One Piece Card Game Meta Tier List OP10 – OPTCG Best Decks

OP10 deck lists that are performing well in One Piece TCG tournaments! Learn all you need to know about the OP10 meta!

Welcome to our One Piece card game Meta Tier list for OP10 Royal Bloodline (post-banlist). Here, you’ll find the best-performing decks in the tournament scene.

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Red Shanks

Cards: 51
OP09-001
1
OP01-006
4
OP09-002
4
OP09-011
4
OP09-014
4
OP10-005
4
OP09-015
4
OP10-011
4
OP09-013
3
ST21-014
3
OP09-009
4
OP07-015
3
OP08-118
3
OP06-007
1
OP09-004
3
OP10-019
2

Explanation

Shanks is a strong choice in OP10 utilizing his power-reduction effect to weaken opponents’ aggression and extend games until his heavy hitters can take over.

While Red decks are typically known for their aggressive playstyle, often relying on Rush attackers to force quick wins, Shanks takes a different approach. He prefers a control strategy, KOing opponents’ Characters to remove threats to your field or Leader. However, there is another version that adopts the aggressive approach, valuing Rush attackers over Characters with KO effects.

Key cards like the 7-cost Benn Beckman, 7-cost Edward Newgate, and 8-cost Silvers Rayleigh are perfect at KOing opponent’s Characters, turning the tide in your favor. The 10-cost Shanks reduces the power of all opponent’s Characters by 1,000, making it easier for you to survive the next turn.

Black Marshall D. Teach

Cards: 51
OP09-081
1
OP09-089
4
OP09-095
4
OP09-090
4
OP09-091
2
OP09-088
2
EB01-048
2
OP09-086
4
OP10-082
4
OP09-083
3
OP09-093
4
OP09-096
4
EB01-051
4
OP09-098
3
OP10-098
2
OP09-099
4

Explanation

Black Marshall D.Teach shuts down all your On Play effects, so you have to build it differently. We’re avoiding any card with an On Play effect, relying on Finger Pistol, Black Hole, and Doc Q to KO the opponent’s Characters. Marshall D. Teach can prevent opponents from activating their On Play effects, but you’ll have to trash a card to activate it. You’ll usually activate the effect on turns where you expect the opponent will want to use those On Play cards the most. This will completely shut them down from playing out their strategy, setting the stage for a powerful upcoming turn on your side. If they rely On Play effect to KO your Characters, then it can put them in an awkward situation.

The list has multiple cost-reduction cards to help put things in range to remove. Laboon and Van Augur are the best cost reducers in your list that also pose offensive pressure. Speaking of offensive pressure, Jesus Burgess is one of your toughest attackers. He can’t be KO’d by effects and will gain +1,000 Power for every 4 cards in your trash.

10-cost Marshall D. Teach is this deck’s strongest play, letting you negate the effect of the opponent’s Leader and one of their Characters. He’s also a high-power blocker, creating a wall to block one attack and protect your Leader.

Red Roronoa Zoro

Cards: 51
OP01-001
1
OP01-016
4
OP02-015
4
OP08-015
2
OP04-009
3
EB01-006
4
OP01-015
4
OP01-025
4
OP04-010
3
OP08-007
4
OP08-010
4
OP08-013
2
ST21-014
3
OP07-015
3
EB01-009
4
ST01-016
2

Explanation

The aggressive animal zoo Red Zoro uses OP05 and OP08 Tony Tony Choppers to go wider on the field, developing multiple Characters in one turn. The plan is to attach a Don to your Leader to increase the Power of all your Characters by +1,000 during your turn, making them more aggressive and likely to get their attacks through.

Your main plan is to attack their Leader, drop them low enough so that your Rush attackers become a constant problem for the opposing player, eventually they’ll fall to 0 Life cards and will struggle to block your attack.

