The Lorcana Meta page is your place to find the best competitive Lorcana decks in Set 7 Archazia’s Island. The decklists are gathered from top performers in Lorcana tournaments. This page will be regularly updated to reflect changes in the meta.
Meta Decks
Amber Steel Steelsong


















The Amber Steel deck saw a lot of success in the Fort Worth Challenge, with one player managing to get second place! This deck is all about building up a powerful board and taking value traded to put you ahead of the opponent. Using damage Songs, Amber Steel can control the board, making it exceptionally difficult for the opponent to catch up. With Ursula – Vanessa and Ariel – Spectacular Singer in the list, you can Sing higher-cost songs on earlier turns, putting you ahead of your opponent.
The list can run out of resources quickly, so we rely on A Whole New World for resource generation and gain an edge over the opponent. A Whole New World is also great against discard decks that try to bleed you out of resources quickly.
Many Amber Steel lists are on Daisy Duck – Donald’s Date and Piglet – Pooh Pirate Captain for a more aggressive approach, which can be a better approach to beating Ruby Sapphire.
Amethyst Steel
















Amethyst Steel uses the Bounce mechanic for extra value and Steel’s Pete – Games Referee can be a headache for the opponent, shutting them down from making certain plays.
This deck plays aggressively early into the game, dropping low-cost Characters and using Calhoun – Marine Sergeant, The White Rose – Jewel of the Garden, and Merlin – Goat for the extra Lore. Bouncing Merlin – Goat is the usual play as you approach the late-game, giving you the little Lore you need to close out games.
Genie – Wish Fulfilled has been a massive push for Amethyst decks, giving them a card draw when played, and sticking on the board as an Evasive Characters that Quests for 2 Lore.
Ruby Sapphire

















Ruby Amethyst

















The bounce control deck is one of the safest choices to bring to a tournament. It has a chance to win against almost anything thrown at it thanks to its ability to adapt to different game plans, switching between aggressive and defensive playstyles. This deck has already been performing in community tournaments and will likely see a lot of play in the Lorcana Challenge.
Madam Mim – Fox and Madam Mim – Snake let you return your Characters to your hand, which is useful because multiple Characters benefit from being returned. The list includes control cards like Brawl and Be Prepared to control the opponent’s side of the board.
Emerald Steel




















Emerald Steel is heavily focused on outvaluing opponents, using discard cards like Ursula – Deceiver, Sudden Chill, and Hypnotize to get valuable cards out of the opponent’s hand. Additionally, the Emerald Steel deck relies on Diablo – Devoted Herald, Prince John – Greediest of All, and Beast – Tragic Hero to draw more cards, increasing the resource gap between players.
Once you’ve run your opponent out of resources, it can be difficult for them to keep up with your developments, especially with the multiple damage cards you have in your arsenal.
Amethyst Sapphire
















The Blurple deck can play fast, cheating out Belle – Accomplished Mystic to start off with an aggressive start and having Tipo – Growing Son for the ramp to play your higher cost Characters a turn earlier.
We have multiple card-draw options to ensure we don’t run out of resources. Genie – Wish Fulfilled and Finders Keepers are great for winning the resource strategy and helping us if games stretch out.
Belle – Accomplished Mystic, Elsa – The Fifth Spirit, and Hades – Infernal Schemer for controlling the board, allowing us to banish or remove certain Characters from play.
As for the additional Lore generation, we have Merlin – Goat and The Queen – Jealous Beauty for that, giving us a push to get to 20 Lore faster.
Amethyst Emerald



















Emerald Amethyst combines the bounce and discard mechanics in one deck. Madam Mim – Fox and Madam Mim – Snake can return Characters like Merlin – Goat and Merlin – Rabbit for additional value. You’re not tied to those two Characters, but can also return Ursula – Deceiver for another discard activation. Kit Cloudkicker – Tough Guy can return one of the opponent’s Characters, slowing down their Lore generation.
Merlin – Goat and The White Rose – Jewel of the Garden can give you Lore just by playing them, so they could squeeze the little bit of Lore you need to win the game. Using your bounce Madam Mim cards, you can bring them back to your hand and replay them for extra Lore. Additionally, Go Go Tomago – Darting Dynamo is another method to gain extra Lore, which can help you win the game in the later stages of the game.
Elsa – The Fifth Spirit can help control the board in the mid-game, exerting one of the opponent’s Characters and with the Rush keyword, you can banish it, removing one of the opponent’s key Characters.
This deck can shift Ursula – Sea Witch Queen to play on earlier turns, helping you slow down your opponent’s Lore generation by exerting two of their Characters.
Sapphire Steel Kiwi

















