with an On Play effect, relying on Finger Pistol, Black Hole, and Doc Q to KO the opponent’s Characters. Marshall D. Teach can prevent opponents from activating their On Play effects, but you’ll have to trash a card to activate it. You’ll usually activate the effect on turns where you expect the opponent will want to use those On Play cards the most. This will completely shut them down from playing out their strategy, setting the stage for a powerful upcoming turn on your side. If they rely On Play effect to KO your Characters, then it can put them in an awkward situation.
The list has multiple cost-reduction cards to help put things in range to remove. Laboon and Van Augur are the best cost reducers in your list that also pose offensive pressure. Speaking of offensive pressure, Jesus Burgess is one of your toughest attackers. He can’t be KO’d by effects and will gain +1,000 Power for every 4 cards in your trash.
10-cost Marshall D. Teach is this deck’s strongest play, letting you negate the effect of the opponent’s Leader and one of their Characters. He’s also a high-power blocker, creating a wall to block one attack and protect your Leader.
Black Yellow Luffy
1xST13-003
4xST13-012
4xEB01-056
4xST13-013
4xOP06-106
4xST13-007
4xST13-010
4xST13-014
4xOP04-083
3xOP07-109
4xST13-015
3xST13-011
4xOP06-086
4xST13-019
Explanation
Black Yellow Luffy is a popular meta deck that revolves around the three brothers. The plan is to place the adult brothers at the top of your Life cards and cheat them out through the kid brothers. The main goal is to fall to 0 Life cards, activate the leader effect, and place the adult brothers you need from the trash in your Life area.
Playing them through the kid brothers’ effects boosts your leader’s Power until the end of the opponent’s turn. This will force opponents to use up more Don aggressively to get their attacks through your leader.
The 8-cost Gecko Moria is the carry in this deck, whom you’ll want to play on Don 10. Gecko Moria can play 2 of the kid brothers from the trash and with 2 Dons left, you can activate the leader effect to pick the leaders you need to place in your life area. This allows you to play two of the adult brothers on the field and give your leader a +4,000 Power boost.
Purple Monkey D. Luffy
1xOP05-060
4xOP09-069
2xOP09-071
4xST18-001
2xEB01-061
3xST18-002
4xOP06-076
4xST18-004
1xOP05-070
4xOP05-074
4xST18-003
4xOP07-064
2xOP09-065
4xST18-005
2xOP08-069
2xOP09-119
4xOP09-078
Explanation
Purple Luffy can start ramping on turn 2, allowing you to play higher-cost characters on earlier turns. You lose a life card when activating Leader Luffy’s effect, so play more defensively to protect your Life cards from opponent attacks. 4-cost Bon Clay and 5-cost Eutass”Captain”Kid help out with the ramp game plan, making sure you play high-cost Characters earlier and you don’t fall behind on your strategy when you deramp.
This list has the {Straw Hat Crew} package, using Zoro-Juurou and San-Gorou for the extra resources. 7-cost Luffytaro is the mid-game carry, allowing you to play one of your 5-cost or less Purple {Straw Hat Crew} Characters along with him. This lets you go wider on the field and forces opponents to play more defensively. 7-cost Sanji is a better choice if you’re trying to KO one of the opponent’s 6-cost or less Characters. You can rest that Character and use Sanji’s Rush attack to KO it or at least force Counter cards from the opponent’s hand.
9-cost Charlotte Linlin and 9-cost Monkey D.Luffy are the late-game carries in the deck, both with powerful effects that you’ll want to use in different scenarios. 9-cost Charlotte Linlin is great for removing a Character from play and gaining a Life card, whereas 9-cost Monkey D.Luffy draws you a card and has the Rush attack to either KO a rested Character or go for an aggressive Leader attack.
