OPTCG’s World Championship is drawing near! Players will compete in their respective regions for a shot to qualify for the next stage in Japan. With Red Purple Trafalgar Law and Enies Lobby banned, the OP07 and OP08 metas will change drastically, so players are busy practicing to get ready.
Back Rob Lucci
2xEB01-043
2xEB01-046
1xEB01-051
1xOP02-106
3xOP02-117
2xOP03-078
4xOP03-081
4xOP03-086
1xOP03-097
3xOP04-083
4xOP05-091
4xOP05-093
4xOP06-086
3xOP06-092
1xOP07-079
4xOP07-080
4xOP07-096
2xOP07-118
2xST06-010
Despite losing Enies Lobby, a Stage that offered a -2 cost-reduction every turn, Black Rob Lucci remains a reliable competitive deck in OP07 meta. Players have replaced Enies Lobby with Ice Age, which seems to be working out for them so far.
Black Rob Lucci is a control deck that relies on 4-cost Rob Lucci as its main removal option. Gecko Moria and Spandine can play Rob Lucci from the trash, ensuring you have a removal tool at your disposal.
Green Bonney
1xOP07-019
4xEB01-012
4xEB01-015
3xOP01-033
3xOP01-051
3xOP04-031
4xOP05-030
4xOP06-035
2xOP06-118
4xOP07-021
2xOP07-026
4xOP07-029
3xOP07-031
4xST02-007
3xST02-008
3xOP05-037
Green Bonney struggled against R/P Law, so the ban should give the archetype a better experience in the upcoming OP07 meta.
This is a stall deck that slows down the opponent’s aggression with the Leader effect as it develops its win condition. Eustass”Captain”Kid and blockers create the birdcage strategy, making it exceptionally difficult for the opponent’s attackers to go through. Hody Jones and Roronoa Zoro are strongest for aggression.
Blue Doflamingo
1xOP01-060
4xEB01-023
4xOP01-073
4xOP01-077
1xOP02-054
3xOP05-118
3xOP06-047
4xOP07-040
4xOP07-045
4xOP07-047
3xOP07-051
4xST03-004
4xST03-005
1xOP02-068
2xOP04-056
4xOP06-058
1xOP07-057
Players have their eyes on Blue Doffy, a competitive deck that has been performing decently in tournaments. With Enies Lobby banned, Rob Lucci players might struggle to put Characters in range for their removal cards consistently This gives Doffy players a chance to keep some of their field intact, allowing for more attacks that eventually win the game.
Yellow Enel
1xOP05-098
4xEB01-056
4xOP03-116
4xOP03-123
4xOP04-100
4xOP04-112
2xOP05-100
4xOP05-102
4xOP06-101
4xOP07-107
4xOP07-109
4xOP07-119
4xEB01-059
4xOP06-115
Yellow Enel is one of the top choices in tournaments and it should remain a great choice with the ban of Red Purple Law. However, with Blue Nami potentially seeing more play, the Yellow Enel players might be in a bit of a pinch if they match against the Nami players.
Yellow Enel is a late-game control deck that tries to slow down the opponent’s pace. The list has multiple high-cost Characters that can give Enel an extra Life card, adding to his defensive prowess while creating a high-power win condition.
Black Yellow Luffy
1xST13-003
3xOP02-096
4xOP04-083
4xOP06-086
4xEB01-056
4xOP06-106
3xOP07-109
4xST13-007
2xST13-010
2xST13-011
3xST13-012
4xST13-013
4xST13-014
4xST13-015
2xOP02-117
3xST13-019
Black Yellow Luffy has been one of the best performers in tournaments, mostly for its ability to bully Black Rob Lucci players.
With new decks having a better experience in OP07 meta, we’ll see how BY Luffy holds off.
This deck wants to drop to 0 Life cards, gaining access to Leader Luffy’s effect. You can add 2 Adult brothers to your Life Area and play them on the field through the kid brothers, giving Leader Luffy a Power boost that sticks during your defensive turns.
Black Gecko Moria is the strongest play for BY Luffy, playing two of the kid brothers from trash and setting up one powerful turn.
Blue Nami
1xOP03-040
2xOP02-063
4xOP03-044
4xOP04-041
1xOP04-050
3xOP07-041
4xOP07-054
4xOP01-088
4xOP02-066
4xOP03-054
4xOP03-055
4xOP03-056
4xOP06-059
4xOP07-055
4xST03-017
With Red Purple Law out of the picture, Blue Nami might see a rise if players don’t pick up counter decks. Blue Nami is weak against aggressive decks that can create multiple attackers early into the game. Right now, the popular decks don’t offer much aggression, so Nami has a better playground.
The Blue Nami deck automatically wins the game once there are no cards left in the deck. The goal is to mill itself by trashing and drawing cards eventually falling to 0 cards in the deck.
This deck plays defensively, using Events to protect the Leader and survive until you hit your win condition.
Blue Purple Reiju
1xOP06-042
1xOP03-044
2xOP06-047
1xP-068
4xOP06-060
4xOP06-061
2xOP06-062
4xOP06-063
3xOP06-064
3xOP06-065
4xOP06-068
4xOP06-069
4xOP07-065
3xOP07-066
4xOP07-072
2xST04-005
1xOP06-078
4xOP06-079
This is the most anticipated deck to gain a lot of popularity in OP07 meta after RP Law was banned. The main problem for Vinsmoke Reiju was the RP Law matchup, and since this is long gone, we’ll be seeing more players pick up the deck.
The Vinsmoke Reiju deck relies on cheating out higher-cost Vinsmoke Characters and activating their effects. This forces you to return Don, which synergizes with your Leader’s effect, drawing you more cards and keeping the resources engine going. Vismoke Judge is this deck’s strongest play, creating one powerful turn to develop multiple Characters that can be difficult for most opponents to keep up with.
Black Gecko Moria
1xOP06-080
2xOP02-096
3xOP02-099
4xOP02-106
4xOP02-114
3xOP03-078
4xOP03-089
4xOP04-083
2xOP05-091
4xOP06-081
4xOP06-086
4xOP06-090
4xOP06-091
4xOP06-093
3xST06-008
1xOP02-117
Black Gecko Moria is an awkward spot, even though it didn’t receive any hits, it was beating the R/P Law matchup, so the ban didn’t benefit this deck’s matchup experience.
Using {Thriller Bark Pirates} Characters, Leader Gecko Moria can play them from the trash for less Don, letting you choose to either control the field or go for resource value. This deck heavily relies on 8-cost Gecko Moria for the late-game value and for creating multiple attackers on the field.
Yellow Katakuri
4xEB01-056
1xOP03-099
4xOP03-112
3xOP03-113
4xOP03-114
4xOP04-100
4xOP04-104
4xOP05-102
4xOP05-105
3xOP05-115
4xOP06-101
4xOP06-104
3xOP06-115
1xOP07-109
4xST07-010
Leader Yellow Katakuri creates high-power attacks with his +1,000 Power effect, making it difficult for opponents to Counter. He can also rearrange the top card in his Life Area, increasing the odds of activating a Trigger card.
Trigger cards are important since they don’t require you to spend Don to play. You can develop Characters like Charlotte Perespero, Kikunojo, or Sanji to put more field pressure on the opponent.
With 7-cost and 10-cost Charlotte Linlin, you can take Life cards from the opponent, cutting down on their resources and putting them low enough for your attackers to win the game. The Big Mom’s have high Power, so removing them off the field is not an easy task and if they do manage to attack, it’s almost impossible to Counter.