Green Jewelry Bonney

Cards: 51
OP07-019
1
EB01-015
4
ST02-007
4
OP01-039
4
OP05-030
4
ST02-008
4
OP10-032
4
EB01-012
4
OP08-023
4
OP10-030
3
OP06-035
4
OP01-051
3
ST16-004
2
OP04-031
4
OP05-037
2

Explanation

Green Bonney can be frustrating to face, largely due to her ability to rest one of the opponent’s attackers. While the Bonney player needs 1 Active Don to trigger the effect, it significantly slows down the opponent’s offense and preserves the Bonney player’s Counter resources.

This deck excels at a defensive game plan, stalling out games until high-cost threats start dropping. Blockers and the 5-cost Carrot further reinforce this strategy, buying time to either clear the opponent’s field or transition into a more aggressive stance against their Leader.

Most players in OP10 are running the Fortress strategy with Eustass”Captain”Kid, forcing opponents to find an answer for the kid or risk losing the game.

9-cost Shanks can KO a rested Character, saving you from needing to attack it. As for 10-cost Doflamingo, he lost popularity in OP10 but remains a consideration to add to the list. Doflamingo can keep three of the opponent’s attackers rested, reducing the pressure of their upcoming turn.

7-cost Hody Jones is your main aggressor, dropping on the field, resting two characters, and going for an immediate attack with his Rush keyword. Whether you focus on clearing the field or attacking the opponent’s leader will depend on the game’s current state.

Red Green Smoker

Cards: 51
OP10-001
1
OP01-006
4
OP10-004
4
OP05-030
4
OP10-016
2
OP10-005
4
OP07-010
2
OP10-032
4
OP10-011
4
OP10-030
4
OP09-009
4
OP06-035
4
OP01-051
4
OP01-029
1
OP10-018
2
ST21-017
3

Explanation

Red Green Smoker has two effects, one can be activated during your opponent’s turn, while the other is activated during your turn. The effect during your opponent’s turn works only on {Punk Hazard} and {Navy} type Characters, giving them +1,000 Power. This is useful when the opponent is trying to KO them, the extra Power can put them out of threat range or demand fewer Counter cards from you. As for the other effect, if you have a Character with 7,000 or more Power, you can set two of your Don as Active. This enables you to make more plays in one turn or develop on the field and maintain your pressure with high-power attacks.

3-cost Sanji and 5-cost Smoker are powerful {Punk Hazard} Characters you can protect with your Leader effect. 3-cost Sanji only has 3,000 Power, but during your turn he gains +3,000 Power, becoming a 6,000 Power attacker. When KO’d 3-cost Sanji draws you a card, so you won’t be losing on resources. As for 5-cost Smoker, the Banish keyword means we’ll prioritize attacking the opponent’s Leader with him, forcing them to Counter the attack or trash a Life card. As for the second effect, it sets one of your Don as Active. Combined with your Leader effect, you’re gaining 3 Active Don for one explosive turn.

This list is running the Fortress Strategy with 8-cost Kid, but you can go for a control approach with Characters like Benn.Beckman, Silvers Rayleigh, and Green Shanks to KO Characters through their effects.10-cost Red Shanks can lower opponents’ aggression, especially if they have multiple Characters that want to attack.

Purple Monkey D. Luffy

Cards: 51
OP05-060
1
OP09-069
4
ST18-001
4
EB01-061
4
ST18-002
3
OP06-076
4
ST18-004
4
OP05-070
2
OP05-074
4
ST18-003
4
OP07-064
2
OP09-065
2
ST18-005
4
OP08-069
2
OP09-119
3
OP09-078
4

Explanation

Purple Luffy can start ramping on turn 2, allowing you to play higher-cost characters on earlier turns. You lose a life card when activating Leader Luffy’s effect, so play more defensively to protect your Life cards from opponent attacks. 4-cost Bon Clay and 5-cost Eutass”Captain”Kid help out with the ramp game plan, making sure you play high-cost Characters earlier and you don’t fall behind on your strategy when you deramp.