Black Rob Lucci
1xOP07-079
3xOP02-106
4xOP03-086
2xST06-010
2xEB01-043
1xEB01-046
4xOP05-091
4xOP03-081
4xOP05-093
3xOP08-091
3xOP03-080
2xOP04-083
4xOP08-084
4xOP06-086
1xOP07-085
1xOP03-097
4xOP02-117
4xOP07-096
Explanation
Black Rob Lucci is renowned for his control prowess—if you’re not frustrating opponents by removing away their win conditions, you’re doing something wrong. The 4-cost Rob Lucci is the MVP of this deck, capable of KOing two Characters on the turn he’s played. Opponents’ Characters need to be at 2 and 1 cost for Lucci to KO, so we use cost-reduction cards to bring them within range of his KO effect.
Gecko Moria is the deck’s strongest play, enabling you to flood the field with multiple Characters. The straightforward strategy is to play Rob Lucci through Gecko Moria, along with a Helmeppo, Tsuru, or Spandam. Alternatively, you can bring back Rebecca as a blocker, who will then play Spandine, setting up Rob Lucci from the trash. Jack offers another method to KO Characters; though you’ll need to rest him to activate his effect, it’s usually worth it to slow your opponents down.
Red Shanks
1xOP09-001
4xOP01-006
4xOP09-002
2xOP09-008
4xOP09-011
4xOP09-014
4xOP07-010
4xOP09-015
4xOP09-005
4xOP09-013
4xOP09-009
3xST15-002
3xOP08-118
2xOP06-007
4xOP09-004
Explanation
Shanks is dominating the early OP09 meta by utilizing his power-reduction effect to weaken opponents’ aggression and extend games until his heavy hitters can take over.
While Red decks are typically known for their aggressive playstyle, often relying on Rush attackers to force quick wins, Shanks takes a different approach. He prefers a control strategy, KOing opponents’ Characters to remove threats to your field or Leader. However, there is another version that adopts the aggressive approach, valuing Rush attackers over Characters with KO effects.
Key cards like the 7-cost Benn Beckman, 7-cost Edward Newgate, 8-cost Silvers Rayleigh, and 10-cost Shanks are perfect at KOing opponent’s Characters, turning the tide in your favor. The other 10-cost Shanks reduces the power of all opponent’s Characters by 1,000, making it easier for you to survive the next turn.
Green Jewelry Bonney
1xOP07-019
4xEB01-015
4xOP04-032
4xOP05-034
4xST02-004
4xST02-007
4xOP05-030
4xEB01-012
4xOP08-023
2xOP07-029
3xOP06-035
4xOP01-051
2xST16-004
3xOP04-031
4xOP05-037
Explanation
Green Bonney can be frustrating to face, largely due to her ability to rest one of the opponent’s attackers. While the Bonney player needs 1 Active Don to trigger the effect, it significantly slows down the opponent’s offense and preserves the Bonney player’s Counter resources.
This deck excels at a defensive game plan, stalling out games until high-cost threats start dropping. Blockers and the 5-cost Bonney further reinforce this strategy, buying time to either clear the opponent’s field or transition into a more aggressive stance against their Leader.
9-cost Shanks and 10-cost Doflamingo are pivotal in controlling the board. Shanks can KO a rested Character, saving you from needing to attack it, while Doflamingo can keep three of the opponent’s attackers rested, reducing the pressure of their upcoming turn.
As for 7-cost Hody Jones, he’s your main aggressor, dropping on the field, resting two characters, and going for an immediate attack with his Rush keyword. Whether you focus on clearing the field or attacking the opponent’s leader will depend on the game’s current state.
Yellow Enel
1xOP05-098
3xEB01-056
3xEB01-057
4xOP04-100
3xOP07-107
4xOP03-116
4xOP08-106
4xOP05-102
4xOP07-109
4xOP03-123
4xOP04-112
4xOP07-119
2xOP06-115
3xOP09-117
4xEB01-059
Explanation
Enel is the king of Life resources, waiting for opponents to go all-in on an attack and try to survive with 1 Life card. Whenever Enel drops to 0 Life cards, he can trash a card from your hand to place the top card of your deck into your Life area. This can be triggered once per turn, so you’ll need to protect the Life card you just gained.
