Lorcana Meta Tier List Set 7 (Post Ban) – Best Competitive Decks

Check out the top Lorcana meta decks.

The Lorcana Meta page is your place to find the best competitive Lorcana decks in Set 7 Archazia’s Island. The decklists are gathered from top performers in Lorcana tournaments. This page will be regularly updated to reflect changes in the meta.

Meta Decks

Tier 1
Amethyst Steel
Amber Steel SteelsongsGuide
Ruby SapphireGuide
Tier 2
Amethyst Ruby Bounce ControlGuide
Emerald SteelGuide
Amethyst Sapphire BlurpleGuide
Amethyst EmeraldGuide
Amber Emerald DiscardGuide
Tier 3
Sapphire Steel Kiwi
Sapphire Steel WheelGuide
Amber Emerald LadyGuide
Dwarf’s Mine
Amethyst Amber Aggro

Amber Steel Steelsong

Cards: 60
Cinderella – Ballroom Sensation
4
Daisy Duck – Donald’s Date
4
Never Land – Mermaid Lagoon
3
Mr. Smee – Bumbling Mate
4
Ursula – Vanessa
1
The Troubadour – Musical Narrator
4
Ariel – Spectacular Singer
4
Lawrence – Jealous Manservant
4
Let the Storm Rage On
4
Pete – Games Referee
4
Strength of a Raging Fire
4
World’s Greatest Criminal Mind
2
Gaston – Baritone Bully
2
And Then Along Came Zeus
4
Prince Naveen – Ukulele Player
1
Rapunzel – Gifted with Healing
4
A Whole New World
4
Miss Bianca – Unwavering Agent
3

The Amber Steel deck saw a lot of success in the Fort Worth Challenge, with one player managing to get second place! This deck is all about building up a powerful board and taking value traded to put you ahead of the opponent. Using damage Songs, Amber Steel can control the board, making it exceptionally difficult for the opponent to catch up. With Ursula – Vanessa and Ariel – Spectacular Singer in the list, you can Sing higher-cost songs on earlier turns, putting you ahead of your opponent.

The list can run out of resources quickly, so we rely on A Whole New World for resource generation and gain an edge over the opponent. A Whole New World is also great against discard decks that try to bleed you out of resources quickly.

Many Amber Steel lists are on Daisy Duck – Donald’s Date and Piglet – Pooh Pirate Captain for a more aggressive approach, which can be a better approach to beating Ruby Sapphire.

Amethyst Steel

Cards: 60
Chernabog’s Followers – Creatures of Evil
4
Diablo – Obedient Raven
4
Magic Broom – Illuminary Keeper
3
Madam Mim – Snake
4
Mr. Smee – Bumbling Mate
4
Friends On The Other Side
4
Let the Storm Rage On
3
Madam Mim – Fox
4
Merlin – Crab
2
Pete – Games Referee
4
Strength of a Raging Fire
4
The White Rose – Jewel of the Garden
4
And Then Along Came Zeus
4
Merlin – Goat
4
Merlin – Rabbit
4
Elsa – The Fifth Spirit
4

Amethyst Steel uses the Bounce mechanic for extra value and Steel’s Pete – Games Referee can be a headache for the opponent, shutting them down from making certain plays.

This deck plays aggressively early into the game, dropping low-cost Characters and using Calhoun – Marine Sergeant, The White Rose – Jewel of the Garden, and Merlin – Goat for the extra Lore. Bouncing Merlin – Goat is the usual play as you approach the late-game, giving you the little Lore you need to close out games.

Genie – Wish Fulfilled has been a massive push for Amethyst decks, giving them a card draw when played, and sticking on the board as an Evasive Characters that Quests for 2 Lore.

Ruby Sapphire

Cards: 60
Develop Your Brain
4
Pawpsicle
4
Sail the Azurite Sea
4
Tipo – Growing Son
4
Vision of the Future
4
Goofy – Super Goof
1
Gramma Tala – Keeper of Ancient Stories
4
How Far I’ll Go
4
McDuck Manor – Scrooge’s Mansion
4
All Is Found
3
Let It Go
2
Maui – Hero to All
4
A Pirate’s Life
4
Maui – Half-Shark
4
Tamatoa – Happy as a Clam
2
Be Prepared
4
Sisu – Empowered Sibling
4