This list has the {Straw Hat Crew} package, using Zoro-Juurou and San-Gorou for the extra resources. 7-cost Luffytaro is the mid-game carry, allowing you to play one of your 5-cost or less Purple {Straw Hat Crew} Characters along with him. This lets you go wider on the field and forces opponents to play more defensively. 7-cost Sanji is a better choice if you’re trying to KO one of the opponent’s 6-cost or less Characters. You can rest that Character and use Sanji’s Rush attack to KO it or at least force Counter cards from the opponent’s hand.

9-cost Charlotte Linlin and 9-cost Monkey D.Luffy are the late-game carries in the deck, both with powerful effects that you’ll want to use in different scenarios. 9-cost Charlotte Linlin is great for removing a Character from play and gaining a Life card, whereas 9-cost Monkey D.Luffy draws you a card and has the Rush attack to either KO a rested Character or go for an aggressive Leader attack.

Blue Black Usopp

Cards: 51
OP10-042
1
OP10-057
4
OP04-092
4
OP04-077
4
OP05-081
3
OP04-089
4
OP10-045
4
OP10-049
4
OP10-090
3
OP10-095
3
OP10-046
4
OP10-058
4
OP04-090
2
OP04-093
3
OP04-096
4

Explanation

Leader Usopp synergizes with your {Dressrosa} type Characters, allowing you to draw a card whenever one of them is removed by an effect or KO’d. This allows players to use up more Counter plays since they’re guaranteed a draw engine within their Leader’s effect.

This deck is all about outvaluing opponents and keeping them from winning the board. 4-cost Roronoa Zoro and 7-cost Kyros to remove Characters from play. Developing a Character while also removing one of the opponent’s Characters is a great way to shift the game in your favor.

7-cost Rebecca is your strongest go-wide play, becoming an 8-cost through Leader Usopp’s effect, allowing you to activate her effect and cheat out two {Dressrosa} type Characters with a cost of 7 or less and 4-cost or less on the field. So we can play 7-cost Kyros to return one of the opponent’s Characters and 4-cost Characters like Roronoa Zoro, Cavendish, or Franky.

Gecko Moria is a value option, allowing you to play Characters from your trash and develop multiple Characters on the field.

Red Purple Luffy

Cards: 51
ST10-002
1
OP01-016
4
ST21-003
2
OP05-067
4
ST18-001
4
EB01-061
4
ST18-002
2
ST04-005
3
OP07-064
2
OP09-009
2
ST10-013
3
OP07-015
2
OP09-119
3
OP09-004
4
OP09-118
1
OP05-119
1
OP10-019
2
OP09-078
4
OP08-076
3

Explanation

Red Purple Luffy is a ramp deck, but only when you have 0 or 8 Don cards on your field. The plan is to use 3-cost Zoro-juurou and Bon Clay to speed up things and get to 8 Don as fast as possible. Once you’re at 8 or 9 Don, you can use Leader effect to ramp 1 Don, play 9-cost Characters, and pose more threats with your plays.

Leader RP Luffy has 6,000 Power, so it can be more of a challenge for opponents to get their attacks through. Combined with the Power increase you gain from 9-cost Edward Newgate, you’ll force opponents to attach more Don on their Characters to damage your Leader.

9-cost Monkey.D.Luffy is great for the extra card draw and rush attack, letting you choose between attacking a rested Character or going for the Leader attack. 10-cost Shanks can also go for a Rush attack to KO a Character or take a Life card, he’ll also slow down your opponent’s aggression by reducing the Power of their Characters by 1,000.

Yellow Eustass”Captain”Kid

Cards: 51
OP10-099
1
OP10-111
4
EB01-057
4
OP04-100
4
OP10-113
1
OP10-114
4
OP10-109
4
OP05-105
4
OP08-106
3
OP09-107
3
OP10-105
4
OP10-119
4
OP10-112
4
OP07-119
4
OP06-115
3

Explanation

The Yellow Leader Eustass”Captain”Kid has a powerful defensive effect that activates at the end of your turn. You can switch one of your {Supernova} type Characters to Active and give them the Blocker keyword. This gives you a blocker on the field to protect your Leader or a rested Character, but it also can prevent opponents from attacking a Character you just attacked with.

