Black Blue Usopp OP10 Deck Guide – One Piece Card Game

Black Blue Usopp in OP10 meta is showing up in tournaments and it's a deck to watch out for! This is a Dressrosa type deck that generates resources to win the late game.

Black Blue Usopp is doing great in OP10 so far, bringing back the Dressrosa cards to the competitive spotlight. However, players are still tweaking the list, trying to find the optimal build to beat the popular meta decks.

I’ll cover one of the lists that performed in a Flagship tournament, which cuts out Gecko Moria entirely. I’ll include different cards you can add to the list at the end of the guide if you want to change this list to your liking.

The English-translated cards are thanks to One Piece Top Decks.


Black Blue Usopp Decklist

How to Play

Leader

Blue Black Usopp gives +1 cost to your {Dressrosa} type Characters with a cost of 2 or more. This can synergize with some of your effects, like 7-cost Rebecca, and makes it harder for certain decks to KO your Characters.

Usopp‘s second effect is a draw engine, which activates during the opponent’s turn. When the opponent removes through an effect or KO’s one of your {Dressrosa} type Characters, you can draw 1 card only if you have 5 cards or less in hand.

So you usually want to drop your hand size to 5 cards by countering attacks early in the game so you can start drawing cards and finding your win conditions.

Stage

The 1-cost Stage, Corrida Coliseum is the main reason this deck is good. You want to have it in play as early as possible and from there, whenever you play a {Dressrosa} type Character, it can attack immediately, but only Characters. So it’s basically a pseudo Rush that your Character can’t target the opponent’s Leader but can try to KO a rested Character.

Multiple cards in this list rely on resting Corrida Coliseum to activate their effects, so having it in play can be a game-changer.

Early Searchers

Rebecca and Leo are 1-cost searchers to find the {Dressrosa} type cards you need for upcoming turns.

Rebecca looks at the top 3 cards of your deck and lets you add 1 {Dressrosa} type card and trash the rest. As for Leo, he has to rest your Leader or Stage to activate his effect, so it’s best to rest Corrida Coliseum so you don’t lose a Leader attack. Leo looks at the top 5 cards of your deck and lets you add 2 cards other than “Leo” that have the {Dressrosa} type and trash 1 card from your hand. Leo is a better option to find the cards you need and fix your hand by trashing the card you need the least.

You’re fine with resting your Leader on turn 1 since you’re not going to attack with him anyways.

Low-cost Blockers

Ideo and Bartolomeo are low-cost Dressrosa blockers that can take a hit for you and protect your Leader or Characters. Bartolomeo is a +2,000 Counter, so he can be used during defensive turns to Counter an attack.

Mid-game Value

4-cost Cavendish is your best play on turn 2 if you’re going second. He’s a 6,000 Power Character that activates his effect When Attacking, drawing 2 cards, and trashing 1 card from your hand. You want to protect him when possible to continue activating his draw effect.

As for 4-cost Franky, his On KO effect lets you play a {Dressrosa} type Character with a cost of 3 or less from your trash. So you’re getting value when Franky is KO’d, letting you play a searcher card like Rebecca or Leo to draw a card off of.

Zoro Control

4-cost Roronoa Zoro is a strong control option to weaken the opponent’s development. You may rest 1 of your {Dressrosa} type Leader or Stage cards to KO 1 of the opponent’s Characters with a cost of 4 or less and trash 2 cards from the top of your deck.

This is why we want the Corrida Coliseum in play, letting us rest it to activate Roronoa Zoro‘s effect instead of having to rest Leader Usopp.

Return Control

To activate 6-cost Jozu’s On Play effect, you have to return one of your Characters to your hand, then you can return one of the opponent’s Characters with a cost of 6 or less. This plays perfectly for you as you can return a 1-cost Rebecca or Leo to your hand to gain value from them by using them as Counter cards or replaying them. At the same time, you’re weakening the opponent’s side of the field by removing one of their valuable Characters.

