Amber Emerald Lemon Lime Set 5 Deck Guide – Disney Lorcana

Amber Emerald, or Lemon Lime, is a popular competitive deck in Disney Lorcana. It really took off after Emerald Steel fell off following the Bucky errata.

This deck mixes a discard strategy with board control, making it tough for most decks to keep up, especially in the late game. By forcing your opponent to discard cards while controlling the field, it makes it hard for them to stay in the game as you gradually build a strong board presence. That combo of hand disruption and board control is what makes Lemon Lime one of the top picks right now.


Decklist

How to Play

The Lemon Lime deck focuses on winning through resources, using cards like Ursula – Deceiver, Sudden Chill, and The Bare Necessities to discard the opponent’s cards and bleed them out of resources. This strategy forces the opponent to think twice about which cards they ink, leaving them to rely heavily on top-decking for answers.

To widen the resource gap further, the deck utilizes draw engines like Diablo – Devoted Herald and Prince John – Greediest of All, which not only keep your hand full of plays but also pressure the opponent into finding answers for these ongoing resource generations.

The Amber Emerald deck is known for its board control, consistently removing the opponent’s Characters and returning them either to their hand or deck. Cards like The Muses – Proclaimers of Heroes and Under the Sea target low-power Characters, while Power reduction tools such as Painting the Roses Red and Kida – Protector of Atlantis help put those higher-power threats in range for your removals. This control-oriented strategy helps maintain dominance over the board while keeping pressure on the opponent.

Diablo – Maleficent’s Spy is your ideal turn-one play, revealing the opponent’s hand so you can plan your future turns more effectively. If you spot a problematic Song you can get rid of it with Ursula – Deceiver, discarding the opponent’s Song of your choice and disrupting their strategy early on. Ursula – Deceiver also reveals the opponent’s hand, so that’s another tool for you to gain valuable information on what your opponent is capable of playing on the upcoming turns.

We generally avoid Questing with Diablo – Maleficent’s Spy if an opponent’s Character can challenge him. Keeping him alive is crucial, as he can serve as a shift target for Diablo – Devoted Herald on your next turn.

Sir Hiss – Aggravating Asp is especially useful for dealing with Evasive Characters. If your opponent has their own Diablo – Devoted Herald on the board, Sir Hiss can Challenge and banish it, shutting down their draw engine. He also acts as a Singer, the Evasive keyword protecting him from most threats your opponent has.

Draw Engines

Diablo – Devoted Herald is an Evasive Character, meaning you can Quest without fear of being challenged unless your opponent also has an Evasive Character. You have to Quest and exert him to activate the draw strategy. Once Diablo – Devoted Herald is Exerted, every time your opponent draws a card, you’ll draw one as well, steadily increasing your hand advantage.

Prince John – Greediest of All is crucial to the deck’s resource advantage. Having him in play early boosts the power of your discard strategy—each time your opponent discards a card, you draw one. His Ward keyword makes him hard for opponents to remove, so you’ll typically avoid using him to Quest or Challenge until you can value the Lore or Singing a song over the extra draws.

Discard Options

Sudden Chill and The Bare Necessities are key 2-cost discard Songs that can be Sung through Diablo – Devoted Herald, Sir Hiss – Aggravating Asp, or Ursula – Deceiver. Ideally, you’ll play Prince John – Greediest of All on turn 3 and follow up by Singing one of these discard Songs. Sudden Chill forces your opponent to discard any card of their choice, while The Bare Necessities offers more control, allowing you to see your opponent’s hand and choose a non-character card to discard.

You Have Forgotten Me is a powerful late-game tool, making your opponent discard 2 cards, further bleeding them out of resources. The opponent has control over which two cards get discarded, but if they’re low on cards, they’re still forced to discard high-value cards.

Ariel – Spectacular Singer is your best value card, allowing you to look at the top 4 cards of your deck and pick a Song to add to your hand. This sets up your future turns by letting you choose a Song that works best for the upcoming turns. If you’re focused on draining your opponent’s resources, you’ll likely grab a discard Song like You Have Forgotten Me. However, if your opponent is gaining too much control on the board, you’ll want to opt for removal options like We Don’t Talk About Bruno or Under The Sea.

Since Ariel – Spectacular Singer can Sing 5-cost Songs, she saves us from using up our Ink, playing high-cost Songs while maintaining board development.

Board Control

We have multiple powerful removal options to control the opponent’s Characters. The Muses – Proclaimers of Heroes is particularly annoying for the opponent. As long as it remains on the board, each time you play a Song, you can return a 2 Power or less Character to the opponent’s hand, reducing their board presence. You can also use this effect on your own Characters, like Ursula – Deceiver or Ariel – Spectacular Singer, allowing you to replay them to reactivate their effects.

We Don’t Talk About Bruno provides broader removal by allowing you to return any Character to the hand, no matter its cost. This is especially useful for removing high-power win conditions. Additionally, it forces your opponent to discard a random card, cutting down on their resources while removing a Character from play. If your opponent has no cards in hand, then the Character you’ve returned will be automatically discarded.

You’re Welcome is a versatile card that allows you to shuffle an opponent’s chosen Character, item, or location into their deck. This makes it an excellent tool for dealing with non-character win conditions that our other cards can’t remove. However, the trade-off is that your opponent gets to draw 2 cards, potentially giving them more resources to work with.

In rare situations, You’re Welcome can be used on your own cards if you’re in need of a specific draw, but this isn’t often a worthwhile strategy. Still, it’s a nice option to have.

Lastly, Under The Sea is your most powerful removal tool. It sends all 2 Power or less Characters directly to the bottom of the opponent’s deck, preventing them from gaining any value from them. This is an expensive Song that we won’t spend Ink to play, instead, we’ll typically use its Sing Together ability to sing it for free.

Since you’re limited to removing only 2-Power Characters with The Muses – Proclaimers of Heroes and Under The Sea, the list includes Painting The Roses Red and Kida – Protector of Atlantis to reduce the Power of your opponent’s Characters, bringing them into range for your removal cards.

Painting The Roses Red is easy to set up alongside The Muses – Proclaimers of Heroes. It allows you to reduce the Power of two opposing Characters by 1, triggering The Muses’ ability to return one of those Characters to the opponent’s hand. This is particularly useful against 3-Power Characters, reducing them to 2-Power and removing them. Plus, it draws you a card, ensuring you maintain hand resources. You can also combo it with Under The Sea to clear multiple threats at 3-Power.

Kida – Protector of Atlantis offers a broader power reduction, making her a game-changer. If The Muses – Proclaimers of Heroes is already on the board, playing Kida reduces the Power of all opposing Characters by 3, putting even 5-Power Characters within range for removal when you start Singing Songs.

When going for the Under The Sea play, make sure you have enough Singers to play it for free. Start with Kida to reduce Power, bringing up to 5-Power Characters into range for Under The Sea to remove. Then, use Ariel – Spectacular Singer and a 3-cost (or higher) Character to Sing Under The Sea, sending all of your opponent’s Characters to the bottom of their deck, successfully setting up a devastating board clear.