Ruby Amethyst

Cards: 60
Chernabog’s Followers – Creatures of Evil
4
Magic Broom – Illuminary Keeper
4
Lumiere – Fiery Friend
4
Brawl
4
Friends On The Other Side
4
Madam Mim – Fox
4
Merlin – Crab
2
Peter Pan – Shadow Finder
4
Sisu – Emboldened Warrior
4
The Library – A Gift for Belle
4
Genie – Wish Fulfilled
4
Merlin – Rabbit
3
Elsa – The Fifth Spirit
4
A Pirate’s Life
2
Maui – Half-Shark
4
Be Prepared
4
Sisu – Empowered Sibling
1

The bounce control deck is one of the safest choices to bring to a tournament. It has a chance to win against almost anything thrown at it thanks to its ability to adapt to different game plans, switching between aggressive and defensive playstyles. This deck has already been performing in community tournaments and will likely see a lot of play in the Lorcana Challenge.

Madam Mim – Fox and Madam Mim – Snake let you return your Characters to your hand, which is useful because multiple Characters benefit from being returned. The list includes control cards like Brawl and Be Prepared to control the opponent’s side of the board.

Emerald Steel

Cards: 60
Diablo – Maleficent’s Spy
4
Hidden Cove – Tranquil Haven
2
Sudden Chill
4
Morph – Space Goo
2
Ursula – Deceiver
4
Mr. Smee – Bumbling Mate
3
Pete – Games Referee
4
Strength of a Raging Fire
4
Diablo – Devoted Herald
4
Ursula – Deceiver of All
4
Hypnotize
2
Prince John – Greediest of All
3
Let the Storm Rage On
4
Anna – Diplomatic Queen
1
The Muses – Proclaimers of Heroes
2
And Then Along Came Zeus
1
We Don’t Talk About Bruno
4
Beast – Tragic Hero
3
Cri-Kee – Lucky Cricket
1
Pete – Space Pirate
4

Emerald Steel is heavily focused on outvaluing opponents, using discard cards like Ursula – Deceiver, Sudden Chill, and Hypnotize to get valuable cards out of the opponent’s hand. Additionally, the Emerald Steel deck relies on Diablo – Devoted Herald, Prince John – Greediest of All, and Beast – Tragic Hero to draw more cards, increasing the resource gap between players.

Once you’ve run your opponent out of resources, it can be difficult for them to keep up with your developments, especially with the multiple damage cards you have in your arsenal.

Amethyst Sapphire

Cards: 60
Diablo – Obedient Raven
4
Pawpsicle
4
Chernabog’s Followers – Creatures of Evil
4
Tipo – Growing Son
4
Sail The Azurite Sea
4
Friends on the Other Side
4
Merlin – Crab
4
Madam Mim – Fox
4
Belle – Apprentice Inventor
4
Merlin – Goat
4
Genie – Wish Fulfilled
4
The Queen – Jealous Beauty
2
Elsa – The Fifth Spirit
4
Finders Keepers
4
Belle – Accomplished Mystic
2
Hades – Infernal Schemer
4

The Blurple deck can play fast, cheating out Belle – Accomplished Mystic to start off with an aggressive start and having Tipo – Growing Son for the ramp to play your higher cost Characters a turn earlier.

We have multiple card-draw options to ensure we don’t run out of resources. Genie – Wish Fulfilled and Finders Keepers are great for winning the resource strategy and helping us if games stretch out.

Belle – Accomplished Mystic, Elsa – The Fifth Spirit, and Hades – Infernal Schemer for controlling the board, allowing us to banish or remove certain Characters from play.

As for the additional Lore generation, we have Merlin – Goat and The Queen – Jealous Beauty for that, giving us a push to get to 20 Lore faster.

Amethyst Emerald

Cards: 60
Diablo – Maleficent’s Spy
4
Diablo – Obedient Raven
4
Diablo – Spiteful Raven
3
Go Go Tomago – Darting Dynamo
1
Heffalumps and Woozles
2
Sudden Chill
4
Ursula – Deceiver
4
Diablo – Devoted Herald
4
Friends on the Other Side
4
Hypnotize
3
Madam Mim – Fox
4
Merlin – Crab
3
Prince John – Greediest of All
2
Genie – Wish Fulfilled
4
Iago – Giant Spectral Parrot
2
Cri-Kee – Lucky Cricket
2
Elsa – The Fifth Spirit
4
Lucifer – Cunning Cat
2
We Don’t Talk About Bruno
4

Emerald Amethyst combines the bounce and discard mechanics in one deck. Madam Mim – Fox and Madam Mim – Snake can return Characters like Merlin – Goat and Merlin – Rabbit for additional value. You’re not tied to those two Characters, but can also return Ursula – Deceiver for another discard activation. Kit Cloudkicker – Tough Guy can return one of the opponent’s Characters, slowing down their Lore generation.