We have {Supernova} Characters like 4-cost Basil Hawkins, 6-cost Cavendish, 7-cost Trafalgar Law, and 8-cost Eustass”Captain”Kid that can be used with your Leader effect. If the opposing player KO’s 4-cost Basil Hawkins, they’re forced to trash a Life card, cutting down on their resources and making it easier for you to win the game. 8-cost Eustass”Captain”Kid can also trash the opponent’s top Life card when played on the field, but you’ll have to rest him to activate the effect. However, with our Leader effect, we can turn him back to Active and give him the Blocker keyword to use the 9,000 Power to block one of the opponent’s attacks.

This list has 10-cost Portagas.D.Ace to give you a Life card and ensure you don’t lose the game too easily. The Rush attack can be used to target a rested Character and weaken opponent’s upcoming turn, or go for their Leader and put them low enough to potentially win the game on the upcoming turn.

Green Purple Lim

Cards: 51
OP09-022
1
OP10-037
4
OP10-033
4
OP09-032
2
OP09-037
4
ST18-001
4
OP09-027
4
OP09-031
4
OP09-035
4
OP10-024
3
OP10-025
4
OP10-029
3
OP09-026
2
OP06-118
3
OP09-023
1
OP04-031
2
OP07-076
2

Explanation

Green Purple Lim forces you to play your Characters in the rested state, luckily, this deck has multiple cards that want to see rested Characters to activate their effects. Lim’s effect rests 3 Don to ramp up 1 Don and cheats out a 5-cost or less {ODYSSEY} type Character from your hand, allowing you to accelerate your game plan while throwing out bodies on the field for the opponent to deal with.

This list wants to play high-cost Characters like 9-cost Roronoa Zoro or 9-cost Adio a turn earlier, making it difficult for opponents to remove and from there they could get overpowered by your win conditions.

Yellow Charlotte Katakuri

Cards: 51
OP03-099
1
OP03-112
3
OP03-113
4
OP04-100
4
ST20-003
4
OP03-108
3
OP06-104
4
OP10-109
4
OP05-102
4
OP05-105
4
OP08-106
4
ST07-010
4
OP03-114
4
OP06-115
4

Explanation

Yellow Katakuri relies on early Triggers to put pressure on opponents. Using your Leader effect, you can boost your Leader’s Power by +1,000, going for stronger attacks and simultaneously manipulating your or your opponent’s Life Area. Usually, you want to look at the top card in your Life area, and if it’s a useful trigger, you’ll keep it at the top so that when your opponent damages your Leader, you can activate it.

The late-game relies on 7-cost and 10-cost Charlotte Linlin. 7-cost Charlotte Linlin forces opponents to make a tough call, either giving you an Extra Life card or trashing one of their own. As for 10-cost Charlotte Linlin, she’s doing both, giving you a Life card and trashing an opponent’s Life card, putting you way ahead in resources, and making it easier for you to win the game. Both Linlins have high Power, so they can go for attacks that can be challenging to counter.

Yellow Enel

Cards: 51
OP05-098
1
EB01-056
4
EB01-057
4
OP04-100
4
OP10-114
4
OP09-101
4
OP05-102
4
OP08-106
4
OP07-112
2
OP03-123
4
OP04-112
4
OP07-119
4
OP06-115
4
OP10-116
4

Explanation

Enel is the king of Life resources, waiting for opponents to go all-in on an attack and try to survive with 1 Life card. Whenever Enel drops to 0 Life cards, he can trash a card from your hand to place the top card of your deck into your Life area. This can be triggered once per turn, so you’ll need to protect the Life card you just gained.

With cards like Gedatsu, Monkey D. Luffy, and Nami, you can KO your opponent’s Characters, slowing down their attack. The goal isn’t to fully clear their field but to reduce the number of attackers. Fewer attackers mean they’re less likely to pose a serious threat beyond Enel’s Life gain mechanic.

The 8-cost Katakuri offers a versatile effect, allowing you to either remove one of your opponent’s Characters or place one of your own in the Life Area. If you have a Character with a trigger effect, like the 5-cost Shirahoshi, you can place her on top of your Life cards to activate that trigger.

