Black Blue Usopp is doing great in OP10, bringing back the Dressrosa cards to the competitive spotlight. This Leader is all about gaining a value edge over your opponent, which will put you ahead in the late-game in terms of resources.
The list has a couple of control cards to slow the opposing player down, maintaining control over the field and making it even harder for them to remove your Characters.
Black Blue Usopp Decklist















How to Play
Leader

Blue Black Usopp gives +1 cost to your {Dressrosa} type Characters with a cost of 2 or more. This can synergize with some of your effects, like 7-cost Rebecca, and makes it harder for certain decks to KO your Characters.
Usopp‘s second effect is a draw engine, which activates during the opponent’s turn. When the opponent removes through an effect or KO’s one of your {Dressrosa} type Characters, you can draw 1 card only if you have 5 cards or less in hand.
So you usually want to drop your hand size to 5 cards by countering attacks early in the game so you can start drawing cards and finding your win conditions.
Stage

The 1-cost Stage, Corrida Coliseum, is the main reason this deck is good. You want to have it in play as early as possible, and from there, whenever you play a {Dressrosa} type Character, it can attack immediately, but only Characters. So it’s basically a pseudo Rush that your Character can’t target the opponent’s Leader but can try to KO a rested Character.
Multiple cards in this list rely on resting Corrida Coliseum to activate their effects, so having it in play can be a game-changer.
Early Searchers


Rebecca and Leo are 1-cost searchers to find the {Dressrosa} type cards you need for upcoming turns.
Rebecca looks at the top 3 cards of your deck and lets you add 1 {Dressrosa} type card and trash the rest. As for Leo, he has to rest your Leader or Stage to activate his effect, so it’s best to rest Corrida Coliseum so you don’t lose a Leader attack. Leo looks at the top 5 cards of your deck and lets you add 2 cards other than “Leo” that have the {Dressrosa} type and trash 1 card from your hand. Leo is a better option to find the cards you need and fix your hand by trashing the card you need the least.
You’re fine with resting your Leader on turn 1 since you’re not going to attack with him anyway.
Low-cost Blockers


Ideo and Bartolomeo are low-cost Dressrosa blockers that can take a hit for you and protect your Leader or Characters. Bartolomeo is a +2,000 Counter, so he can be used during defensive turns to Counter an attack.
Mid-game Value


4-cost Cavendish is your best play on turn 2 if you’re going second. He’s a 6,000 Power Character that activates his effect When Attacking, drawing 2 cards, and trashing 1 card from your hand. You want to protect him when possible to continue activating his draw effect.
As for 4-cost Franky, his On KO effect lets you play a {Dressrosa} type Character with a cost of 3 or less from your trash. So you’re getting value when Franky is KO’d, letting you play a searcher card like Rebecca or Leo to draw a card off of.
Control Characters


4-cost Roronoa Zoro is a strong control option to weaken the opponent’s development. You may rest 1 of your {Dressrosa} type Leader or Stage cards to KO 1 of the opponent’s Characters with a cost of 4 or less and trash 2 cards from the top of your deck.
This is why we want the Corrida Coliseum in play, letting us rest it to activate Roronoa Zoro‘s effect instead of having to rest Leader Usopp.
As for 7-cost Kyros, he can return one of the opponent’s 5-cost or less Characters to their hand. Even through the opponent keeps the card, they are losing their presence on the field and will have to fight to regain it.
Since Kyros is a {Dressrosa} type Character, he can attack the turn he’s played if you have Corrida Colosseum.
Cost Reduction

One-Legged Toy Soldier is a +2,000 Counter and also serves as a cost-reduction card. The cost reduction will help remove high-cost Characters with Roronoa Zoro or Kyros.
Late-game Value

Although 7-cost Rebecca has extremely low power for her cost, her On Play effect compensates for that. To activate Rebecca‘s effect, there has to be an 8-cost Character in play. Luckily, Leader Usopp gives +1-cost to your {Dressrosa} type Characters, so when Rebecca is played, she becomes an 8-cost, self-filling her effects condition.
Rebecca lets you play two {Dressrosa} type Characters from your hand; one has to cost 7 or less, and the other has to cost 4 or less, but it will join in rested. This means that we can play 7-cost Kyros alongside Rebecca to remove one of the opponent’s Characters from play, and the second Character could be Roronoa Zoro, Cavendish, or Franky. For only 7 Don, we’re developing three Characters and removing the opponent’s Characters, shifting the game in our favor.
Luffy Aggression