As for 7-cost Kyros, he can return one of the opponent’s 5-cost or less Characters to their hand, so his effect is weaker than that of Jozu, but you are not forced to have another Character in play to activate his effect. Also, unlike Jozu, Kyros is a {Dressrosa} type Character, so he can be searched and can attack the turn he’s played if you have Corrida Colosseum.

The 6-cost Gum-Gum Red Roc event is perfect when the opponent has a high-cost Character you can’t remove from play through Jozu or Kyros. You’ll place that Character at the bottom of the opponent’s deck, so KO immunity doesn’t work on Gum-Gum Red Roc.

Gum-Gum Red Roc has a strong Trigger effect as well, allowing you to place a 4-cost Character at the bottom of the opponent’s deck. This can be a great trigger as you don’t have to spend Don to activate it and your opponent might lose an attacker, saving you from playing Counter cards.

Cost Reduction

Tsuru and One-Legged Toy Soldier are +2,000 Counter and also serve as cost-reduction cards. The cost-reduction will help you remove high-cost Characters with Roronoa Zoro, Jozu, or Kyros.

Late-game Value

Although 7-cost Rebecca has extremely low power for her cost, her On Play effect compensates for that. To activate Rebecca‘s effect, there has to be an 8-cost Character in play. Luckily, Leader Usopp gives +1-cost to your {Dressrosa} type Characters, so when Rebecca is played, she becomes an 8-cost, self-filling her effects condition.

Rebecca lets you play two {Dressrosa} type Characters from your hand, one has to cost 7 or less and the other has to cost 4 or less, but it will join in rested. This means alongside Rebecca, we can play 7-cost Kyros to remove one of the opponent’s Characters from play and the second Character could be Roronoa Zoro, Cavendish, or Franky. For only 7 Don, we’re developing three Characters and removing the opponent’s Characters, shifting the game in our favor.


Turn-Based Gameplay

Going First

  • Turn 1 (1 Don): Corrida Coliseum, Rebecca, or Leo.
  • Turn 2 (3 Don): Corrida Coliseum, Rebecca, or Leo + Ideo.
  • Turn 3 (5 Don): Roronoa Zoro or Cavendish if there’s nothing to KO.
  • Turn 4 (7 Don): Rebecca into Kyros. If no Rebecca, you can play Jozu to remove one of the opponent’s Characters.
  • Turn 5 (9 Don): Rebecca into Kyros.
  • Turn 6 (10 Don): Rebecca into Kyros.

Going Second

  • Turn 1 (2 Don): Corrida Coliseum, Rebecca, or Leo.
  • Turn 2 (4 Don): Cavendish or Franky.
  • Turn 3 (6 Don): Jozu or Roronoa Zoro.
  • Turn 4 (8 Don): Rebecca into Kyros.
  • Turn 5 (10 Don): Rebecca into Kyros.

Other Cards to Include

  • Ice Age synergizes with this deck, putting high-cost Characters in range for your removal Characters to deal with.
  • Gravity Blade Raging Tiger is a great addition if you’re expecting to play against decks that develop multiple Characters in one turn. Removing 2 Characters with a cost of 6 or less can slow opponents down immensely.
  • 8-cost Gecko Moria is an option to add to the list and many players still value the Gecko Moria play. Gecko Moria can fetch two Characters from the trash and play them on the field. A 4-cost or less and a 2-cost or less are great value alongside a 9,000 Power Gecko Moria.
  • 6-cost Monkey D.Luffy is tough to remove as he doesn’t get KO’d by an effect once per turn. When Attacking, 6-cost Luffy forces opponent to trash a card from their hand if they have 5 cards or more.
  • 7-cost Monkey D.Luffy is a win condition in this deck. Using his effect will allow you to attack twice with him in one turn, perfect if you’re trying to clear the field from rested Characters or going for the winning attacks. However, if you activate his effect, 7-cost Luffy will not go Active on the upcoming turn.