We’re gearing up for an exciting, never-before-experienced, OP10 meta in the West! In One Piece TCG, we usually learn from the East’s solved meta, trying to find hidden gems or improving lists to perform better against the top decks. However, this time around, the bans to Jinbe, Ice Age, Kingdom Come, and Gecko Moria have shaken the meta, completely kicking out a couple of the top performers in the west, like Black Yellow Monkey D.Luffy.
With Blue Doflamingo and Black Rob Lucci taking huge hits, the OP10 meta looks different than what it looked like in the East, and it will likely continue to evolve as players experiment with various Leaders.
Red Shanks


















Red Shanks has quickly risen to the top of the meta with Blue Doflamingo losing Jinbe, becoming the top meta deck to beat. This Leader can reduce the Power of one of the opponent’s attackers by 1,000, weakening their attack and making it harder for them to get an attack through. You can stall out games thanks to the Leader effect, especially since you’re saving Counter resources. On top of that, the list has multiple control cards to keep the opponent’s side of the field in check, preventing them from easily taking over the game.
5-cost Marco, 7-cost Benn.Beckman, and 8-cost Silvers Raylegih can remove an opponent’s Character from play. Combined with your Power reduction cards, you can target higher-power characters.
The 10-cost Shanks’ Rush attack creates an aggressive turn, having 12,000 Power at your disposal to KO a rested Character or take the opponent’s Life card. Shanks is also reducing the Power of all of the opponent’s Characters by 1,000, making it even harder for them to get an attack through.
Good Matchup: Purple Luffy, Green Purple Lim, Blue Black Usopp, Black Teach, Red Green Smoker, Green Bonney.
Close Matchup: Red Roronoa Zoro.
Bad Matchup: Black Teach.
Black Marshall D.Teach
















Black Marshal D.Teach wasn’t affected by the Gecko Moria ban since he, well, doesn’t run it. On the other hand, the Ice Age ban is a hit to Teach, making it harder in a meta where high-cost Characters are prevalent.
Teach can’t use On Play effects, so the list is built around Activate:Main effects and Events, which have the tools to control the field, but also can drop strong characters in play that will become your heavy hitters. Jesus Burgess will gain +1,000 Power for every 4 cards in your trash, and in the late game, he’ll become your win condition, going for high Power attacks that will be tough for the opposing player to Counter.
Finger Pistol, Black Hole, and Liberation are your control Events, ensuring your opponent doesn’t win the field and can’t aggro you down. They’ll buy you enough time until you start playing your 10-cost Marshall.D.Teach, preventing your opponent from easily attacking your Leader.
Good Matchup: Red Shanks, Black Rob Lucci, Green Bonney, Red Purple Luffy, Blue Black Usopp.
Close Matchup: Red Green Smoker.
Bad Matchup: Purple Luffy, Green Purple Lim, Blue Doflamingo, Red Roronoa Zoro.
Purple Monkey D.Luffy
















Looks like Purple Monkey D.Luffy is still in this race, using its Life cards as a resource to ramp Don and start dropping higher-cost Characters a turn earlier.
This deck is full of {Straw Hat Crew} type Characters, mainly because Zoro-Juuro can draw one of them and Luffy-Tarou can cheat one of them with a cost of 5 or less on the field. With Luffy-Tarou, you’re creating a strong mid-game, presenting two Characters that put the opposing player behind.
Alongside 9-cost Monkey D.Luffy, you can go for an aggressive strategy, pushing your opponents to their limits, eventually overwhelmed with the pressure of your attackers.
9-cost Charlotte Linlin plays differently, removing one of the opponent’s 6-cost or less Characters from play and giving you a Life card, making your opponent do extra work to win the game.
Good Matchup: Black Teach, Blue Black Usopp.
Close Matchup: Red Shanks, Black Rob Lucci, Blue Doflamingo, Red Roronoa Zoro, Red Green Smoker.
Bad Matchup: Green Purple Lim, Green Bonney.
Blue Doflamingo














Blue Doflamingo prefers to go first, aiming to cheat out {The Seven Warlords of the Sea} Characters from the top of the deck. By using 3 Don, you’re essentially playing a 4-cost Character while attacking for 7,000 Power with Leader Doffy.
The deck rarely runs out of resources, thanks to Leader Doffy’s effect and key cards like the 4-cost Edward Weevil, 4-cost Gecko Moria, and 4-cost Boa Hancock. For control, cards like Gum-Gum Red Roc and Gravity Blade Raging Tiger help remove opponents’ Characters from play.
By combining Leader Doffy’s effect with 1-cost Perona, you gain control over which card you’ll cheat out when attacking, allowing you to play the best Character depending on the game state and strategy you go with.
Good Matchup: Black Teach, Red Green Smoker.
Close Matchup: Red Shanks, Purple Luffy, Green Purple Lim, Blue Doflamingo, Red Roronoa Zoro, Red Purple Luffy.
Bad Matchup: Black Rob Lucci, Black Blue Usopp, Green Bonney.
Green Purple Lim















Green Purple Lim is quickly becoming one of the hottest decks in the meta, making waves at recent regional tournaments and even taking first place, drawing more attention to just how powerful the deck can be.
Players have been cutting out late-game Characters like Adio and Shanks from GP Lim, focusing more on an aggressive approach to go wide on the field and overwhelm opponents with multiple attacks.
Leader Lim forces you to play Characters rested, which players into your strategy to activate your {ODESSY} Character’s effect. Sabo and Enel offer more resources, Edward Newgate and Sakazuki for board control, and Doflamingo to protect you with his blocker keyword.
Since you’re able to cheat out a Character through Leader effect and ramp, you can develop two Characters in one the mid-game, lining up multiple attacks and forcing the opposing player to take a defensive approach.
Good Matchup: Black Teach, Purple Luffy, Black Rob Lucci, Blue Black Usopp, Red Roronoa Zoro, Green Bonney.
Close Matchup: Blue Doflamingo, Red Purple Luffy.
Bad Matchup: Red Shanks.
Red Roronoa Zoro