Merlin – Goat and The White Rose – Jewel of the Garden can give you Lore just by playing them, so they could squeeze the little bit of Lore you need to win the game. Using your bounce Madam Mim cards, you can bring them back to your hand and replay them for extra Lore. Additionally, Go Go Tomago – Darting Dynamo is another method to gain extra Lore, which can help you win the game in the later stages of the game.

Elsa – The Fifth Spirit can help control the board in the mid-game, exerting one of the opponent’s Characters and with the Rush keyword, you can banish it, removing one of the opponent’s key Characters.

This deck can shift Ursula – Sea Witch Queen to play on earlier turns, helping you slow down your opponent’s Lore generation by exerting two of their Characters.

Sapphire Steel Kiwi

Cards: 60
Pawpsicle
4
Last Cannon
4
Mulan – Disguised Soldier
3
Mr. Smee – Bumbling Mate
4
Calhoun – Marine Sergeant
3
Doc – Bold Knight
4
Strength of a Raging Fire
4
Alice – Savvy Sailor
4
Pete – Games Referee
4
Belle – Apprentice Inventor
4
Let the Storm Rage On
4
Lawrence – Jealous Manservant
4
Pluto – Guard Dog
4
And Then Along Came Zeus
2
McDuck Manor – Scrooge’s Mansion
3
Cogsworth – Grandfather Clock
4
Bagheera – Guardian Jaguar
1

Ruby Sapphire is a ramp deck that uses cards like Sail the Azurite Sea and Tipo – Growing Son to accelerate its game plan. Ruby offers control cards like Brawl and Be Prepared to keep opponents from taking over the game, buying you enough time to get your win condition online.

Tamatoa – Happy as a Clam is a strong value play that lets you cheat out an Item card when it Quests, enabling more plays on the board.

This list plays aggressively, having Alice – Savvy Sailor, Calhoun – Marine Sergeant, and McDuck Manor – Scrooge’s Mansion to generate additional Lore and get you closer to 20.

Since we’re able to play powerful Characters early into the game, we can pressure the opposing player, making it harder for the Quest. Pluto – Guard Dog and Cogsworth – Grandfather Clock can protect our other Characters, giving us a stronger presence on the board and the possibility to Quest during our turn.

Sapphire Steel Wheel

Cards: 60
Pawpsicle
4
Robin Hood – Beloved Outlaw
4
Sail The Azurite Sea
4
Tipo – Growing Son
4
Vision of the Future
4
Steel Coil
2
Fishbone Quill
4
Pete – Games Referee
4
Let it Go
2
Robin Hood – Champion of Sherwood
4
Cogsworth – Grandfather Clock
4
Beast – Tragic Hero
3
Grab Your Sword
3
A Whole New World
4
Tinker Bell – Giant Fairy
3
Lucky Dime
2
Hades – Infernal Schemer
2
Tamatoa – So Shiny!
3

The Sapphire Steel ramps up the Ink and uses up resources quickly. A Whole New World can mess up the opponent’s hand, discarding key resources they might have been planning to play on upcoming turns.

Let it Go and Grab Your Sword are powerful options to control the opponent’s side of the board, keeping them from taking over the game. In the late game, Lucky Dime becomes the centerpiece, generating incredible Lore with support from Tamatoa – So Shiny!.

Amber Emerald Discard

Cards: 60
Diablo – Maleficent’s Spy
4
Hidden Cove – Tranquil Haven
3
Painting the Roses Red
3
Sir Hiss – Aggravating Asp
3
Strike a Good Match
2
Sudden Chill
4
The Bare Necessities
4
Ursula – Deceiver
4
Ursula – Vanessa
1
Ariel – Spectacular Singer
4
Diablo – Devoted Herald
4
Prince John – Greediest of All
4
The Muses – Proclaimers of Heroes
4
You Have Forgotten Me
4
Kida – Protector of Atlantis
4
Lucifer – Cunning Cat
1
We Don’t Talk About Bruno
4
Under the Sea
3

Amber Emerald Lady

Cards: 60
Daisy Duck – Donald’s Date
4
Lady – Elegant Spaniel
4
Little John – Camp Cook
4
Merryweather – Good Fairy
3
Nala – Mischievous Cub
4
Lilo – Escape Artist
4
Tramp – Enterprising Dog
4
Ursula – Deceiver
4
Yzma – Exasperated Schemer
4
Donald Duck – Musketeer Soldier
4
Prince Phillip – Royal Explorer
4
Dale – Mischievous Ranger
4
Rapunzel – Gifted with Healing
4
Lady – Miss Park Avenue
2
Tramp – Street-Smart Dog
4
Chernabog – Evildoer
3

The Lady Amber Emerald aggressive has many low-cost Characters to play multiple Characters in one turn and start Questing, having cards like Daisy Duck – Donald’s Date and Lady – Elegant Spaniel to aggro your opponent by gaining Lore and force them to play defensively, as they try to remove your Characters before they Quest again.