Ruby Sapphire is a ramp deck that uses cards like Sail the Azurite Sea and Tipo – Growing Son to accelerate its game plan. Ruby offers control cards like Brawl and Be Prepared to keep opponents from taking over the game, buying you enough time to get your win condition online.
Tamatoa – Happy as a Clam is a strong value play that lets you cheat out an Item card when it Quests, enabling more plays on the board.
This list plays aggressively, having Alice – Savvy Sailor, Calhoun – Marine Sergeant, and McDuck Manor – Scrooge’s Mansion to generate additional Lore and get you closer to 20.
Since we’re able to play powerful Characters early into the game, we can pressure the opposing player, making it harder for the Quest. Pluto – Guard Dog and Cogsworth – Grandfather Clock can protect our other Characters, giving us a stronger presence on the board and the possibility to Quest during our turn.
Sapphire Steel Wheel


















The Sapphire Steel ramps up the Ink and uses up resources quickly. A Whole New World can mess up the opponent’s hand, discarding key resources they might have been planning to play on upcoming turns.
Let it Go and Grab Your Sword are powerful options to control the opponent’s side of the board, keeping them from taking over the game. In the late game, Lucky Dime becomes the centerpiece, generating incredible Lore with support from Tamatoa – So Shiny!.
Amber Emerald Discard


















Amber Emerald Lady
















The Lady Amber Emerald aggressive has many low-cost Characters to play multiple Characters in one turn and start Questing, having cards like Daisy Duck – Donald’s Date and Lady – Elegant Spaniel to aggro your opponent by gaining Lore and force them to play defensively, as they try to remove your Characters before they Quest again.
Since we’re playing a lot of cards, we need draw options to keep our engine running. Lady – Miss Park Avenue lets us grab two 2-cost Characters from your discard, to ensure we continue developing the board with Questers.
Going wide on the board also reduces the cost of Tramp – Street-Smart Dog, playing him on an earlier turn without having to wait until turn 7. You’ll draw cards equal to the number of Characters in play and then discard the ones you don’t need. Lilo – Escape Artist is a great card to discard since we can later play her on the board through her effect.
Dwarf’s Mine


















This deck plays way more aggressively than Amber Steel Steelsong, focusing on playing low-cost Characters, generating Lore, and forcing the opposing players to slow down your pace.
You can go wide with this deck, developing multiple Characters in one turn and threatening a lot of Lore generation. Unlike other aggro decks, this one can slow down opponents on the board through damage cards. You have Let the Storm Rage On and Strength of a Raging Fire to Banish the opponent’s low Willpower Characters that could attack your rested Characters.
Seven Dwarf’s Mine is where things get messy for the opponent. You can develop Characters and start moving them to the Seven Dwarf’s Mine, which activates its effect, letting you deal 1 damage to one of the opponent’s Characters. However, if the Character moved is a Knight, you get to deal 2 damage, perfect for Banishing low-cost Characters. Doc – Bold Knight and Happy – Lively Knight are low-cost Characters to give that 2 damage.
Rapunzel – Gifted with Healing is great for extra draw value and synergizes with cards like Mr. Smee – Bumbling Mate, Lawrence – Jealous Manservant, and Pluto – Guard Dog.
Amber Amethyst


















Amber Amethyst is an aggressive deck looking to play as many Characters on the board as possible early into the game and start Questing for Lore. You usually don’t care much about your opponent’s game plan, the main strategy is to generate Lore and force the opposing player to react to your field and slow you down.
The faster you win the game, the better, as you’ll slowly run out of steam and opponents will take over the late-game. We have multiple low-cost cards with high Lore generation like Daisy Duck – Donald’s Date and Lilo – Making a Wish to Quest and force opponents to banish them. Lilo – Escape Artist is great to have an extra Character played from the discard pile, forcing opponents to commit their resources to remove her.
Since the list has tons of low-cost cards, you’ll run out of resources quickly. This is where cards like The Library – A Gift for Belle and Amethyst Chromicon are great draw engines to help you out, acting as draw engines to keep you in the game.