Yamato and Portgas D. Ace are your strongest late-game plays, providing a Life card while acting as large, hard-to-remove bodies. To maximize their effects, you’ll want to be at less than 2 Life cards when playing them.

Blue Donquixote Doflamingo

Cards: 51
OP01-060
1
OP01-077
3
OP07-046
4
ST17-003
4
ST17-005
4
OP06-047
2
OP07-040
4
ST03-004
4
ST03-005
4
ST17-002
4
EB01-023
4
ST17-004
4
OP08-047
3
OP05-118
2
OP07-057
1
OP04-056
1
OP06-058
2

Explanation

Blue Doflamingo prefers to go first, aiming to cheat out {The Seven Warlords of the Sea} Characters from the top of the deck. By using 3 Don, you’re essentially playing a 4-cost Character while attacking for 7,000 Power with Leader Doffy.

With Jinbe’s support, you can go wide on the board, applying more pressure through multiple attacks. The deck rarely runs out of resources, thanks to Leader Doffy’s effect and key cards like the 4-cost Edward Weevil, 4-cost Gecko Moria, and 4-cost Boa Hancock. For control, cards like Gum-Gum Red Roc and Gravity Blade Raging Tiger help remove opponent’s Characters from play.

By combining Leader Doffy’s effect with 1-cost Perona, you gain control over which card you’ll cheat out when attacking, allowing you to play the best Character depending on the game state and strategy you go with.

Belo Betty

Cards: 51
OP05-002
1
OP05-015
4
OP06-016
2
OP05-006
4
OP05-011
3
OP05-003
3
OP09-100
4
OP05-004
4
OP05-005
4
OP05-017
4
OP09-108
4
OP06-003
3
OP09-103
2
OP09-104
4
OP07-015
2
OP05-021
3

Belo Betty is an aggressive deck, using Trigger and Revolutionary Army cards as part of her game plan. She wants to go wide on the field, and with Emporio Ivankov and Trigger effects, you can easily have multiple Characters in play.

You then use Leader effect to give 3 of your Characters +3,000 Power, turning them all into a threat as they go for attacks. Karasu reduces the Power of one target, and if used on the opponent’s Leader, it can burn their Counter resources as they try to deal with your multiple attackers.

This is a glass cannon deck, focusing most of its resources on attacking the opponent’s Leader as your opponent tries to control your side of the field and slow you down.

Black Smoker

Cards: 51
OP02-093
1
OP02-106
4
ST19-002
4
OP03-089
4
EB01-046
3
ST06-006
4
ST06-008
4
OP02-096
3
OP02-114
3
OP05-091
4
EB01-049
2
OP04-083
1
ST06-004
2
ST19-003
4
OP03-078
2
OP07-085
2
OP08-079
4

Explanation

Black Smoker is a control deck that aims to KO Characters before they pose a threat. This deck has cards like Brook and Tashigi to KO/trash targets and cost reducers like Helmeppo and Hina to put the opponent’s Characters in range to remove.

9-cost Kaido and 9-cost Stussy are your late-game control cards, keeping your opponent’s side of the field in check, and preventing them from winning the late game. Issho is for the slow matchups, trashing cards in their hand and reducing the cost of their Characters. If he stays on the field, you can take advantage of the cost reduction, removing the opposing players Characters without having to use as much cost reduction cards.

Green Yellow Trafalgar Law

Cards: 51
OP10-022
1
OP10-103
4
ST02-007
4
OP10-111
4
OP04-101
4
OP05-030
2
OP10-114
4
OP10-032
4
OP10-107
4
EB01-012
4
OP01-047
4
OP07-026
4
ST02-009
2
OP10-119
4
OP01-051
2

Explanation

The Green Yellow Trafalgar Law is an aggressive type deck that heavily relies on {Supernova} type Characters to synergize with the Leader effect. To activate Leader Law’s effect, you need to have Characters in play with a total cost of 5 or more and attach a Don to Leader. Then you can reveal the top card in your Life area, if that card is a {Supernova} type Character with a cost of 5 or less, you can play it on the field.

