Blue Purple Vinsmoke Reiju OP10 Deck Guide – One Piece Card Game

Blue Purple Vinsmoke Reiju is the deck to play if you like deramping and activating combo effects, playing high-cost Characters on earlier turns and taking an aggressive approach.

The Blue Purple Reiju is one of the easiest decks to build and start playing OPTCG, it’s a combo-oriented deck that heavily relies on returning Don to activate its Characters effects. This deck can play aggressively, dropping higher-cost Characters on earlier turns and forcing opponents to play defensively.

Understanding Don management and planning your upcoming turns plays a huge part in piloting this deck correctly.


Blue Purple Vinsmoke Reiju Decklist

OP06-042
1
OP03-044
4
OP06-063
4
OP10-063
4
OP10-075
4
OP06-068
4
OP08-074
3
OP06-064
3
OP07-072
4
OP06-060
4
OP06-069
4
OP06-065
3
OP06-061
4
OP06-062
1
OP06-079
4

How to Play

Leader

Leader Vinsmoke Reiju is a draw engine, one per turn, if you return a Don during your turn, you get to draw a card. This synergizes with what this deck is trying to do with the Vinsmoke Characters, return Don to play their higher-cost versions.

1-cost Searchers

The Kingdom of Germa stage is the most important card in this deck and having it early into the game makes it extremely easy to set up your game plan. Once per turn, you can trash 1 card from hand to draw a {GERMA} card. We want to trash cards we can bring back from the trash, so 4c Vinsmoke Reiju, 5c Vinsmoke Niji, or 7c Vinsmoke Ichicji are great targets for the Kingdom of Germa.

Vinsmoke Sanji looks at the top 5 cards and lets you choose 1 card with the {GERMA} type to add to your hand.

Early Aggro

Porche looks at the top 5 cards in your deck and lets you add 1 {Foxy Pirates} Character and add it to your hand, so you can draw another Porche or a Foxy as extra resources.

However, Porche is on the list for her secondary effect, allowing you to cheat out 1 Purple Character with 4,000 Power or less from your hand. This means we can play any low-cost Vinsmoke Characters (Reiju, Niji, Ichiji) and activate their effects to play their higher-cost versions. Porche is more suited for the early/mid game, to put us ahead of the opposing players by going for extreme plays.

Cheating out Ichiji early in the game can be difficult for most decks to keep up with and lets you go for aggressive attacks to put you ahead of the opponent. Remember, that you are returning Don, so you will be slower on your upcoming turns.

Vinsmoke Combo

The smaller Vinsmoke characters are needed in our hand so we can play them, return 1 Don, and play their higher-cost versions. It’s important to play their higher-cost version from the trash to maximize the value we get from the deck, but we might find ourselves in scenarios where we must play their higher-cost version from hand.

The higher-cost Vinsmoke Characters are where our game plan lies. Cheating them out through their lower-cost versions creates a stronger field presence for less Don commitment. Each turn we play one of the Vinsmoke Characters our Leader will draw us a card, creating resource value generation.

Vinsmoke Reiju is another resource value card, drawing us two cards on the turn she’s played. Vinsmoke Niji can either KO a 2-cost or less Character or return a 4-cost or less Character to the owner’s hand. We’re usually going for the return of a 4-cost Character, weakening the opponent’s field.

As for Vinsmoke Ichiji, he’s our strongest Vinsmoke out of the three, capable of reducing the Power of one of the opponent’s Characters by -2,000 and gaining Rush. So we’re making one of their Characters vulnerable to our attackers and immediately presenting a 7,000 Power attacker on the field.

Judge Carry

Vinsmoke Judge is our deck’s strongest play, letting us play 4 {Germa 66} type Characters with different names and 4,000 Power or less from the Trash. This means we can play the low-cost Vinsmoke Characters Reiji, Niji, and Ichiji and then activate their effects to play their higher-cost versions. In one turn, we’re developing 4 Characters to switch the game in our favor.

We’re planning to play Vinsmoke Judge as early as possible, so turn 5 or 6 is usually the sweet spot. This means we need to be mindful of the number of Don we’re returning. If we’re going first, we can activate one Vinsmoke Character’s effect so we can remain at 8 Don on turn 5. If we’re going second, we can activate two of our Vinsmokes and we’ll have that 8 Don on turn 5.

However, if we play Porche in the early game, the Vinsmoke Judge can take us a turn longer.

Ramp Maria

Since we’re returning Don, we can use Black Maria to get back that Don and not have to worry about the Vinsmoke Judge turn. This lets us activate more Porche alongside a Vinsmoke Character and still ramp up Don, later on, to make stronger plays in the future turns. She’s a situational play, and in most cases, we’ll use her for the +2,000 Counter effect.


Turn-Based Gameplay

Going First

  • Turn 1 (1 Don): Kingdom of Germa or Vinsmoke Sanji
  • Turn 2 (3 Don): Porche + Vinsmoke low-cost version. Activate to cheat out the higher-cost version.
  • Turn 3 (5 Don 3 Don): Black Maria Ramp or Vinsmoke Niji
  • Turn 4 (7 Don 6 Don): Vinsmoke Reiju + Vinsmoke Ichiji. If you didn’t ramp with Maria you’ll be at 5 Don or 4 Don, so play Vinsmoke Reiju, Vinsmoke Niji, or Vinsmoke Ichiji. Ramp with Maria.
  • Turn 5 (9 Don 8 Don): Vinsmoke Judge or Vinsmoke Ichiji. Vinsmoke Reiju for extra draws.
  • Turn 6 (10 Don): Vinsmoke Judge or Vinsmoke Ichiji. Vinsmoke Reiju for extra draws.

Going Second

  • Turn 1 (2 Don): Kingdom of Germa and Vinsmoke Sanji.
  • Turn 2 (4 Don): Porche + Vinsmoke low-cost version. Activate to cheat out the higher-cost version.
  • Turn 3 (6 Don 4 Don): Black Maria Ramp, Vinsmoke Niji, or Vinsmoke Ichiji.
  • Turn 4 (8 Don 7 Don): You should be at 7 Don if you ramped with Black Maria, but if you went with a Vinsmoke Don return, you should be at 5 Don. If you play only 1 Vinsmoke this turn, you can go for Judge next turn.
  • Turn 5 (10 Don 8 Don): Vinsmoke Judge or Vinsmoke Ichiji. Vinsmoke Reiju for extra draws.

Other Cards to Include

  • The 1-cost GERMA 66 is a searcher card to look at the top 5 cards of your deck and add a card with {GERMA} type to add to your hand.
  • Tony Tony.Chopper is a 2-cost Foxy type Blocker to protect you and can be used for his ramp effect. Tony Tony.Chopper can be drawn through Porche.
  • 4-cost Pudding is best played when opponent has more than 5 cards in their hand, allowing you to cut down on their resources.