Despite losing access to Jinbe, Blue Donquixote Doflamingo is still being played in OP10 and OP11 metas, proving that he’s not out of the race yet. The Blue Leader can still put aggression on the field and match the top meta decks.
The Blue color offers many cards for Doffy players to switch up their strategy, either keeping the aggressive playstyle and trying to win games quickly or moving to a more control and slower strategy, removing the opposing player’s win conditions and running them out of resources.
Leader

To activate Donquixote Doflamingo effect, you have to attach 2 Don on Leader Doffy and rest 1 Don, basically spending 3 Don. When attacking, you can look at the top card of your deck to play a 4-cost or less {The Seven Warlords of the Seas} Character that we find, rested.
The list is full of {The Seven Warlords of the Seas} Characters, so we have high odds of finding one of them through Leader’s effect. However, looking at 1 card only means there is still a chance we don’t find anything to play, so we have cards like Perona and Marshall D.Teach to make sure we find the best option to play.
Blue Doflamingo Decklist














How to Play
The Blue Doffy deck aims to build a stronger board through Leader ability, letting you play a 4-cost or less {The Seven Warlord of the Sea} Character. Cheating out Characters makes it easier to keep up with the opponent’s board development or even overwhelm them with multiple attacks.
This deck has access to a lot of card-draw potential and can take things to the late game. The Doffy deck has board control Events to keep opponents from feeling too comfortable on the board.
Early Characters



If we don’t find the card we need, we’ll end up wasting 1 Don. This is why we rely on cards that let us rearrange the top cards in our deck.
Perona and Buggy can look at the top cards in your deck and let you put them back in any order. We want to order those cards so that whenever Leader Doflamingo attacks, we get to play a {The Seven Warlords of the Sea} Character. We’re planning to take advantage of this effect for two turns, so all cards must be ordered correctly.
Since Buggy is a +2,000 Counter, we prefer playing Perona over him, especially since she can look at the top 5 cards instead of just 3.
Sengoku draws us one of the {The Seven Warlords of the Sea} Characters we need to have a powerful mid-game.

2-cost Marshall.D.Teach ensures you have a consistent strategy and less Don to commit throughout the game. Through his Activate: Main effect, Marshall.D.Teach lets you place 1 card in your hand at the top of your deck and then gives 2 rested Don to your Leader or Character. In this case, we almost always want to attach them to Leader Doffy.
So with Teach, we can choose which Character we want to cheat out on the field, place it at the top of our deck, and attach 2 Don to our Leader. We can start going for Teach’s effect as early as turn 2, and continue activating it to gain access to the extra 2 rested Don every turn.
Main Seven Warlords


When a searcher is played, we’re looking for one of these {The Seven Warlords of the Sea} Characters. We have multiple choices to pick from, depending on what the opponent has in play and the state of the game.
Edward Weevil draws a card, adding more resources to our hand. He’s also a 6,000 Power attacker, posing a threat if we attach 1 Don to him and attack for 7000 Power.
As for 5,000 Power Gecko Moria, we’ll often play him when we have something of value in our trash. The card can either be {The Seven Warlords of the Sea} or {The Thriller Bark Pirates} with a cost of 4 or less. Depending on the state of the game, we’ll decide whether we want a Character that adds board pressure or we value a +2,000 Counter card.


4-cost Boa Hancock is a 6,000 Power blocker, but in many cases, you’ll prefer using her offensively. Her On Play effect synergizes with your game plan, allowing you to rearrange the top 3 cards in your deck. She also gives 1 rested Don to {Sever Warlords of the Sea} type Leader or Character, adding more power to your attacks.
4-cost Trafalgar Law helps control the field, returning one of your Characters to your hand to return 1 of the opponent’s 4-cost or less Characters. Usually, you’ll return a 1-cost Character on your end to either replay it or use it as a Counter card.
Other Seven Warlords


These are other {Seven Warlords of the Sea} Characters that we can play on the board but are more useful as 2k Counters.
If we feel compelled to play one of them and have no better options, then Dracule Mihawk or Crocodile are the best options since they have 5k Power. Dracule Mihawk is the preferred choice since he can fix up our hand with his draw 2 trash 2 cards effect.
Pudding Game Changer

4-cost Charlotte Pudding is a nightmare for opponents, especially if they’re holding 7 cards or more. Charlotte Pudding‘s On Play effect returns all cards in the opponent’s hand to their deck and shuffles it. Then, your opponent draws 5 cards. So if they have 6 or more cards, they’re burning resources, and you could even draw them a worse hand.
Board Control

Jozu can return one of the opponent’s 6-cost or less character to their hand, weakening their presence on the field. However, to activate Jozu’s effect, you have to return a Character in play to your hand, so you’ll often choose a low-cost Character like Perona or Sengoku to return.


Gum-Gum Red Roc is the strongest removal card, putting one of the opponent’s Characters at the bottom of their deck. The cost of that Character is irrelevant, so you’ll often use it on high-cost win conditions that you can’t remove through your effects or attacks.
Gravity Blade Raging Tiger removes two 6-cost or less Characters. 7 Don means we can still activate Leader ability if we’re at 10 Don and develop the board.
Mulligan
Perona or Sengoku and 2-cost Marshall D.Teach for the early turns. One of your main {Seven Warlords of the Sea} Characters, like Trafalgar Law, Edward Weevile, or Boa Hancock.
Turn-Based Gameplay
Going First
- Turn 1 (1 Don): Perona, place 4-cost {Seven Warlords of the Sea} second from the top of the deck. Place the rest accordingly to get full advantage from them.
- Turn 2 (3 Don): Marshall D.Teach + Leader effect or 2 Don on Leader and play the top card in your deck.
- Turn 3 (5 Don): 4-cost Character development or Leader effect + Perona.
- Turn 4 (7 Don): 6-cost Jozu, 4-cost Character + Leader effect, or Gravity Blade Raging Tiger to remove two Characters.
- Turn 5 (9 Don): Board development or control with either Gravity Blade Raging Tiger or Gum-Gum Red Roc. If we play Gum-Gum Red Roc, we can activate Leader effect.
- Turn 6 (10 Don): Continue going wide on the field to threaten multiple attacks.
Going Second
- Turn 1 (2 Don): Marshall D.Teach.
- Turn 2 (4 Don): Activate Leader effect.
- Turn 3 (6 Don): 6-cost Jozu.
- Turn 4 (8 Don): Board development or Gravity Blade Raging Tiger for board control.
- Turn 5 (10 Don): Gum-Gum Red Roc + Leader effect or Gravity Blade Raging Tiger + Leader effect.
Other Cards to Include


- Prefume Femur can be played on one of your {Seven Warlords of the Sea} type Characters or Leader to boost its Power by 2k and ignore a blocker. This Event is usually played to set up a Leader strike and try to go for the finishing play. Its trigger effect draws you a card, so in some cases, you might prefer the draw.
- 10-cost Kaido is a value late-game card, drawing you 4 cards on the turn he’s played. He’s slow on the field since he doesn’t offer any removal option, just a big body to attack with.



- Crocodile is a value card but is dependent on the top card in your deck. It’s important to have a {The Sever Walords of the Sea} at the top of the deck to draw two and place one card back at the top of your deck. If you’re at 7 Don when making this play, make sure to play Crocodile first, so you have control over which Character is played through your Leader effect.
- Trafalgar Law is another +2,000 {The Sever Walords of the Sea} Counter Character.
- Boa Hancock can prevent one of the opponent’s Characters from attacking on their turn, slowing them down. The Boa Hancock is preferable when the opponent has a threat on the board that can swing for high Power that we don’t want to expend resources into countering.