So what we’re doing is developing an extra Character for only 1 Don attached to our Leader, but we are losing one Life card, so we have to be careful when activating it multiple times. The list is packed with {Supernova} type Characters like the two 5-cost Laws, 5-cost Jewelry Bonney, and 5-cost Cavendish to ensure we find a Supernova Character to cheat out on the field.

The Leader effect isn’t the only way we can cheat out Characters, 5-cost Blocker Law can return one Character to your hand and play another 3-cost or less Character with a different color from your hand. So if we return a Green Character, we can play Characters like 3-cost Roronoa Zoro or 3-cost Jewelry Bonney. Zoro gains the Rush keyword if you have less Life cards than the opponent, and with your Leader effect self-damaging, it’s easier to drop below the opponent’s Life cards.

7-cost Trafalgar Law’s effect is perfect for this deck, allowing you to add a 5-cost Supernova Character to the top of your Life area so you can cheat it out through the Leader effect. On top of that, 7-cost Law gives your Leader 1 Don, so you can go for the combo play as early as Don 7.

Red Monkey D.Luffy

Cards: 51
ST21-001
1
OP01-016
4
OP02-015
4
ST01-007
4
ST01-004
3
ST21-003
4
OP10-005
4
OP10-011
4
ST21-015
4
OP09-005
3
ST01-012
2
ST21-014
4
OP09-009
2
OP07-015
4
OP04-016
2
ST21-017
2

Blue Purple Vinsmoke Reiju

Cards: 51
OP06-042
1
OP06-063
4
OP10-063
4
OP06-068
4
OP07-066
4
OP10-075
4
OP06-064
2
OP07-072
4
OP08-074
4
OP06-060
4
OP06-069
4
OP06-065
2
OP06-061
4
OP06-062
1
OP06-078
1
OP06-079
4

Explanation

The Purple-Blue Vinsmoke Reiju deck revolves around Vinsmoke Characters, Reiju, Niji, and Ichiji, as key cards for its strategy. The lower-cost versions can cheat out their higher-cost counterparts from the Trash or hand but require you to return 1 Don to activate their effects. Returning a Don also triggers your Leader’s effect, allowing you to draw a card for extra value.

The 3-cost Porche sets up an aggressive tempo, playing one of your low-cost Vinsmoke Characters, who in turn cheats out their higher-cost version—developing two Characters in the early game.

8-cost Vinsmoke Judge is the deck’s strongest play, enabling you to flood the field with multiple Vinsmoke Characters. The sheer number of Characters can overwhelm opponents, setting you up for a decisive turn to close out the game.

Black Purple Monkey D. Luffy

Cards: 51
OP09-061
1
OP09-069
4
OP05-081
4
OP06-073
2
OP08-074
4
OP09-076
4
OP09-072
4
ST14-003
3
OP07-064
2
OP10-118
3
ST14-007
4
OP09-065
3
OP08-084
4
OP05-119
2
OP09-078
4
OP03-074
3

Explanation

Black Purple Luffy thrives on deramping, only to ramp you back up! Triggering Leader Luffy’s effect by deramping twice lets you regain two Don, with one being Active, setting up powerful plays on earlier turns.

The deck features several Characters that rely on deramping to activate their strong effects. The 3-cost Roronoa Zoro is key to kickstarting the deramp strategy, giving you an extra Don and pushing you closer to playing higher-cost Characters. Meanwhile, the 4-cost Franky cycles through the deck by trashing a card and drawing two, improving your hand quality.

Red Purple Sugar

Cards: 51
OP10-003
1
OP10-065
4
OP10-066
4
OP10-062
4
OP10-005
3
OP10-067
3
OP10-072
4
OP10-071
4
OP09-119
4
OP03-072
2
ST04-016
2
OP01-118
2
OP10-078
2
OP02-089
2
OP07-076
2
OP01-026
2
OP10-018
4
OP10-079
2

Explanation

Red Purple Sugar has two effects, the first effect requires you to have a 6,000 Power or more {Donquixote Pirates} type Character in play to activate, setting one of your rested Don as Active at the end of your turn. This allows us to play an Event during the opponent’s turn, and when we do, we’ll activate Leader Sugar’s second effect, setting an Active Don from our Don deck, effectively ramping up.

