Green Carrot OP10 Deck Guide – One Piece Card Game

Green Carrot deck is all about Minks type Characters, trying to stall out games by keeping opponent's Characters rested.

Green Carrot is an OP08 Leader that revolves around resting opponent’s Characters, slowing their pace down, and stretching out games until you have your win condition in play. This is a Minks type Leader, which relies on Minks Characters as part of its strategy, so if you’re a fan of furry One Piece Characters and want to play a deck that holds up against popular meta decks, Carrot is likely your best choice.

The general strategy of this deck is about stalling the game by resting opponent’s Characters, lowering their aggression, and taking the game to the late game. You have more time to set up the winning turn and even run opponents out of resources.


Leader

OP08-021

During your turn, Leader Carrot can rest one of the opponent’s Characters with a cost of 5 or less, making it vulnerable to your attacks. However, you must have a {Minks} type Character on the field to activate Carrot‘s effect.

This resting effect is limited to 5-cost or less Characters but enables you to control the early to mid-game board and force your opponent to play more Counter cards to protect those Characters. Additionally, this Green Carrot list is full of cards that find use when the opponent has rested Characters, enabling you to keep them rested throughout the game. With Leader Carrot‘s effect, you can set the stage for the cards to activate their effects and keep a rested Character from going Active.

Leader Carrot‘s effect is also a great method to rest a Blocker, preventing it from blocking one of your attacks. This is useful if you’re trying to win the game and planning to shift your attacks on the opponent’s leader.

Since you need to have a {Minks} type Character on the field to activate Carrot‘s effect, the list is full of them, and low-cost Minks will be perfect for the early game.

Green Carrot Decklist

OP08-021
1
OP08-034
4
OP08-032
4
OP08-024
4
OP10-032
4
OP08-030
4
OP02-029
2
OP07-026
4
OP08-022
4
OP08-023
4
OP08-028
4
OP04-119
2
OP04-031
3
OP06-038
3
OP08-036
1
OP08-039
3

How to Play

Green Carrot deck wants to keep opponent’s Characters rested for as long as possible, slowing opponent down from attacking your Leader or Characters. Using Leader Carrot‘s effect, you can rest Characters to make it easier for you to activate your cards’ effects and keep them rested.

By keeping your opponent’s Characters rested and preventing them from attacking, you can focus on mostly attacking their Leader, without having to worry about their Characters attacking you. This forced opponents to play differently and take a defensive approach.

Early Searcher

OP08-034

Wanda is a 1-cost Minks that looks at the top 5 cards in your deck to add 1 {Minks} type Character to your hand. This helps you plan your future turns and have the 5-cost {Minks} type Character you need for your mid-game.

Stage Zou

OP08-039

Zou is usually played in the early game, think of it as an investment for stronger future turns. It has two effects, the first lets you set one of your Don as Active, allowing you to make more plays in one turn. The extra Don can be used to go for stronger attacks or to develop two Characters in one turn.

As for its second effect, it can be activated at the end of your turn and only works on {Minks} type Characters. At the end of your turn, Zou can set 1 of your {Minks} type as Active, preventing opponents from attacking it. Zou works great with Characters like 3-cost Concelot, 4-cost Pedro, 5-cost Carrot, or 5-cost Nekomamushi, allowing you to attack with those Characters and then set them as Active to keep them safe from opponents attacks.

Low-cost Stall

OP08-024
OP08-030

3-cost Concelot can be played early in the game, but you’ll only get value from it when it starts attacking. Concelot can keep one of your opponent’s 4-cost or less Characters rested, preventing them from going Active on their upcoming turn. This drops their aggression on your Leader or Characters as you slowly build up your field with multiple Characters.

Since Concelot is a 4,000 Power Character, you often will be forced to attach 1 Don to it to turn into a 5,000 Power attacker that forces the opposing player to play a Counter card.

As for 4-cost Pedro, he’s a 5,000 Power Blocker that when KO’d does one of two things, rest one of the opponent’s Don or KO one of the opponent’s rested Characters with a cost of 6 or less. Since he’s a Blocker, we have control over when to force opponents to KO when they attack.

The Character to KO has to be rested, and since we have multiple cards that allow us to keep opponent’s Characters rested during their turn, Pedro can activate his effect to KO a Character.