Since we’re playing a lot of cards, we need draw options to keep our engine running. Lady – Miss Park Avenue lets us grab two 2-cost Characters from your discard, to ensure we continue developing the board with Questers.

Going wide on the board also reduces the cost of Tramp – Street-Smart Dog, playing him on an earlier turn without having to wait until turn 7. You’ll draw cards equal to the number of Characters in play and then discard the ones you don’t need. Lilo – Escape Artist is a great card to discard since we can later play her on the board through her effect.

Dwarf’s Mine

Cards: 60
Cinderella – Ballroom Sensation
4
Daisy Duck – Donald’s Date
4
Happy – Lively Knight
3
Calhoun – Marine Sergeant
4
Doc – Bold Knight
4
Lilo – Escape Artist
4
Mr. Smee – Bumbling Mate
4
Piglet – Pooh Pirate Captain
3
Rapunzel’s Tower – Secluded Prison
1
Seven Dwarfs’ Mine – Secure Fortress
4
John Silver – Ship’s Cook
2
Lawrence – Jealous Manservant
4
Let the Storm Rage On
4
Pete – Games Referee
4
Strength of a Raging Fire
4
Rapunzel – Gifted with Healing
4
Chien-Po – Imperial Soldier
2
Gantu – Captain Crankyhead
1

This deck plays way more aggressively than Amber Steel Steelsong, focusing on playing low-cost Characters, generating Lore, and forcing the opposing players to slow down your pace.

You can go wide with this deck, developing multiple Characters in one turn and threatening a lot of Lore generation. Unlike other aggro decks, this one can slow down opponents on the board through damage cards. You have Let the Storm Rage On and Strength of a Raging Fire to Banish the opponent’s low Willpower Characters that could attack your rested Characters.

Seven Dwarf’s Mine is where things get messy for the opponent. You can develop Characters and start moving them to the Seven Dwarf’s Mine, which activates its effect, letting you deal 1 damage to one of the opponent’s Characters. However, if the Character moved is a Knight, you get to deal 2 damage, perfect for Banishing low-cost Characters. Doc – Bold Knight and Happy – Lively Knight are low-cost Characters to give that 2 damage.

Rapunzel – Gifted with Healing is great for extra draw value and synergizes with cards like Mr. Smee – Bumbling MateLawrence – Jealous Manservant, and Pluto – Guard Dog.

Amber Amethyst

Cards: 60
Chernabog’s Followers – Creatures of Evil
3
Daisy Duck – Donald’s Date
4
Lilo – Making a Wish
4
Magic Broom – Illuminary Keeper
3
Maleficent – Biding Her Time
4
Pascal – Rapunzel’s Companion
4
Amethyst Chromicon
3
Gathering Knowledge and Wisdom
4
Lilo – Escape Artist
4
Piglet – Pooh Pirate Captain
3
Simba – Protective Cub
3
Baloo – von Bruinwald XIII
3
Madam Mim – Fox
4
The Library – A Gift for Belle
2
Tiana – Restaurant Owner
2
Merlin – Goat
4
Sven – Reindeer Steed
4
Simba – Pride Protector
2

Amber Amethyst is an aggressive deck looking to play as many Characters on the board as possible early into the game and start Questing for Lore. You usually don’t care much about your opponent’s game plan, the main strategy is to generate Lore and force the opposing player to react to your field and slow you down.

The faster you win the game, the better, as you’ll slowly run out of steam and opponents will take over the late-game. We have multiple low-cost cards with high Lore generation like Daisy Duck – Donald’s Date and Lilo – Making a Wish to Quest and force opponents to banish them. Lilo – Escape Artist is great to have an extra Character played from the discard pile, forcing opponents to commit their resources to remove her.

Since the list has tons of low-cost cards, you’ll run out of resources quickly. This is where cards like The Library – A Gift for Belle and Amethyst Chromicon are great draw engines to help you out, acting as draw engines to keep you in the game.