We have 5-cost Donquixote Rosinante and 5-cost Senor Pink to help us activate Sugar’s Ramp effect since they’re 6,000 Power {Donquixote Pirates} type Characters. The list is packed with Events that can be played during your opponent’s turn, some of which have powerful effects that require you to return Don, so Leader Sugar’s ability will remain useful in the late game. I Do Not Forgive Those Who Laugh at My Family!!! is the best Event in the early game to activate Leader Sugar’s effect and ramp up.

For the late game, we have cards like 8-cost Donquixote Doflamingo that returns a Don to cheat out a 5-cost or less {Donquixote Pirates} type Character. He can also ramp us back during the opponent’s turn but has to rest a Don to do so.

9-cost Monkey D.Luffy is great for his Rush attack, putting pressure on the opposing player and drawing us a card. As for 10-cost Shanks, the KO effect is great against high-cost Characters we’re struggling to deal with.

Blue Nami

Cards: 51
OP03-040
1
OP03-044
4
OP04-041
4
OP09-050
4
OP03-050
2
OP07-054
4
OP01-088
4
OP02-066
4
OP03-054
4
OP03-055
4
OP06-059
4
OP07-055
4
ST03-017
4
OP03-056
4

Explanation

Blue Nami plays the One Piece card game differently, instead of focusing on damaging the opponent’s Leader, it takes a defensive stance, countering attacks with the many protection Events it has in the list. At the same time, Nami players are trying to fulfill Leader Nami‘s win condition, which reads “
When your deck is reduced to 0, you win the game instead of losing, according to the rules.”

So the longer the game takes, the better the odds are for you to win the game as you draw and trash cards, aiming to get your deck empty as fast as possible.

Purple Yellow Nico Robin

Cards: 51
OP09-062
1
OP09-106
4
OP04-100
4
OP09-109
4
OP07-107
4
OP08-106
4
OP05-102
3
OP09-107
4
OP09-065
4
OP04-112
4
OP09-119
3
OP07-119
4
OP06-115
4
OP09-117
4

Explanation

Nico Robin is a Ramp Leader with a deadly attack that opponents can’t afford to take damage from. The Banish keyword means if Nico Robin damages the opposing player’s Leader, they’ll have to trash that Life card, putting them behind on resources. Additionally, Nico Robin can trash a card with a trigger effect from hand to gain a Don, speeding up this deck’s strategy.

The list has multiple high-cost win conditions like 9-cost Yamato and 10-cost Portagas D.Ace that give you a Life card and have their own powerful effects that help you keep control of the field. 9-cost Luffy draws you a card and gains Rush, presenting an immediate threat on the turn he’d played.

Blue Buggy

Cards: 51
OP09-042
1
OP09-056
4
ST17-003
3
OP07-054
2
OP06-047
2
OP09-045
4
OP09-053
4
EB01-027
4
OP09-055
4
OP08-047
4
OP09-048
4
OP09-046
4
P-084
4
OP09-051
4
OP03-056
3

Explanation

Leader Buggy can cheat out a {Cross Guild} Character by resting 5 Don and trashing a card. This allows the deck to run several high-cost {Cross Guild} Characters, getting big bodies on the field as early as turn 3. The 7-cost Crocodile is the go-to play with Leader Buggy, letting you play a second Character, which must be a 5-cost or less {Cross Guild} or {Baroque Works} Character. By turn 3, you’re going wide with two Characters on just 5 Don, a tough setup for opponents to handle.

The 10-cost Buggy is another powerful option through the Leader’s effect, capable of returning one of the opponent’s Characters, crippling their board presence. However, he requires you to have a 5-cost or higher Character on the field, or he won’t stick for long.