The OP08.5 will have new Starter 15-20 cards, giving multiple decks in the meta new tools to add to their lists. This will change the OP08 meta, so I’ll provide top decks that will perform in tournaments.
Blue Doflamingo
1xOP01-060
4xST03-005
4xST03-004
2xOP01-073
1xOP05-118
2xOP06-047
4xEB01-023
4xOP07-040
4xOP07-045
4xOP07-046
4xOP07-047
4xST17-001
4xST17-002
4xST17-003
4xST17-004
1xOP07-057
Blue Doflamingo gained new {Seven Warlords of the Sea} cards in the Starter 17 deck, giving the deck a better performance in the OP08 meta. This is one of the best decks for tournaments and has been crushing the East’s scene with the value it creates.
How does the deck work?
This deck uses Leader Doffy‘s effect to play out a {Seven Warlords of the Sea} Character from the top of your deck. You’re using 3 Don to play a 4-cost Character, and two of those Don are used to increase your Leader’s attack Power. We’re creating a high-power attack with the Leader and playing out a Character at the same time.
To make sure we have the right 4-cost {Seven Warlords of the Sea} Character at the top of our deck, Perona or Buggy can rearrange the top cards in our deck, gaining the most out of our Leader Doffy‘s attack. Jinbe lets us go wide on the field, developing an extra Character that creates opportunities for more aggressive turns.
Many lists are still running 10-cost Kaido, mostly for the draw power and a high-cost threat, difficult to remove from the field.
Black Rob Lucci
1xOP07-079
3xEB01-043
3xEB01-046
2xOP02-096
2xOP02-106
4xOP03-081
3xOP03-086
4xOP04-083
4xOP05-091
4xOP05-093
4xOP06-086
3xOP07-080
2xOP08-079
3xOP08-084
1xST06-010
4xOP02-117
4xOP07-096
Black Rob Lucci is a consistent deck in OP08 meta, beating most of the meta field. The list has the control tools to slow down opponents’ aggression, prolonging the game until you start taking over.
How does the deck work?
The Rob Lucci deck uses cost-reduction cards to put Characters in range for your KO cards to remove them. 4-cost Rob Lucci is the main control card you’ll rely on in this deck, capable of KOing two targets. You can also play Rob Lucci from Trash through Spandine or Geko Moria. 3-cost Brook and 7-cost Jack are other ways you can KO Characters.
Gecko Moria is the strongest play for this deck, developing multiple Characters on the field that synergize with one another to control the opponent’s side.
Purple Monkey D.Luffy
1xOP05-060
4xST04-003
4xST04-005
4xOP02-085
4xST10-010
4xOP05-070
4xEB01-061
4xOP07-064
4xST18-001
3xST18-002
4xST18-003
4xST18-004
4xST18-005
3xOP03-072
Purple Luffy gained multiple new cards from the Starter 18 release, changing up its mid-game strategy. The Purple ramp deck has already been performing well in OP08 meta, going head to head with the popular Black Rob Lucci.
How does the deck work?
This deck uses Leader Purple Luffy‘s Ramp effect to play high-cost Characters as early as possible. So by turn 2, you can start developing a formidable field presence to put pressure on the opponent.
Son-Gorou, Zoro-Juurou, and Queen offer resource value through their effects, making sure you can continue to make big plays. 7-cost Luffy-Tarou is a strong addition to the list, cheating out a 5-cost or less {Straw Hat Crew} type Character to go wide.
9-cost Kaido KO’s a 6-cost Character and goes for a Rush attack, creating pressure on the turn he’s played. You can run cards like 10-cost Monkey D.Luffy, 9-cost Charlotte Linlin, and 10-cost Kaido & Linlin.
Black Yellow Monkey D.Luffy
1xST13-003
4xST13-013
4xEB01-056
3xST13-012
4xOP06-106
4xST13-007
4xST13-014
2xOP02-096
4xOP04-083
4xST13-015
4xOP07-109
2xST13-008
4xOP06-086
3xST13-019
2xOP02-117
2xEB01-051
Black Yellow Luffy is still holding its own in OP08 meta, even though the deck didn’t receive any new support in OP08’s release. This is a tough deck to fully master, minor mistakes will cost you the game or ruin your combo turn.
How does the deck work?
The Black Yellow Luffy deck wants to drop to 0 Life cards to activate the Leader effect, placing two Adult brothers (Luffy, Ace, or Sabo) in your Life area, faceup. Afterward, you want to play the kid brothers and activate their effects, letting you play their older versions from the Life area and onto the field. This builds up a stronger field and boosts the Power of your Leader for offensive and defensive value.
Gecko Moria is this deck’s strongest play and the main reason it remains a competitive meta choice. You need to be at 0 Life cards when you’re at 10 Don, putting two adults from the trash in your Life Area and using Gecko Moria to bring back two kid brothers, basically developing three Characters in one turn.
