The new Triumphant Light SP Emblem Event in Pokémon Pocket challenges players to win five games in a row, which has proven to be very difficult despite many players giving out free wins. Once you get to 2 wins, you’ll earn an emblem and will continue getting another emblem as you get more wins.
While skill plays a big role in the game, there are times when bad luck makes certain matches unwinnable. It can be especially frustrating to win a few games in a row only to lose just before reaching five wins. I’ve looked into the community’s experiences with this event and will share the decks they used to complete the five-win streak.
Dialga ex Arceus ex












Dialga ex is the ramp Pokemon in this deck, attaching 2 Metal Energy to one of your Benched Pokemon with its Metallic Turbo attack. You’ll attach the Metal Energy on Arceus ex or Mew ex, getting them ready to attack later in the game.
Arceus ex deals 130 damage if you have a full Bench, not too bad of damage, to secure knock outs. As for Mew ex, it also has Colorless Energy for an attack, so the Metal Energy will work in this scenario, letting you attack with Genome Hacking to copy your opponent’s Pokemon’s attack.
Rampardos Lucario












The Fighting type deck uses Stage 1 Lucario’s Life Coach to increase the damage of your Fighting type Pokemon, dealing 20 more damage with each attack. This is a single point deck, so your opponent is forced to knock out 3 of your Pokemon to win the game.
Sudowoodo is an early attacker, potentially dealing 80 damage with its attack. Boosted by Lucario’s Life Coach, you could deal 100 damage for only 1 Fighting Energy.
Rampardos is the strongest Pokemon on this list, going for the Head Smash attack to deal 130 damage to the Active Pokemon. However, if you knock out a Pokemon with Head Smash, Rampardos will deal 50 damage to itself.
Darkrai ex Magnezone












This deck uses Darkness Energy only to activate Darkrai ex’s Nightmare Aura and deal 20 damage to the opponent’s Active Pokemon. Eventually, you can attack with Darkrai ex if need be, dealing 80 damage with its attack.
Druddigon is on the list to tank early hits, dealing 20 damage back to the opponent with its Rough Skin ability.
As for Magnezone, it acts as the heavy hitter, dealing 110 damage with Thunder Blast. However, you will need Lightning Energy to activate it, and this is where Magneton’s Volt Charge comes into use, ramping up Lightning Energy and ensuring you can activate Thunder Blast at least two times.
Palkia ex











Palkia is the solo Pokemon in this deck, which we’ll be using Misty to hopefully ramp Water Energy and activate Dimensional Storm as early as possible to knock out a high HP Pokemon.
As we attach Energy, we can go for a Slash attack, dealing 30 damage. But the 150 damage is where things get serious, and we’ll often use Sabrina or Cyrus to move the important target to the Active spot to knock it out. Activating Dimensional Storm will discard 3 Water Energy from Palkia ex, so you often won’t be able to activate it twice in a row.
The list has Giant Cape, Potion, and Irida to protect your Palkia and keep it in the game for as long as possible.
Articuno ex











Articuno ex is a 140 HP Water type Pokemon, so we usually thrive against Fire-type decks but struggle against the Lightning-type decks. Articuno ex has two attacks, Ice Wing and Blizzard.
Ice Wing activates for 2 Energy, dealing 40 damage to the opponent’s Active Pokemon. It’s not a lot of damage, but it’s good for the early game to put a Pokemon low enough for your upcoming Blizzard attack.
Blizzard requires 3 Energy to activate, dealing 80 damage to the opponent’s Active Pokemon and 10 damage to each of their Benched Pokemon. So if they have a low HP Pokemon on their Bench, you could knock it out. The 10 damage synergizes with Cyrus, allowing you to pull the damaged Pokemon to the Active spot and deal the direct 80 damage to it.
Leafeon ex Celebi ex













Evolving Leafeon ex early lets us use Forest Breath to accelerate a Grass Energy each turn. Since Leafeon ex is a Grass-type, it can attach the Energy to itself, enabling Solar Beam (70 damage) by turn 4 while continuing to ramp Energy for later.
Celebi ex is our finisher, with Powerful Bloom dealing 50 damage per heads for each Energy attached. The more Energy we stack, the higher our damage ceiling—making Forest Breath crucial for setting up knockouts on high-HP Pokémon.
This list runs Water Energy, which can be attached on your Leafeon or Celebi ex to activate their attacks and protect them with Irida, preventing your opponent from easily knocking them out.