5-cost Stall

OP08-023
OP07-026
OP08-022

All of these 5-cost characters can keep your opponent’s Characters rested, slowing down their upcoming attack turn. This saves you from playing more Counter cards and helps you prolong games until you can get the win.

5-cost Carrot is one of your strongest options to keep a 7-cost or less Character rested, preventing it from going Active on the upcoming turn. What makes Carrot a strong option is its ability to reactivate her effect when she attacks, remaining a nuisance for opponents, and forcing them to shift their focus to removing it from play.

As for 5-cost Jewelry Bonney, is a better option if you want to keep an 8+ cost Character rested. Additionally, Jewelry Bonney can keep one of the opponent’s Don rested, preventing them from making certain plays on their upcoming turn.

As for 5-cost Inuarashi, he’s best played if opponent has multiple Characters with a cost of 5 or less, allowing us to keep them rested and slowing opponent’s pace.

Rush Attack

OP08-028

If you need to go for more aggressive attacks, 5-cost Nekomamushi is a Rush attacker, capable of going for an immediate attack to target the opponent’s Leader or a rested Character. To gain Rush on Nekomamushi, your opponent has to have 7 or more rested cards, this includes Don cards as well.

Going Wide

OP04-119

8-cost Donquixote Rosinante is your strongest play on Don 8, letting you cheat out a 5-cost Green Character. The 5-cost Character you decide to cheat out will depend on what opponent has in play. Carrot is great to keep 1 Character rested, Inuarashi to keep 2 Characters rested, and Nekomamushi for the Rush attack.

As long as Donquixote Rosinante is in play and rested, your opponent can’t KO you active 5 cost Characters through effects. Which makes Zou an even stronger Stage in this scenario.

Late-Game Stall

OP04-031

10-cost Donquixote Doflamingo is a late-game play that keeps three of the opponent’s rested Leader and Characters from becoming Active on the upcoming turn. This can be a huge play to slow opponents down, especially if they rely on their Leader’s attack to activate an effect. You’re developing a 10,000 Power Character and slowing your opponent’s upcoming aggression, helping you survive for longer in your game.

Events

OP06-038
OP08-036

The Billion-fold World Trichiliocosm is a Counter card to protect your Leader or Character from an attack. It gives +2,000 Power but becomes +4,000 Power if you have 8+ rested cards (including Don). So playing it in the late-game is a guaranteed +4,000 Power.

If your opponent has multiple Characters in play, Electrical Luna can keep three 7-cost or less Characters from becoming Active, slowing opponent’s upcoming turn for only 3 Don.


Mulligan

Early Minks type Character Wanda to make sure you can activate Leader effect. 4-cost Pedro and 5-cost Mink Carrot are good cards to have.

To guarantee a strong late-game, 8-cost Donquixote Rosinante is a card you want to have in your hand to develop two Characters in one turn.


Other Cards to Include

P-070
OP06-035
OP06-118
  • 2-cost Carrot is a low-cost {Minks} type Character with the Blocker keyword. Perfect for protecting your Characters and enabling you to activate Leader effect.
  • Hody Jones is for aggressive turns, putting him to use as a Rush attacker that rested two of the opponent’s Characters.
  • 9-cost Roronoa Zoro is a late-game win condition, capable of going for 3 attacks in one turn. If your opponent can’t remove it, they’ll struggle to survive on your upcoming attack turn.

Turn-Based Gameplay

Going First

  • Turn 1 (1 Don): Wanda.
  • Turn 2 (3 Don): Zou or Concelot.
  • Turn 3 (5 Don): Carrot.
  • Turn 4 (7 Don): Carrot, Jewelry Bonney, or Inuarashi.
  • Turn 5 (9 Don): 8-cost Donquixote Rosinante + 5-cost Character or two 5-cost Characters if you have Zou in play.
  • Turn 6 (10 Don): 10-cost Donquixote Doflamingo or Donquixote Rosinante + 5-cost Character.

Going Second

  • Turn 1 (2 Don): Wanda.
  • Turn 2 (4 Don): 4-cost Pedro or Zou.
  • Turn 3 (6 Don): Carrot, Jewelry Bonney, or Inuarashi.
  • Turn 4 (8 Don): 8-cost Donquixote Rosinante + 5-cost Character or two 5-cost + 4-cost Characters if you have Zou in play.
  • Turn 5 (10 Don): 10-cost Donquixote Doflamingo or Donquixote Rosinante + 5-cost Character.