Red Yellow Belo Betty has made a massive comeback in OP10 and OP11 meta, showing up as one of the most-played decks in tournaments post-ban. This is an aggressive Leader who relies on {Revolutionary Army} cards to go for higher power attacks, bleeding opponents from Counter resources.
The Glass-Cannon deck mainly focuses on the opponent’s Leader, forcing them to shift their game plan into a defensive one, controlling your side of the field rather than rushing you down. Attack order plays an important part in this deck, allowing you to get the most out of your cards and making it harder for the opposing player to survive your onslaught of attacks.
Leader

Belo Betty is a 4 Life card Red Yellow Leader, combining two colors that work well with her strategy. Her effect lets you trash 1 {Revolutionary Army} type card from your hand to give 3 of your {Revolutionary Army} type Characters or Characters with a Trigger +3,000 Power.
So when playing the Belo Betty deck, the main focus is to develop multiple Characters on the field and go for aggressive attacks. You want to ensure that your +3,000 Power boost from Leader Belo Betty is given to 3 of your Characters so you can be as aggressive as possible. Low Power Characters like 1-cost Belo Betty can become attackers, forcing the opposing player to play a Counter card to stop the attack. You also have Characters in the list like 4-cost Karasu who need to be at a certain Power to activate their effects, so Leader Belo Betty makes that possible without using up your Don.
Since we can increase the Power of Characters with a Trigger effect through Leader Belo Betty‘s effect, Yellow’s Characters with a Trigger effect that lets you play them without spending Don are perfect for this deck’s aggressive strategy.
Red Yellow Belo Betty Decklist















How to Play
Early Turn


1-cost Belo Betty is a searcher card that looks at the top 5 cards of your deck. You can choose 1 {Revolutionary Army} type Character to put in your hand. You are usually looking for Emporio Ivankov to go wide on the field through their effects. If you already have Emporio Ivankov or didn’t find one, 4-cost Karasu is another great card to add to your hand.
As for 2-cost Bartholomew Kuma, he can be used for his effect to KO a 2,000 Power or less Character. This effect can KO low-power blockers, but the list has a couple of cards that can reduce the Power of the opponent’s Character, so they synergize with Bartholomew Kuma. However, there are scenarios where you’ll be forced to play him on the field even if you don’t gain much value, mostly to have another attacker when activating Leader Belo Betty‘s effect.
Rush Aggressor

3-cost Inazuma is an aggressor that gains Rush if there’s another Character in play with 7,000 power or more. This is an easy condition to meet with your Leader effect. If you’re missing a Character to gain the +3,000 Power boost from Leader Belo Betty, then Inazuma is perfect for the role, posing an immediate threat that can drop the opponent low on life cards.
Yellow Triggers


Yellow Trigger Characters play into this deck’s game plan, acting as targets to give them +3,000 Power through your Leader Belo Betty‘s effect. All three of these Characters can be played on the field through their Trigger effects, so if your opponent attacks your Leader, they risk developing an extra attacker for you. To activate the Trigger effects of these Characters, the total of your and your opponent’s Life cards has to be 5 or less. Since you’re an aggressive deck, you’ll likely sneak in early hits, making it easier for you to activate these effects in the mid-game.
You want 3-cost Belo Betty in the later stages of the game when you’re down to 2 Life cards or less, this activates her effect to draw you a card. As for 3-cost Karasu, he’s a blocker that can protect your Leader, but in most cases, you’ll opt to attack with him. Both Characters have 4,000 Power, which isn’t too threatening, but combined with Leader Belo Betty‘s +3,000 Power effect, they become 7,000 Power Characters, forcing at least 2 Counter cards to stop their attacks.

4-cost Bartholomew Kuma is a +2,000 Counter, which can be used for offensive purposes if you manage to activate his Trigger effect. However, you rarely want to play him from hand as you have better options to play and would rather use his Counter effect.
Multiple Characters


The list has multiple cards that can cheat out a Character on the field. This adds to your offensive pressure, making it easier to have 3 attackers for Leader Belo Betty to boost their attacks.
4-cost Emporio Ivankov is the go-to play on turn 2 if you’re going second. Ivankov needs to gain +2,000 to activate their effect and cheat out a 5,000 Power or less {Revolutionary Army} type Character from your hand. So you’ll wait until the upcoming turn to use it along with Leader Belo Betty‘s effect. However, in some cases, you’ll target Ivankov with the extra Power even if they can’t attack (on the same turn they’re played), just for the extra Character development.
As for 5-cost Emporio Ivankov, they’re the perfect play on turn 3 if you’re going first, letting you look at the top 3 cards of your deck and play a 5,000 Power or less {Revolutionary Army} type Character.
The 5-cost Ivankov is a better value play since they have 6,000 Power, and the Character you play is from your deck, so you’re gaining a card. However, 4-cost Ivankov can activate their effect once per turn, which means you can continue to cheat out Characters if Ivankov sticks on the field. This will force the opposing player to commit their resources to remove 4-cost Ivankov from play or risk getting outnumbered and aggroed down.

