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Mewtwo Gardevoir
Explanation
This deck uses Mewtwo ex as the main damage dealer, pushing 50 damage with Psychic Sphere and 150 damage with Psydrive. You’ll rely on Psydrive to carry the late-game, but the 4 Energy cost will take you a while to set up. Gardevoir’s Psy Shadow comes to use here, letting you give your Active Psychic Pokemon 1 Psychic Energy a turn, speeding up your Mewtwo ex’s Psydrive attack.
Mew Ex is a secondary win condition, copying the attack of the opponent’s Active Pokemon with Genome Hacking. You’ll use Mew Ex when opponent has an Active Pokemon with a high-power attack, allowing to you knock it out with one attack.
Gyarados ex Greninja
Explanation
Druddigon is on the list to tank early hits as you work on evolving your Pokemon. Druddigon’s Rough Skin will deal a bit of damage back to the opponent’s attack, making it weaker to your upcoming attacks.
Gyarados ex has a high-cost attack, so we need to use Misty to potentially, attach Water Energy on Gyarados ex. Rampaging Whirlpool deals 140 damage to the opponent’s Active Pokemon and will discard an Energy from a random Pokemon.
Greninja is the backup damage, using its Water Shuriken to deal 20 damage to any of the opponent’s Pokemon. You can combine Water Shuriken with Gyarados ex’s attack to knock out up to 160 HP Pokemon, or target a damaged Pokemon on the Bench and knock it out.
Pikachu ex
Explanation
This deck has multiple damage dealers and can play aggressively using Pikachu ex or Electrode. The damage of Pikachu ex’s Circle Circuit is tied to the number of Pokemon you have on the Bench, so you need to fill up the board to start dealing 90 damage.
Zapdos ex’s Thundering Hurricane will flip 4 coins, each heads will deal 50 damage. So it’s a luck-based attack but a 100 or 150 damage is more than enough to knock out Pokemon.
If you want to go with Raichu as a win condition, you have to add LT. Surge to the list. LT. Surge lets you move Lightning Energy from your Benched Pokemon to Raichu, making it easier for you to activate Thunderbolt and deal 140 damage.
Other Cards
Exeggutor ex Celebi ex Serperior
Explanation
The Grass-type deck relies on Celebi ex as its main win condition. Celebi ex’s Powerful Bloom flips a coin for each Energy attached to Celebi ex, and for each heads you get, Powerful Bloom will deal 50 damage. So the more Energy you have on Celebi ex, the more coins you flip, and the higher the odds you deal more damage.
As for Serperior, it supports the Celebi ex win condition through the Jungle Totem ability. Jungle Totem counts each Grass Energy as 2, which means having 2 Grass Energy on Celebi ex will count as 4, giving you more coins to flip.
Exeggutor ex is great for the early game, only needing 1 Energy to start attacking and potentially dealing 80 damage per attack. It’s also quiet tanky so it can buy you time until your Celebi + Serperior combo is ready.
Celebi ex Serperior
Dhelmise is another damage dealer, using Energy Whip + Serperior’s Jungle Totem to deal 90 damage per attack. Thanks to Jungle Totem, you’ll only need 2 Grass Energy on Dhelmise to get the 90 damage out of Energy Whip instead of 4 Grass Energy.
Charizard ex Moltres ex
Explanation
You want Moltres ex in the Active spot as you evolve Charmander to Charmeleon and get Charizard ex in play. Moltres ex’s Inferno Dance flips a coin 3 times and for every heads you can attach a Fire Energy to your Benched Pokemon. This gets more Fire Energy on Charizard ex, setting the stage for the Crismon Storm attack. Crimson Storm deals 200 damage, knocking out anything in its path. However, you have to discard two Fire Energy from Charizard ex, so you have to make sure you have more than 4 Energy on Charizard ex to ensure you can activate it twice in a row.
Arcanine Ex is another attacker you can rely on in this list and plays faster than Charizard Ex. It’s a Stage 1 Pokemon, so it’s easier to evolve into, and you only need 3 Energy to start attacking with Inferno Onrush.
There are versions that cut out Charizard or Arcanine entirely, focusing on one of them as their main win condition.
Arcanine Ex Moltres ex
Explanation
This Arcanine ex version cuts out Charizard ex entirely and has one copy of Mew ex in case you need to copy an opponent’s attack.
Moltres ex is the go-to Pokemon for the early game, having it in the Active spot and ramping Fire Energy with Inferno Dance. Once you have enough Energy on Arcanine ex, you can start your Inferno Onrush attacks, dealing 120 damage to the opponent’s Active Pokemon. Arcanine ex will self-damage by 20 when it activates Inferno Onrush, so you might need Potion to keep Arcanine ex out of harm’s way.
Mew ex’s Genome Hacking can copy a high-damage attack to one-shot the opponent’s Active Pokemon and get you the win.
Aerodactyl ex Primeape
The fighting-type deck uses Primeaple as an early damage dealer and Marshadow as backup damage. Aerodactyl ex can make it difficult for opponents to evolve their Active Pokemon, forcing them to play differently and slowing them down. All your Pokemon have low-cost attacks, so you’ll usually thrive early in the game.
Golem Druddigon
Goldem is a win condition, but since its a stage 2 Pokemon, we have Druddigon to tank early turns. Goldem’s Guard Press deals 120 damage and weakens opponent’s upcoming attack, making it difficult for them to knock out Golem.
Scolipede Weezing
Explanation
The Darkness Scolipede Weezing deck is a budget-friendly build. Weezing uses Gas Leak to Poison opponents and slowly damage them while also hitting them for 30 damage with Tackle attack. Since Weezing has a high retreat cost, you can use Koga to put it back in your hand after you’ve used Gas Leak. Scolipede can then move to the Active spot and attack with Venoshock to potentially knock out the Pokemon.
Venoshock deals 70 damage to the opponent’s Active Pokemon, but if it’s Poisoned, Venoshock will deal 120 damage instead, making sure you get the knock out on high HP Pokemon.
Blaine Aggro
Explanation
This is an aggressive deck using Rapidash and Ninetales to deal early damage and get knockouts as fast as possible. Rapidash deals 40 damage with Rising Lounge and flips a coin, if its heads, you get to deal an extra 60 damage. As for Ninetails, Flamethrower deals 90 damage but forces you to discard 1 Energy, which means you have to keep attaching an Energy to Ninetails if you want to attack with it on the upcoming turn.
Blaine is important part of this deck’s strategy, increasing the damage of Rapidash or Ninetails attacks by 30, making it easier for you to knock out high HP Pokemon.
Starmie ex
Explanation
Starmie ex is an aggressive deck that only needs 2 Water Energy to deal 90 damage with Hydro Splash. You want to win games quickly before opponents set up their strategy. Articuno ex can damage the opponent’s Bench, knocking out low-health Pokemon trying to stay safe in the back. Misty plays a crucial role in this deck, getting more Water Energy to your Pokemon so you can attack with them as early as possible.