Disney Lorcana’s Set 8 expansion, Reign of Jafar, introduces over 200 new cards that are set to shake up the meta and bring fresh diversity to different deck archetypes.
Lorcana cards come in various rarities: Common, Uncommon, Rare, Super Rare, Legendary, and Enchanted. Set 8 features 12 Legendary cards, each boasting unique abilities that could either define entirely new archetypes or reinforce existing ones. The performance of these Legendary cards in competitive play will likely impact their price tags, making them valuable pickups if you’re looking for the “best” Legendaries in the set.
In this guide, we’ll go through all 12 Legendary cards and rank them from best to worst!
Best

Lilo – Causing an Uproar is a 5-cost, 4|4 Ruby Character who can Quest for 2 Lore. Her standout feature is her ability to crash onto the board for free—if you’ve played three or more Actions this turn, you can play her without paying her cost.
When you play Lilo – Causing an Uproar, she immediately readies a chosen Character, but that Character can’t Quest for the rest of the turn. This can be a powerful tempo swing, letting you Challenge or Sing with that Character again, or prevent your opponent from attacking it.

Namaari – Single-Minded Rival is a 5-cost Character with a 0|5 stat line that might look weak at first glance. However, when she enters play, she lets you draw a card and then discard one. From there, she gains 1 Strength for every card in your discard pile, quickly turning into a formidable attacker as the game progresses.
Even though she can become a heavy hitter, you don’t have to use her for Challenges. Namaari can Quest for 2 Lore, putting pressure on your opponent and forcing them to deal with her by sacrificing their Characters to remove her.
Good

Ratigan – Greedy Genius is a late-game win condition, capable of Questing for 4 Lore to close out the game quickly. As a 6|7 Character with the Ward keyword, he’s hard for your opponent to remove, making that 4 Lore nearly guaranteed. And since he’s in Sapphire, you can run ramp cards in your deck to play him a turn or two earlier than usual.
However, Ratigan’s downside is his ability. You have to put a card in your inkwell every turn, or he’ll banish himself at the end of the turn. This ability doesn’t actively put you ahead of your opponent, making him more of a finisher than a mid-game powerhouse.

The low-cost Tinker Bell – Insistent Fairy is one of the strongest Legendary cards in this set, capable of accelerating your game plan by generating Lore. When you play a 5 Strength or more Character, you can exert it to generate 2 Lore, forcing your opponent to shift their focus to removing Tinker Bell and halting your Lore engine.
While Tinker Bell herself has low stats, she’s Evasive, so she can Quest for 1 Lore without worrying about most of your opponent’s Characters—unless they also have an Evasive Character on the board.

Chief Bogo – Commanding Officer is an intriguing card that synergizes well with Bodyguard Characters. He keeps a close watch on the battlefield and is quick to react when your Bodyguard is banished. Whenever your opponent Challenges one of your exerted Characters, your Bodyguard can step in and take the hit, forcing a banish. This triggers Chief Bogo’s ability, allowing you to look at the top card of your deck. If it’s a Character that costs 5 or less, you can cheat it into play, keeping your board presence strong.
Being in Amber, you have access to several powerful Bodyguards to support Chief Bogo’s strategy, and you can complement it with Steel as a secondary color. We haven’t had many decks that utilize Bodyguards in Lorcana, and although Chief Bogo – Commanding Officer has an interesting ability that generates value and rewards you for playing Bodyguards, being a 6-cost might hinder the game plan. It might feel a bit too slow waiting until you have 6 ink to drop Chief Bogo – Commanding Officer, while also having a Bodyguard in play to make sure your combo can go off.

Rapunzel – High Climber is a 5-cost Character with a 2|5 stat line and the Evasive keyword, letting her Quest for 2 Lore. Her main role is to slow down your opponent by preventing one of their Characters from Questing on their next turn.
She’s not the best card for controlling the board, but if you’ve already established a win condition and want to buy yourself an extra turn or two, Rapunzel – High Climber can help ensure your opponent doesn’t reach 20 Lore too quickly.
If there’s an exerted low-Willpower Evasive Character on your opponent’s side, Rapunzel can Challenge and remove it. However, this means you’ll miss out on the 2 Lore from Questing and won’t be able to activate her ability.

Raya – Infiltration Expert is a 6-cost, 5|5 Emerald Character who triggers her effect when she Quests. After Questing, you can pay 2 Ink to Ready another Character you control. This is a powerful ability if you have a Character that can Quest for a lot of Lore, letting you Quest with it again and turbo your way to 20 Lore. It’s not just for Questing—this effect also lets you Challenge or Sing with that Character twice in a turn.

In a slow meta, Pinocchio – Strings Attached can be a solid choice for your deck. However, as a 4-cost Character in Amethyst, he faces tough competition from cards like Genie and Rabbit.
Pinocchio – Strings Attached is an Evasive Character that lets you draw a card whenever you ready him. You’ll want to Quest with him to gain 2 Lore, then on your next turn, you’ll get to draw a card when he readies. With 4 Willpower and Evasive, Pinocchio – Strings Attached is also a challenging Character for your opponent to remove.
Meme

Goofy – Groundbreaking Chef is a defensive Legendary card in this set. While his 4-cost and 3|4 stat line might not look intimidating, his main role is to protect your board. At the end of your turn, Goofy removes 1 damage from each of your other Characters and then readies each Character he healed.
This effect can be difficult to set up, but Characters that self-damage, like Mr. Smee or Mother Gothel, can take advantage of it. They can Quest, get healed by Goofy, and then ready themselves, making them harder for your opponent to remove.
However, because it requires such a specific setup, it’s often not worth the effort to build an entire deck around Goofy’s ability.

Mickey Mouse – Giant Mouse is a colossal Bodyguard with a 10|10 stat line, making him a nearly impenetrable wall to protect your exerted Characters. Even if he’s banished, he deals 5 damage to each of your opponent’s Characters, often resulting in a devastating board wipe!
You’ll want to include Mickey Mouse – Giant Mouse in a dedicated Mickey deck, where you have access to multiple cards that can help you play him for less Ink and get him on the board earlier.
Worst

Stitch – Experiment 626 is a 3-cost ramp card that adds one exerted card to both players’ inkwell. While this accelerates your own game plan, it also speeds up your opponent’s, which isn’t ideal. However, if Stitch – Experiment 626 is in your discard, you can discard an inkable card from your hand to play him, exerted from the discard pile, potentially reactivating his ramp effect.
Overall, Stitch – Experiment 626 can be useful as a recurring threat to keep pressuring your opponent. Still, the fact that he ramps your opponent just as much as you makes it a risky and generally poor inclusion in most decks.

Bambi is arguably the weakest Legendary card in Set 8. She costs 3 Ink, has a measly 1|1 stat line, and is uninkable—already a terrible combination. The only upside is her ability to gain 1 Lore when played and Quest for 3 Lore. However, if your opponent develops any Character, you’re forced to return Bambi to your hand, making it nearly impossible to Quest with her unless you have a specific combo in your deck.