With cards like Gedatsu, Monkey D. Luffy, Nami, and Kingdom Come, you can KO your opponent’s Characters, slowing down their attack. The goal isn’t to fully clear their field but to reduce the number of attackers. Fewer attackers mean they’re less likely to pose a serious threat beyond Enel’s Life gain mechanic.
The 8-cost Katakuri offers a versatile effect, allowing you to either remove one of your opponent’s Characters or place one of your own in the Life Area. If you have a Character with a trigger effect, like the 5-cost Shirahoshi, you can place her on top of your Life cards to activate that trigger.
Yamato and Portgas D. Ace are your strongest late-game plays, providing a Life card while acting as large, hard-to-remove bodies. To maximize their effects, you’ll want to be at less than 2 Life cards when playing them.
Red Purple Luffy
1xST10-002
4xOP01-016
4xST18-001
4xOP05-067
4xEB01-061
2xST18-002
1xOP05-073
3xOP09-013
4xST04-005
4xOP07-064
2xOP09-009
4xST10-013
4xOP02-004
4xOP09-119
2xOP05-119
4xOP09-078
Explanation
Red Purple Luffy is a ramp deck, but only when you have 0 or 8 Don cards on your field. The plan is to use 3-cost Zoro-juurou and Bon Clay to speed up things and get to 8 Don as fast as possible. Once you’re at 8 or 9 Don, you can use Leader effect to ramp 1 Don, play 9-cost Characters, and pose more threats with your plays.
Leader RP Luffy has 6,000 Power, so it can be more of a challenge for opponents to get their attacks through. Combined with the Power increase you gain from 7-cost Eustass”Captain”Kid and 9-cost Edward Newgate, you’ll force opponents to attach more Don on their Characters to damage your Leader.
9-cost Monkey.D.Luffy is great for the extra card draw and rush attack, letting you choose between attacking a rested Character or going for the Leader attack. 10-cost Monkey.D.Luffy is this deck’s strongest play, giving you an extra turn go for more attacks, potentially winning you the game on the spot.
Blue Nami
1xOP03-040
4xOP03-044
4xOP04-041
4xOP09-050
2xOP03-050
4xOP07-054
4xOP01-088
4xOP02-066
4xOP03-054
4xOP03-055
4xOP06-059
4xOP07-055
4xST03-017
4xOP03-056
Explanation
Blue Nami plays the One Piece card game differently, instead of focusing on damaging the opponent’s Leader, it takes a defensive stance, countering attacks with the many protection Events it has in the list. At the same time, Nami players are trying to fulfill Leader Nami‘s win condition, which reads “
When your deck is reduced to 0, you win the game instead of losing, according to the rules.”
So the longer the game takes, the better the odds are for you to win the game as you draw and trash cards, aiming to get your deck empty as fast as possible.
Black Purple Monkey D. Luffy
1xOP09-061
4xOP09-069
4xOP09-074
4xOP08-074
4xST18-001
4xOP08-067
4xOP09-076
4xOP09-072
4xOP04-083
4xOP06-086
2xOP05-119
4xOP08-119
4xOP09-078
4xOP09-077
Explanation
Black Purple Luffy thrives on deramping, only to ramp you back up! Triggering Leader Luffy’s effect by deramping twice lets you regain two Don, with one being Active, setting up powerful plays on earlier turns.
The deck features several Characters that rely on deramping to activate their strong effects. The 3-cost Roronoa Zoro is key to kickstarting the deramp strategy, giving you an extra Don and pushing you closer to playing higher-cost Characters. Meanwhile, the 4-cost Franky cycles through the deck by trashing a card and drawing two, improving your hand quality. The 8-cost Gecko Moria can play one of these two Characters, with Franky being the ideal choice since he’s a blocker that can take a hit for you.
