Green Yellow Yamato is an odd-meta deck that uses Leader’s Double Attack as a core part of its strategy. You’re capable of setting up aggressive turns by focusing down the opponent’s Leader and rushing the game before they get the chance to get the game plan online.
There are multiple ways to build Yamato, but the Supernovas package has been a popular choice recently, so I’ll cover that version in this guide!
Leader

Green Yellow Yamato‘s has the Double Attack keyword, meaning you’ll often focus down the opponent’s Leader with her attack, trying to pressure them to take 2 Life cards in one attack or force them to use their Counter cards. Leader Yamato is a carry on her own, playing aggressively and trying to drop the opposing player down to 0 Life cards as early as possible to start going for the finisher attack.
Additionally, if your opponent is down 3 Life cards or less, Yamato can give 2 rested Don to one of your Characters. This boosts their offensive power, making it difficult for opponents to deal with the attack.
Green Yellow Yamato Decklist
















How to Play
Searcher

This list is heavy on {Supernovas} type Characters, so naturally, we want to have an early searcher to shape up our upcoming turns. 1-cost Luffy looks at the top 5 cards of your deck and lets you add 1 {Supernovas} type card to your hand. You can add cards like X Drake, Capone Bege, Basil Hawkins, or Kid.
Pressuring Life Cards

O-Nami gives your Leader or one of your Characters the Banish keyword. So, if we use it on Leader Yamato, we’re setting up a Double Attack + Banish to trash 2 of the opponent’s Life cards. If it goes through, we’ll be cutting down on the opponent’s resources, making it exceptionally difficult for them to keep up on the upcoming turns. Ideally, we want to use O-Nami if we can boost Leader Yamato’s attack, ensuring it’s not an easy task for the opposing player to Counter from the Double Attack + Banish combo.
O-Nami’s Trigger effect can be a game changer, letting you KO a 5-cost or less Character, which can foil the opponent’s aggressive strategy.


Basil Hawkins is best played early in the game, acting as an additional attacker to keep the pressure going. Your opponent won’t be too eager to KO Basil Hawkins due to his effect, letting you trash an opponent’s Life card if he gets KO’d. We’re dropping the opponent lower on Life cards, while also removing a resource from their hand.
As for 5-cost Smoker, he’s our strongest play on Don 5 or 6, allowing us to set a rested Don as Active, which we can use to boost the Power of our Leader’s attack. Additionally, Smoker has the Banish keyword, so we’ll prioritize attacking the opponent’s Leader with him, trying to trash one of their Life cards and cut down on their resources.
Aggressor Hody

Hody Jones joins in and immediately presents a win condition when he’s played. To activate Hody Jones’ effect, you have to add a Life card to your hand, so you have to be wary of getting aggroed down on the upcoming turn. Hody Jones can rest two of the opponent’s Characters, a great effect if your opponent has blockers in play, preventing you from striking their Leader. With 8,000 Power Rush attack + your Leader Yamato attaching 2 rested Don, you’re creating an aggressive turn to either win the game or put your opponent low enough to close out the game on the upcoming turn.
If there are no Characters worth resting, you can rest 2 of the opponent’s Active Don using Hody Jones’ effect. This can come in handy against decks holding onto Active Don to use their Counter cards, potentially preventing them from Countering your game-winning attack.
Fortress Strategy

Eustass”Captain”Kid enables your Fortress strategy, also known as “Bird Cage”. On Don 8, we can play Eustass”Captain”Kid rest him, and cheat out one of our low-cost blockers, Donquixote Rosinante or Capon Bege. We also want to attach 1 Don to Eustass”Captain”Kid to activate his effect, preventing the opposing player from attacking any card other than Eustass”Captain”Kid. An 8,000 Power Character isn’t easy to KO through attacks, especially with blockers in play that can protect him from high-power attacks. We can play him on Don 8 because of Leader Yamato‘s effect to attach 2 rested Don.
This could shut down the opponent’s aggressive turn and force them to attach more Don to their attackers instead of playing Characters on the field. Donquixote Rosinante is the better choice to accompany Eustass”Captain”Kid since he can keep him safe from KO effects.