7-cost Monkey D.Luffy can attack Active Characters, so with Corrida Coliseum in play, we can immediately go for the attack, trying to KO an Active Character.
7-cost Monkey D.Luffy‘s effect allows you to attack a second time, perfect if you’re trying to clear the field from Characters or going for the winning attacks. You can attach as many Dons as possible on Luffy and go for 2 high-power attacks. To activate this effect, you have to return 7 cards from your trash to the bottom of your deck.
Keep in mind that activating Luffy‘s effect will prevent him from going Active on the upcoming turn. So you’ll only activate it if you really need the second attack to clear the field or you value pressuring the opponent’s Life cards.
Event

Gum-Gum King Kong Gun is a 3 Don Event that gives one of your {Dressrosa} type Characters a +6,000 Power boost during your turn. If you have 15+ cards in your trash, Gum-Gum King Kong Gun will also give the Double Attack keyword to that Character.
+6000 Power and Double Attack means we can use that Character as a win condition, threatening to take 2 Life cards if we go for a high-power attack, putting our opponent at low Life cards for our other attackers to finish the job.
Gum-Gum King Kong Gun is paired best with 7-cost Monkey D.Luffy, turning him into a 13,000 Power attacker with Double Attack, and you’ll still have 7 Don left to attach if you want to boost his Power even more. Since Monkey D.Luffy can attack twice in one turn, he can take Gum-Gum King Kong Gun to another level, setting up a winning play if your opponent is at 2 Life cards. The first attack will take two Life cards, and then you can go for the second attack to win the game.
Turn-Based Gameplay
Going First
- Turn 1 (1 Don): Corrida Coliseum, Rebecca, or Leo.
- Turn 2 (3 Don): Corrida Coliseum, Rebecca, or Leo + Ideo.
- Turn 3 (5 Don): Roronoa Zoro or Cavendish if there’s nothing to KO.
- Turn 4 (7 Don): Rebecca into Kyros. Or 7-cost Monkey.D.Luffy
- Turn 5 (9 Don): Rebecca into Kyros. Or Gum-Gum King Kong Gun for Monkey.D.Luffy.
- Turn 6 (10 Don): Rebecca into Kyros.
Going Second
- Turn 1 (2 Don): Corrida Coliseum, Rebecca, or Leo.
- Turn 2 (4 Don): Cavendish or Franky.
- Turn 3 (6 Don): Roronoa Zoro.
- Turn 4 (8 Don): Rebecca into Kyros. Or 7-cost Monkey.D.Luffy.
- Turn 5 (10 Don): Rebecca into Kyros. Gum-Gum King Kong Gun for Monkey.D.Luffy.
Other Cards to Include



- Gravity Blade Raging Tiger is a great addition if you’re expecting to play against decks that develop multiple Characters in one turn. Removing 2 Characters with a cost of 6 or less can slow opponents down immensely.
- The 6-cost Gum-Gum Red Roc event is perfect when the opponent has a high-cost Character you can’t remove from play through Jozu or Kyros. You’ll place that Character at the bottom of the opponent’s deck, so KO immunity doesn’t work on Gum-Gum Red Roc. Gum-Gum Red Roc has a strong Trigger effect as well, allowing you to place a 4-cost Character at the bottom of the opponent’s deck. This can be a great trigger as you don’t have to spend Don to activate it, and your opponent might lose an attacker, saving you from playing Counter cards.
- To activate 6-cost Jozu’s On Play effect, you have to return one of your Characters to your hand, then you can return one of the opponent’s Characters with a cost of 6 or less. This plays perfectly for you as you can return a 1-cost Rebecca or Leo to your hand to gain value from them by using them as Counter cards or replaying them. At the same time, you’re weakening the opponent’s side of the field by removing one of their valuable Characters.