The 10-cost Luffy and the 10-cost Kaido & Linlin are your game-changers. Luffy has an immediate impact by granting you an extra turn to set up more attacks, while Kaido & Linlin requires a turn to find value. If you manage to attack with Kaido & Linlin, though, you’re likely sealing the game.
Black Smoker
1xOP02-093
4xOP02-106
4xST19-002
4xOP03-089
1xST06-010
3xEB01-046
4xST06-006
2xST06-008
4xOP05-091
3xOP02-096
3xOP02-114
2xEB01-049
4xST19-003
2xOP08-084
2xOP03-078
4xOP06-086
4xOP02-117
Explanation
Black Smoker is a control deck that aims to KO Characters before they pose a threat. This deck has cards like Brook and Tashigi to KO/trash targets and cost reducers like Helmeppo and Hina to put the opponent’s Characters in range to remove.
Rebecca and Gecko Moria offer value so you can keep up with the opponent in the late game. Gecko Moria can play Rebecca from the trash along with a 2-cost or less Character, and then Rebecca can play Brook to KO a Character. You’re developing multiple Characters on the field and a Rebecca to protect you with Blocker.
Purple Yellow Nico Robin
1xOP09-062
4xOP09-106
4xOP04-100
4xOP09-109
4xOP07-107
4xOP08-106
3xOP05-102
4xOP09-107
4xP-045
4xOP04-112
3xOP09-119
4xOP07-119
4xOP06-115
4xOP09-117
Explanation
Nico Robin is a Ramp Leader with a deadly attack that opponents can’t afford to take damage from. The Banish keyword means if Nico Robin damages the opposing player’s Leader, they’ll have to trash that Life card, putting them behind on resources. Additionally, Nico Robin can trash a card with a trigger effect from hand to gain a Don, speeding up this deck’s strategy.
The list has multiple high-cost win conditions like 9-cost Yamato and 10-cost Portagas D.Ace that give you a Life card and have their own powerful effects that help you keep control of the field. 9-cost Luffy draws you a card and gains Rush, presenting an immediate threat on the turn he’d played.
Green Purple Lim
4xEB01-014
2xOP05-077
4xOP06-118
4xOP07-064
1xOP09-022
4xOP09-024
4xOP09-027
4xOP09-028
4xOP09-031
4xOP09-032
4xOP09-035
4xOP09-036
4xOP09-037
4xOP09-069
Explanation
Green Purple Lim forces you to play your Characters in the rested state, luckily, this deck has multiple cards that want to see rested Characters to activate their effects. Lim’s effect rests 3 Don to ramp up 1 Don and cheats out a 5-cost or less {ODYSSEY} type Character from your hand.
So we’re playing Characters for less Don, using Ace, Luffy, Doffy, Sanji, and Sabo 5-costs to create a powerful mid-game strategy.
Blue Buggy
1xOP09-042
4xOP09-056
2xOP07-040
3xST03-005
4xOP09-045
4xOP09-053
4xEB01-027
3xOP09-043
4xOP09-055
4xOP08-047
4xOP09-048
4xOP09-046
4xOP09-051
2xOP04-056
1xOP06-058
3xOP09-060
Explanation
Leader Buggy can cheat out a {Cross Guild} Character by resting 5 Don and trashing a card. This allows the deck to run several high-cost {Cross Guild} Characters, getting big bodies on the field as early as turn 3. The 7-cost Crocodile is the go-to play with Leader Buggy, letting you play a second Character, which must be a 5-cost or less {Cross Guild} or {Baroque Works} Character. By turn 3, you’re going wide with two Characters on just 5 Don, a tough setup for opponents to handle.
The 10-cost Buggy is another powerful option through the Leader’s effect, capable of returning one of the opponent’s Characters, crippling their board presence. However, he requires you to have a 5-cost or higher Character on the field, or he won’t stick for long.