We have two low-cost Blockers in this list: Donquixote Rosinante and Capone Bege. They can protect us from one of the opponent’s attacks, and since they cost 3 or less, they can be cheated out on the field through Eustass”Captain”Kid.
Donquixote Rosinante is a key card in this list since when one of your rested Characters is KO’d, Donquixote Rosinante activates his effect to sacrifice himself and keep that Character in play.
As for Capon Bege, if a {Supernovas} type Character other than Capon Bege is about to be removed from the field, you can instead add it to your Life card, forcing the opponent to commit an extra attack to win the game. This effect can synergize with 1-cost Luffy, Basil Hawkins, or Eustass”Captain”Kid.

3-cost Tashigi is a +2,000 Counter card, which we might find ourselves playing through Eustass”Captain”Kid to protect our Fortress strategy. If we’re worried the opponent might remove Eustass”Captain”Kid through an effect and 2-cost Donquixote Rosinante is nowhere to be seen, Tashigi can fill its place. Tashigi‘s effect activates when one of your Green Characters would be removed due to the opponent’s effect, instead, you can rest Tashigi and keep that Character in play.
Keep in mind that 2-cost Donquixote Rosinante is limited to KO effects, whereas 3-cost Tashigi protects Eustass”Captain”Kid from any type of removal effects (effects that place your Character in your hand or deck).
Control Cards


Zeus‘ On Play effect adds 1 Life card to your hand and then KO’s a 5-cost or less Life card. So you are dropping 1 Life card to remove a Character in play, but if you’re removing a pesky attacker or a blocker, it can be worth it.
Demonic Aura Nine-Sword Style Asura Demon Nine Flash is great to help set up a winning turn. You can give your Leader or one of your Characters a +3000 Power boost and then rest one of your Characters to rest an opponent’s 5-cost or less Character. You’ll want to rest a Character you don’t plan on attacking with to rest the opponent’s blocker, removing the opposing player’s defensive net to strike down their Leader and win the game.
In some cases, you’ll use Demonic Aura to help you control the field and prevent your opponent from going too aggressive on their upcoming turn.
Alternate Win Condition

Roronoa Zoro doesn’t present a threat on the turn he’s played, and we’re betting on him sticking on the board. If he stays on the board, we’re probably winning the game on our attack turn. For 3 Don, Roronoa Zoro can attack three times in one turn, demolishing opponent’s Leader and securing the win.
Events


Since we’re an aggressive deck, the list runs a couple of Events to protect our Leader or carry Characters and give us that extra turn to win the game.
You’re the One Who Should Disappear is a 0-cost Counter card that gives Leader or a Character +3,000 Power. You will have to trash a card to activate the Event, so choose a card you don’t expect to play in the upcoming turns or that doesn’t have a Counter effect.
Blaze Slice can be played either defensively or offensively. If you’re worried opponent is trying to set up a winning play, Blaze Slice gives you a +1,000 Power boost and rests one of their attackers, slowing down their aggression and buying you an extra turn. It can be played on the offense, giving a boost to one of your attackers and resting a 4-cost blocker, letting you attack their Leader directly.
Turn-Based Gameplay
Going First
- Turn 1 (1 Don): 1-cost Luffy.
- Turn 2 (3 Don): Attach 3 Don to Yamato and attack their Leader.
- Turn 3 (5 Don): 5-cost Smoker.
- Turn 4 (7 Don): Hody Jones and boost his Power with Yamato‘s effect and attack with Leader.
- Turn 5 (9 Don): Roronoa Zoro or Kid.
- Turn 6 (10 Don): Hody Jones if we can win the game.
Going Second
- Turn 1 (2 Don): 1-cost Luffy.
- Turn 2 (4 Don): 4-cost Basil Hawkins or 2-cost O-Nami + Leader attack.
- Turn 3 (6 Don): 5-cost Smoker.
- Turn 4 (8 Don): Eustass Captain Kid or Hody Jones and attack with Yamato for 7K Power.
- Turn 5 (10 Don): Hody Jones, Eustass Captain Kid, or Roronoa Zoro.
Other Cards to Include



- Kikunojo is a great early aggressor who can give you a Life card when KO’d. Her trigger effect lets you play her on the field for free, adding more attackers on your side.
- Rusher Ace immediately puts aggression on the turn he’s played, especially that Yamato can boost his Power to 9,000. We’re fine taking the first two hits on our Leader so Ace can gain Rush early into the game.
- Izo is a +2K Counter that can be used to rest a 4-cost blocker.