1 Be Prepared
2 Brawl
4 Fishbone Quill
4 Gramma Tala - Keeper of Ancient Stories
4 Hiram Flaversham - Toymaker
2 How Far I'll Go
4 Ice Block
2 Kuzco - Selfish Emperor
2 Lucky Dime
3 Madame Medusa - The Boss
3 Maleficent - Monstrous Dragon
4 Maui - Hero to All
2 One Jump Ahead
4 Pawpsicle
3 Sisu - Daring Visitor
4 Sisu - Empowered Sibling
4 Tamatoa - So Shiny!
4 Tipo - Growing Son
4 Vision of the Future
Ruby Sapphire is a ramp deck that primarily uses Fishbone Quill to accelerate its game plan. Ruby offers control cards like Madame Medusa – The Boss and Be Prepared to keep opponents from taking over the game, buying you enough time to get your win condition online.
Since we’re ramping, we’ll fall on hand resources and we’ll heavily need draw cards like Hiram Flaversham – Toymaker or Gramma Tala – Keeper of Ancient Stories to continue having options to play on upcoming turns. The late game is in our favor, so slowing down the opponent’s Lore generation and stretching the game until our high-cost characters dominate the board.
Lucky Dime is how you generate an insane number of Lore, using it on Tamatoa – So Shiny! or Mufasa – Ruler of Pride Rock.
The Ruby Sapphire players are dropping the number of copies of Be Prepared to one or two copies and relying on Sisu – Empowered Sibling for board control because of Pete – Games Referee shutting it down.
Amber Steel
4 A Whole New World
3 And Then Along Came Zeus
4 Ariel - Spectacular Singer
4 Cinderella - Ballroom Sensation
2 Cinderella - Stouthearted
4 Daisy Duck - Donald's Date
3 Lawrence - Jealous Manservant
4 Let the Storm Rage On
4 Mr. Smee - Bumbling Mate
3 Pete - Games Referee
3 Prince Naveen - Ukulele Player
4 Rapunzel - Gifted with Healing
4 Robin Hood - Beloved Outlaw
4 Robin Hood - Champion of Sherwood
4 Strength of a Raging Fire
2 Tinker Bell - Giant Fairy
3 Ursula - Vanessa
1 World's Greatest Criminal Mind
The Amber Steel deck saw a lot of success in the Fort Worth Challenge, with one player managing to get second place! This deck is all about building up a powerful board and taking value traded to put you ahead of the opponent. Using damage Songs, Amber Steel can control the board, making it exceptionally difficult for the opponent to catch up. With Ursula – Vanessa and Ariel – Spectacular Singer in the list, you can Sing higher-cost songs on earlier turns, putting you ahead of your opponent.
The list can run out of resources quickly, so we rely on A Whole New World for resource generation and gain an edge over the opponent. A Whole New World is also great against discard decks that try to bleed you out of resources quickly.
Many Amber Steel lists are on Daisy Duck – Donald’s Date and Piglet – Pooh Pirate Captain for a more aggressive approach, which can be a better approach to beating Ruby Sapphire.
Ruby Amethyst
4 Be Prepared
4 Brawl
4 Chernabog's Followers - Creatures of Evil
2 Elsa - The Fifth Spirit
3 Flynn Rider - Frenemy
4 Friends On The Other Side
1 Lady Tremaine - Imperious Queen
4 Madam Mim - Fox
4 Madam Mim - Snake
3 Madame Medusa - The Boss
4 Maui - Hero to All
3 Merlin - Crab
4 Merlin - Goat
4 Merlin - Rabbit
4 Olaf - Friendly Snowman
1 Sisu - Daring Visitor
3 Sisu - Emboldened Warrior
2 Teeth and Ambitions
4 The Queen's Castle - Mirror Chamber
The bounce control deck is one of the safest choices to bring to a tournament. It has a chance to win against almost anything thrown at it thanks to its ability to adapt to different game plans, switching between aggressive or defensive playstyles. This deck has already been performing in community tournaments and will likely see a lot of play in the Lorcana Challenge.
With Madam Mim – Fox and Madam Mim – Snake, you can return your Characters to your hand. This is useful since you have multiple Characters that benefit from being returned, activating their effects. Cards like Merlin – Goat and Merlin – Rabbit are targets you can return.
The list has control cards like Be Prepared and Madame Medusa – The Boss to remove the opponent’s win conditions.
Emerald Steel
2 Grab Your Sword
4 Robin Hood - Beloved Outlaw
3 We Don't Talk About Bruno
4 Strength of a Raging Fire
3 Tinker Bell - Giant Fairy
4 Diablo - Maleficent's Spy
4 Diablo - Devoted Herald
4 Pegasus - Gift for Hercules
3 Aladdin - Brave Rescuer
4 Pegasus - Cloud Racer
3 Jafar - Dreadnought
4 Bucky - Squirrel Squeak Tutor
4 Robin Hood - Champion of Sherwood
4 Ursula - Deceiver
4 Beast - Tragic Hero
2 Hidden Cove - Tranquil Haven
4 Let the Storm Rage On
Amethyst Emerald
4 Banzai - Gluttonous Predator
2 Chernabog's Followers - Creatures of Evil
4 Clarabelle - Clumsy Guest
3 Clarabelle - Light on Her Hooves
2 Cogsworth - Illuminary Watchman
2 Cursed Merfolk - Ursula's Handiwork
2 Elsa - The Fifth Spirit
4 Friends On The Other Side
2 Kit Cloudkicker - Tough Guy
3 Lyle Tiberius Rourke - Cunning Mercenary
4 Madam Mim - Fox
4 Madam Mim - Snake
3 Merlin - Crab
4 Merlin - Goat
4 Merlin - Rabbit
2 Mother Gothel - Conceited Manipulator
2 Mother Gothel - Unwavering Schemer
1 Sir Hiss - Aggravating Asp
4 Ursula - Deceiver
2 Ursula - Sea Witch Queen
2 You're Welcome
Amber Emerald
4 Ariel - Spectacular Singer
2 Cri-Kee - Lucky Cricket
4 Diablo - Devoted Herald
4 Diablo - Maleficent's Spy
2 Hidden Cove - Tranquil Haven
4 Kida - Protector of Atlantis
3 Painting the Roses Red
4 Prince John - Greediest of All
4 Sir Hiss - Aggravating Asp
4 Sudden Chill
4 The Bare Necessities
4 The Muses - Proclaimers of Heroes
3 Under the Sea
4 Ursula - Deceiver
3 We Don't Talk About Bruno
3 You Have Forgotten Me
4 You're Welcome
The Emerald Amber deck has a little of everything, discard mechanic, draw engine, and control cards. Cards like Sudden Chill and Ursula – Deceiver discard cards from the opponent’s hand, and if Prince John – Greediest of All is on the board, you’ll get to draw a card for each discarded one.