6-cost Koala adds to your aggressive game plan, damaging your Leader for 1 Life card to play a 4-cost or less {Revolutionary Army} type Character. Additionally, Koala draws you a card, adding more value when you play her.
Koala is perfect for a more consistent aggressive strategy, but keep in mind that the self-damage can put you in a vulnerable spot if you’re too low on Life cards.
Koala and 5-cost Emporio Ivankov can cheat out 4-cost Emporio Ivankov, which in turn cheats out another Character, allowing you to develop 3 Characters in one turn.
Best to Cheat Out


4-cost Karasu is one of the best choices to cheat out through Emporio Ivankov or Koala. He’s a 5,000 Power Character that gives the opponent’s Leader or one of their Characters a -1,000 Power reduction on the turn he’s played. He then reactivates the -1,000 Power reduction effect when he attacks, making him a constant pressure.
The Power reduction makes it easier for you to KO a Character in play, but targeting the opponent’s Leader can create an extremely aggressive turn. Attacking with 4-cost Karasu first and reducing the Power of the opponent’s Leader makes all your other Characters a greater threat when they attack, and it will force more Counter cards from opponents.
As for 4-cost Lindbergh, he can KO one of the opponent’s Characters with 3,000 Power or less. This is useful to remove a low-power blocker, paving the way for your attackers to hit the opponent’s Leader. Combined with your Power reduction cards like 2-cost Koala, you can KO higher-cost Characters with Lindbergh.
To activate Karasu and Lindbergh‘s effects, you need to increase their Power to 7,000, so using Leader Belo Betty‘s effect enables you to activate those effects without having to attach Don to them.
+2,000 Counters


Koala can give one of the opponent’s Characters a -3,000 Power reduction, making it easier to attack a rest Character or KO it with one of your character’s effects. Koala‘s effect is useless if played early game without a backup KO effect, but if there’s no other play in hand, you might have to play her to have an extra attacker that benefits from Leader Belo Betty‘s +3,000 effect.
You can rest Sabo to give one of your {Revolutionary Army} type Characters +2,000 Power, adding more punch to their attack. You’ll only find this effect useful when Sabo is first played since activating it later in the game will prevent you from attacking with him. We often won’t play Sabo unless he’s the only play to make.
Mulligan
- Going First: 1-cost Belo Betty and 5-cost Emporio Ivankov.
- Going Second: 1-cost Belo Betty, 4-cost Emporio Ivankov, 5-cost Emporio Ivankov, 6-cost Koala.
Turn-Based Gameplay
Going First
- Turn 1 (1 Don): 1-cost Belo Betty.
- Turn 2 (3 Don): 3-cost Karasu or 3-cost Inazuma. If you don’t have anything, you can play Belo Betty, 2-cost Koala, or 2-cost Bartholomew Kuma.
- Turn 3 (5 Don): 5-cost Emporio Ivankov and look for 4-cost Karasu. If you don’t have it, play the 4-cost Ivankov.
- Turn 4 (7 Don): 5-cost Emporio Ivankov or 6-cost Koala.
- Turn 5 (9 Don): Continue developing multiple Characters and play 3-cost Inazuma if you need an extra Rush attacker.
- Turn 6 (10 Don): Continue developing multiple Characters and play 3-cost Inazuma if you need an extra Rush attacker.
Going Second
- Turn 1 (2 Don): 1-cost Belo Betty.
- Turn 2 (4 Don): 4-cost Emporio Ivankov. If you don’t have it, play Karasu or Lindbergh.
- Turn 3 (6 Don): 5-cost Emporio Ivankov or 6-cost Koala.
- Turn 4 (8 Don): 5-cost Emporio Ivankov or 6-cost Koala.
- Turn 5 (10 Don): Continue developing multiple Characters and play 3-cost Inazuma if you need an extra Rush attacker.
Other Cards to Include



- Raise Max reduces the power of an opponent’s Character by 3,000, making it easier to KO through an attack or an effect.
- 4-cost Inazuma can be played on the field through his trigger effect. He can also rest a Character with a cost equal to or less than the opponent’s Life cards, perfect to shut down a low-cost blocker.
- Satori is a +2,000 Counter who can be played through his Counter effect.