The card bans hit multiple of Red Roronoa Zoro’s tough matchups, bringing the aggressive Leader back into the spotlight. This deck plays aggressively, filling the field with multiple Characters using the OP08 Tony Tony Chopper and boosting their Power by 1,000 using your Leader’s effect.
The main goal is to pressure your opponent’s Leader, take as many Life cards as possible, and bleed them from Counter resources. The Rush attackers are a crucial part of this deck’s strategy, keeping the aggression going with an additional attacker they’re forced to Counter or block.
Good Matchup: Black Teach, Red Green Smoker, Red Purple Luffy.
Close Matchup: Red Shanks, Purple Luffy, Blue Doflamingo, Green Bonney.
Bad Matchup: Green Purple Luffy, Black Teach, Blue Black Usopp.
Black Rob Lucci


















Despite the loss of Ice Age and Gecko Moria, Black Rob Lucci is still going far in Regional tournaments, proving he doesn’t need the broken Moria effect to remain relevant in the OPTCG meta. This Leader’s cost-reduction effect synergizes with what the deck is trying to do, reducing the cost of the opposing player’s Characters and then removing them from the field through your cards’ effects.
Controlling the field is the main strategy for this deck, preventing your opponent from building an aggressive board and slowly bleeding them of resources. We have Hina, Laboon, and Kuzan for their cost reduction, allowing 4-cost Rob Lucci, Brook, and Jack to KO higher-cost threats.
Good Matchup: Blue Doflamingo, Red Roronoa Zoro, Red Green Smoker, Green Bonney.
Close Matchup: Purple Luffy, Red Purple Luffy.
Bad Matchup: Red Shanks, Black Teach, Green Purple Lim, Blue Black Usopp
Green Jewely Bonney















Green Jewelry Bonney is a stall Leader, resting one of the opponent’s attackers and preventing it from attacking. This will save you Counter resources, which you can use later in the game when needed.
Cavendish and Smoker are your strongest plays early into the game, giving you additional Don to activate your Leader effect or make more plays. The Fortress Strategy is a core part of Bonney’s defensive game plan, forcing the opposing player to attack Eustass”Captain”Kid if they want to break through the Fortress’ walls. With Donquixote Rosinante or Tashigi in play, it can be challenging for most decks to break through, forcing them to commit most of their Don resources into KOing Kid, which should put you ahead of your opponent.
9-cost Shanks can KO a rested Character, which is best played if there’s a high power rested Character you can’t simply attack to KO. As for Roronoa Zoro, he can single-handedly win you games with his 3 attacks in one turn. Your opponents have two options when they see Roronoa Zoro in play: remove him or rush you down to win the game as quickly as possible.
Good Matchup: Purple Luffy, Blue Doflamingo, Red Purple Luffy.
Close Matchup: Red Roronoa Zoro, Red Green Smoker.
Bad Matchup: Red Shanks, Black Teach, Green Purple Lim, Black Rob Lucci, Blue Black Usopp.
Red Green Smoker


















Leader Smoker gives your {Punk Hazard} and {Navy} Characters +1,000 Power during your opponent’s turn, making them difficult to KO. Additionally, your Leader can give you 2 Active Don during your turn, allowing you to make more plays and go for aggressive attacks.
It also lets you set up the Eustass”Captain”Kid fortress strategy way more easily, creating a wall that forces your opponent to use their resources to go through it if they wish to win the game.
Hody Jones can go for aggressive attacks, resting two of the opponent’s Characters and attacking immediately with Rush. You’ll have to choose whether you want to focus your attacks on the opponent’s Leader or attack their rested Character to weaken their presence on the field.
This list is also running Gum-Gum Mole Pistol as a control event, reducing the Power of one of the opponent’s Characters by -5,000, and if you have a Character with 6,000 Power or more, you get to KO a 2,000 Power or less Character.
Good Matchup: Red Purple Luffy.
Close Matchup: Black Teach, Purple Luffy, Blue Black Usopp, Green Bonney.
Bad Matchup: Red Shanks, Green Purple Lim, Black Rob Lucci, Blue Doflamingo, Red Roronoa Zoro
Blue Black Usopp















Leader Usopp synergizes with your {Dressrosa} type Characters, allowing you to draw a card whenever one of them is removed by an effect or KO’d. This allows players to use up more Counter plays since they’re guaranteed a draw engine within their Leader’s effect.
This deck is all about outvaluing opponents and keeping them from winning the board. 4-cost Roronoa Zoro and 7-cost Kyros to remove Characters from play. You’re developing a Character while removing one of the opponent’s Characters is a great way to shift the game in your favor.
7-cost Rebecca becomes an 8-cost through Leader Usopp’s effect, which allows you to activate her effect and cheat out two {Dressrosa} type Characters with a cost of 7 or less and 4-cost or less on the field. So we can play 7-cost Kyros to return one of the opponent’s Characters and 4-cost Characters like Roronoa Zoro, Cavendish, or Franky.
Good Matchup: Black Rob Lucci, Blue Doflamingo, Red Roronoa Zoro, Green Bonney.
Close Matchup: Red Green Smoker.
Bad Matchup: Red Shanks, Black Teach, Purple Luffy, Green Purple Lim.