Under the Sea and The Muses – Proclaimers of Heroes lets you remove opponent’s Characters off the board and with Kida – Protector of Atlantis you can lower their Strength so that they’re in range for your removal cards.
Sapphire Steel
3 A Whole New World
2 And Then Along Came Zeus
3 Captain Hook - Forceful Duelist
4 Cogsworth - Grandfather Clock
3 Fire The Cannons!
4 Fishbone Quill
4 Fortisphere
3 Grab Your Sword
3 Hide Away
4 Hiram Flaversham - Toymaker
2 Let It Go
2 Lucky Dime
3 Mr. Smee - Bumbling Mate
2 Mufasa - Ruler of Pride Rock
4 Pawpsicle
3 Pete - Games Referee
3 Tamatoa - So Shiny!
4 Tinker Bell - Giant Fairy
4 Tipo - Growing Son
The Sapphire Steel ramps up the Ink and uses up resources quickly. To keep the engine going, the deck has Hiram Flaversham – Toymaker and A Whole New World for extra card draw. A Whole New World can mess up the opponent’s hand, discarding key resources they might have been planning to play on upcoming turns.
The list has a couple of damage cards like And Then Along Came Zeus and Grab Your Sword to Banish characters and keep your control of the board.
The deck relies on Lucky Dime as a late-game win condition capable of generating insane Lore when combined with cards like Mufasa – Ruler of Pride Rock or Tamatoa – So Shiny!.
Amethyst Sapphire
3 Cogsworth - Grandfather Clock
4 Cogsworth - Illuminary Watchman
2 Elsa - Spirit of Winter
4 Elsa - The Fifth Spirit
4 Friends On The Other Side
2 Hades - Infernal Schemer
1 Kuzco - Selfish Emperor
2 Let It Go
2 Madam Mim - Elephant
4 Madam Mim - Fox
4 Madam Mim - Snake
3 Merlin - Crab
4 Merlin - Goat
2 Merlin - Intellectual Visionary
4 Merlin - Rabbit
3 Mickey Mouse - Detective
1 Mufasa - Ruler of Pride Rock
4 Rafiki - Mystical Fighter
3 The Queen's Castle - Mirror Chamber
4 Tipo - Growing Son
The Amethyst Sapphire deck aims to ramp up fast in the early game, allowing for faster development of high-cost Characters. Early-game Characters help control the opponent’s board while setting up for a dominating late-game play.
The list has bounce characters like Madam Mim – Snake and Madam Mim – Fox who synergize with certain characters like Merlin – Goat who benefit from being returned.
Most of the deck consists of Characters, skipping control Songs to deal with threats directly. The deck takes charge of the game tempo by using these Characters to banish threats and slow down opponent Lore generation
Red Mufasa
1 Chernabog - Evildoer
4 Daisy Duck - Donald's Date
4 Flynn Rider - Frenemy
1 Gaston - Pure Paragon
2 Hydra - Deadly Serpent
3 Julieta Madrigal - Excellent Cook
1 Lady Tremaine - Imperious Queen
4 Lantern
2 Madame Medusa - The Boss
4 Maui - Hero to All
2 Maximus - Team Champion
4 Mother Gothel - Withered and Wicked
4 Mufasa - Betrayed Leader
4 Mulan - Injured Soldier
1 Pongo - Determined Father
4 Rapunzel - Gifted with Healing
4 Sisu - Emboldened Warrior
3 Sisu - Empowered Sibling
4 Stitch - Carefree Surfer
4 Teeth and Ambitions
The Red Mufasa deck has been crushing the community tournaments and more eyes are now on this deck. We almost always see players bringing Red Mufasa to tournaments, a deck heavily relying on Mufasa – Betrayed Leader to keep the Lore generation going.
This list runs Lantern for the Lore generation, which becomes problematic in the late game and forces opponents to find answers.
Amethyst Steel Jafar Wheel
4 A Whole New World
2 Aladdin - Brave Rescuer
3 And Then Along Came Zeus
4 Archimedes - Electrified Owl
4 Archimedes - Highly Educated Owl
2 Ba-Boom!
4 Beast - Tragic Hero
4 Blue Fairy - Rewarding Good Deeds
4 Friends On The Other Side
2 Grab Your Sword
4 Jafar - Dreadnought
4 Jafar - Royal Vizier
4 Jafar - Striking Illusionist
4 Merlin - Rabbit
4 Pete - Games Referee
4 Robin Hood - Beloved Outlaw
4 Robin Hood - Champion of Sherwood