Red Blue Marco
1xOP08-002
4xOP01-006
4xOP02-004
2xOP02-008
3xOP02-018
1xOP03-013
4xST15-002
4xST15-005
2xOP08-118
4xOP01-073
4xOP06-119
1xOP06-044
2xOP06-047
4xST17-003
3xOP01-029
2xOP03-018
4xOP03-056
2xOP06-058
Red Blue Marco didn’t find success in the early OP08 meta, but it should have a better experience in OP08.5. The new Starter 17 cards give the deck a better mid-game.
How does the deck work?
Red Blue Marco deck revolves around the Leader’s effect, giving a Character -2,000 Power makes it easier for you to attack and KO. It also synergizes with KO cards like 5-cost Marco, 7-cost Edward Newgate, and Silvers Rayleigh to KO higher-power Characters.
Moreover, Leader Marco‘s ability to place a card at the top of the deck works perfectly with 9-cost Sanji. At the 10 Don turn, you can play both Sanji and 9-cost Edward Newgate, developing two big bodies in one turn.
Green Jewelry Bonney
1xOP07-019
4xEB01-012
4xEB01-015
4xOP01-033
3xOP04-031
2xOP04-119
4xOP06-035
2xOP06-118
4xOP07-021
4xOP07-026
4xOP07-029
4xOP08-023
4xST02-007
2xST02-008
3xOP05-037
2xOP08-036
This deck is a defensive wall, forcing games to stretch out where both players will be relying on their late-game win conditions. There are two versions in OP08 meta, one favoring the Fortress strategy where the other prefers cards like 9-cost Roronoa Zoro and 8-cost Rosinante.
How does the deck work?
This is a stall deck that uses Leader Bonney’s effect to rest the opponent’s Leader or one of their Characters from attacking, slowing down their aggression. This requires you to save 1 Don for your defensive turn to activate Bonney’s effect. Urouge and Cavendish give you extra Don, making it easier for you to activate Leader effect and maintain your field development.
Hody Jones and Roronoa Zoro are the main win cons. Hody Jones can rest two of the opponent’s Characters, letting you choose between either KOing those Characters or attacking the Leader. As for Roronoa Zoro, if he gets to attack three times, you’re likely winning the game at that point or forcing a lot of resources from the opponent to survive.
Blue Purple Reiju
1xOP06-042
3xOP06-047
4xOP06-060
4xOP06-061
2xOP06-062
4xOP06-063
3xOP06-064
3xOP06-065
4xOP06-068
4xOP06-069
4xOP07-065
4xOP07-066
4xOP07-072
2xOP08-074
1xOP06-078
4xOP06-079
Vismoke Reiju is a safe choice to bring to tournaments. It is capable of giving decks like Black Rob Lucci, Blue Nami, Blue Doffy, and Purple Luffy a run for their money. Players will always bring Reiju to tournaments as it’s a reliable choice against most of the meta, especially with RP Law not existing in this new meta.
How does the deck work?
The Purple-Blue Vinsmoke Reiju deck revolves around Vinsmoke Characters like Reiju, Niji, and Ichiji as key cards of its strategy. The lower-cost versions can cheat out their higher-cost counterparts from the Trash or hand but require you to return 1 Don to activate their effects. Returning a Don also triggers your Leader’s effect, allowing you to draw a card for extra value.
The 3-cost Porche sets up an aggressive tempo, playing one of your low-cost Vinsmoke Characters, who in turn cheats out their higher-cost version—developing two Characters in the early game.
8-cost Vinsmoke Judge is the deck’s strongest play, enabling you to flood the field with multiple Vinsmoke Characters. The sheer number of Characters can overwhelm opponents, setting you up for a decisive turn to close out the game.
Yellow Enel
3xEB01-056
3xEB01-059
4xOP03-123
4xOP04-100
4xOP04-112
1xOP05-098
2xOP05-100
3xOP05-102
4xOP06-101
4xOP06-115
4xOP07-107
4xOP07-109
4xOP07-119
3xOP08-105
4xOP08-106
If you’ve been a Yellow Enel player since OP05 days, then you’re in luck, the Yellow deck continues to perform in OP08 meta.
Most of the list didn’t change at all compared to OP07, but players in the East started running the 30 Million Volt Thunderbird Event as an early answer to Black Maria.
How does the deck work?
Yellow Enel is a control deck that tries to starve opponent and KO their Characters with Gedatsu, Monkey.D.Luffy, Nami, Kingdom Come, and Yamato.
Leader Enel, Yamato, and Portgas.D.Ace giving you a Life card creates more resource value and forces more attacks from the opponent to win the game. The longer the game takes the more likely the opposing player will run out of steam, eventually not having the attack power to pose any threat.