Gardevoir ex is a consistent meta choice for top players and has yielded respectable results in Stellar Crown Pokémon tournaments. Its draw engine helps you find the pieces you need to set up your game plan. With Gardevoir ex’s ability to pull any number of Psychic Energy from the discard pile and attach them to your Pokémon, you can gain value and access your powerful attacks.
Decklist
Pokémon: 19
4 Ralts ASR 60
4 Kirlia SIT 68
2 Gardevoir ex SVI 86
2 Munkidori TWM 95
1 Cresselia LOR 74
1 Drifloon SVI 89
1 Manaphy BRS 41
1 Radiant Greninja ASR 46
1 Scream Tail PAR 86
1 Klefki SVI 96
1 Flutter Mane TEF 78
Trainer: 32
4 Arven OBF 186
4 Iono PAL 185
1 Professor Turo's Scenario PAR 171
1 Boss's Orders PAL 172
4 Buddy-Buddy Poffin TEF 144
2 Earthen Vessel PAR 163
2 Counter Catcher PAR 160
2 Ultra Ball SVI 196
1 Hisuian Heavy Ball ASR 146
1 Nest Ball SVI 181
1 Night Stretcher SFA 61
1 Super Rod PAL 188
1 Unfair Stamp TWM 165
1 Enhanced Hammer TWM 148
2 Technical Machine: Evolution PAR 178
1 Technical Machine: Devolution PAR 177
1 Bravery Charm PAL 173
2 Artazon PAL 171
Energy: 9
7 Psychic Energy SVE 5
2 Darkness Energy SVE 7
How to Play
This deck relies heavily on Gardevoir ex’s ability to attach Psychic Energy to your Pokémon, enabling their attacks and setting you up to win the game. Each time you attach Psychic Energy through Gardevoir ex, you place 2 damage counters on a Pokémon. You can use this to your advantage by moving those damage counters to the opponent’s Pokémon using cards like Munkidori.
Kirlia and Radiant Greninja serve as draw engines to help shape your future turns. Their abilities, Refinement and Concealed Cards, allow you to discard a card from your hand to draw two cards. Concealed Cards requires discarding an Energy card, so you should discard Psychic Energy to synergize with Gardevoir ex’s ability to pull it back into play. This allows you to stack damage counters on your Pokémon, which you can then move to the opponent’s Pokémon.
Gardevoir ex
Gardevoir ex is our main win condition, and the Psychic Embrace is an important part of this deck’s game plan. We can only pull Psychic Energy from the discard, so Darkness Energy is valuable in our hand and we’ll need to attach them normally without relying on any abilities.
Miracle Force is Gardevoir ex’s primary attack, capable of knocking out basic Pokémon or severely damaging a threat, making it easier to finish off with damage counters.
One way to evolve to Gardevoir ex without having to search for the card is through Technical Machine: Evolution. We’ll have to attach it to our Active Pokemon and for 1 Basic Energy, we can activate it, allowing us to Evolve two Benched Pokemon. So we could have a Gardevoir ex and a Kirlia on the Bench.
If the Active Pokemon sticks for our upcoming turn, we can retreat it and place Gardevoir ex in its place to start pushing in damage.
Munkidori is a valuable card on the bench, capable of moving 3 damage counters from one of your Pokémon to one of your opponent’s Pokémon. You need to attach Darkness Energy to activate Adrena-Brain, but Munkidori can remain on the bench, providing support damage to either knock out their Benched Pokémon slowly or help finish off an Active Pokémon.
Scream Tail and Drifloon are Basic Pokemon that can deal a lot of damage based on the number of damage counters on them. We can boost their health using Bravery Charm, enabling us to put more damage counters and knock out a high-health target.
Cresselia is an alternative source of damage if we’re trying to knock out a low-health target.
Powerful Search tools
Earthen Vessel discards a card from your hand and lets you draw 2 Basic Energy, which makes it easier for you to start activating your attacks or to discard the Psychic Energy.
Iono is a must-draw tool, that could put you ahead of the opponent. It can also mess up their hand if they’re planning to make a certain play on their upcoming turn.
Lastly, Unfair Stamp is tied to a condition where it can only be played when any of your Pokemon were knocked out during your opponent’s last turn. Both players shuffle their hand into their deck and then you draw 5 cards while the opponent only draws 2, crushing their resources.