Blue Donquixote Doflamingo is the most-played deck in OP09 and OP10 metas and a deck to plan around when going to tournaments. This deck can play aggressively, developing multiple Characters in one turn.
Leader
Donquixote Doflamingo‘s effect requires you to have information on what the top card in your deck is to ensure it goes through. We’re attaching 2 Don on Leader and resting 1 Don to activate his effect, basically spending 3 Don to play a rested 4-cost {The Seven Warlords of the Ses} Character that we find on the top of the deck.
Blue Doflamingo Decklist
1xOP01-060
4xOP01-077
4xOP07-046
3xST17-003
4xST17-005
3xOP06-047
4xOP07-040
4xOP07-045
3xST03-004
4xST03-005
4xST17-002
4xEB01-023
4xST17-004
1xOP02-068
2xOP07-057
2xOP06-058
How to Play
The Blue Doffy deck aims to build a stronger board through Leader ability and Jinbe, letting you play a 4-cost or less {The Seven Warlord of the Sea} Characters. Cheating out Characters makes it easier to keep up with the opponent’s board development or even overwhelm them with multiple attacks.
This deck has access to a lot of card draw potential and can take things to the late game with Edward Weevil and Kaido. Doffy deck has board control Events to keep opponents from feeling too comfortable on the board.
Early Characters
If we don’t find the card we need, we’ll end up wasting 1 Don. This is why we rely on cards that let us rearrange the top cards in our deck.
Perona and Buggy can look at the top cards in your deck and let you put them back in any order. We want to order those cards so that whenever Leader Doflamingo attacks, we get to play a {The Seven Warlords of the Sea} Character. We’re planning to take advantage of this effect for two turns, so all cards must be ordered correctly.
Since Buggy is a +2,000 Counter, we prefer playing Perona over him, especially since she can look at the top 5 cards instead of just 3.
Sengoku draws us one of the {The Seven Warlords of the Sea} Characters we need to have a powerful mid-game.
2-cost Marshall.D.Teach ensures you have a consistent strategy and less Don to commit throughout the game. Through his Activate: Main effect, Marshall.D.Teach lets you place 1 card in your hand at the top of your deck and then gives 2 rested Don to your Leader or Character, in this case, we almost always want to attach them to Leader Doffy.
Placing Jinbe at the top of our deck ensures we can go wide in the early game and have an extremely aggressive strategy.
Main Seven Warlords
When a searcher is played, we’re looking for one of these {The Seven Warlords of the Sea} Characters. Jinbe is the number Character we want, letting us play another 4-cost Character, going wide on the board. Edward Weevil is a 6k Power attacker, posing a threat if we attach 1 Don to him and attack for 7k Power.
As for 5k Gecko Moria, he’s a value card that we want to play when we have something of value in our trash. The card can either be {The Seven Warlords of the Sea} or {The Thriller Bark Pirates} with a cost of 4 or less. Depending on the state of the game, we’ll decide whether we want a Character that adds board pressure, or we value a +2,000 Counter card.
4-cost Boa Hancock is a 6,000 Power blocker, but in many cases, you’ll prefer using her offensively. Her On Play effect synergizes with your game plan, allowing you to rearrange the top 3 cards in your deck. She also gives 1 rested Don to {Sever Warlords of the Sea} type Leader or Character, adding more power to your attacks.
4-cost Trafalgar Law helps control the field, returning one of your Characters to your hand to return 1 of the opponent’s 4-cost or less Characters. Usually, you’ll return a 1-cost Character on your end, to either replay it or use it as a Counter card.
Other Seven Warlords
These are other {Seven Warlords of the Sea} Characters that we can play on the board but are more useful as 2k Counters.
If we feel compelled to play one of them and have no other, better, options, then Dracule Mihawk or Crocodile are the best options since they have 5k Power. Dracule Mihawk is the preferred choice since he can fix up our hand with his draw 2 trash 2 cards effect.
Pudding Game Changer
4-cost Charlotte Pudding is a nightmare for opponents, especially if they’re holding 7 cards or more. Charlotte Pudding‘s On Play effect returns all cards in the opponent’s hand to their deck and shuffles it. Then, your opponent draws 5 cards. So if they have 6 or more cards, they’re burning resources and you could even draw them a worse hand.
Board Control
Gravity Blade Raging Tiger removes two 6-cost or less Characters. 7 Don means we can still activate Leader ability if we’re at 10 Don and develop the board, or we can play 3c Donquixote Doflamingo blocker.
Other Events
Gum-Gum Rain is a defensive event, with the +3k Counter, we get to protect our Leader or an important rested Character we value. Since we have a couple of cards with no counters, we can trash 1 of them to activate Gum-Gum Rain.
Prefume Femur can be played on one of your {Seven Warlords of the Sea} type Characters or Leader to boost its Power by 2k and ignore a blocker. This Event is usually played to set up a Leader strike and try to go for the finishing play. Its trigger effect draws you a card, so in some cases, you might prefer the draw.
How to Mulligan
Perona or 3c Donquixote Doflamingo are essential for their search effects, letting you activate Leader effect. So those are the two most important cards we need to find.
Jinbe and Edward Weevil. They’re our best board development.
Turn-Based Gameplay
Going First
- Turn 1 (1 Don): Perona, place 4-cost {Seven Warlords of the Sea} second from the top of the deck. Place the rest accordingly to get full advantage from them.
- Turn 2 (3 Don): 2 Don on Leader and play the top card in your deck.
- Turn 3 (5 Don): 4-cost Character development or Leader effect + Perona.
- Turn 4 (7 Don): 4-cost Character + Leader effect or Gravity Blade Raging Tiger to remove two Characters.
- Turn 5 (9 Don): Board development or control with either Gravity Blade Raging Tiger or Gum-Gum Red Roc. If we play Gum-Gum Red Roc, we can activate Leader effect.
- Turn 6 (10 Don): Continue going wide on the field to threaten multiple attacks.
Going Second
- Turn 1 (2 Don): Perona
- Turn 2 (4 Don): Activate Leader effect. If we didn’t have Perona, we’d play a 4-cost character from hand.
- Turn 3 (6 Don): 3c Donquixote Doflamingo then Leader effect or vice versa, depending on the card on the top of our deck.
- Turn 4 (8 Don): Board development or Gravity Blade Raging Tiger for board control.
- Turn 5 (10 Don): Continue going wide on the field to threaten multiple attacks.
Other Cards to Include
- Gum-Gum Red Roc is the strongest removal card, putting one of the opponent’s Characters at the bottom of their deck.
- 10-cost Kaido is a value late-game card, drawing you 4 cards on the turn he’s played. He’s slow on the field since he doesn’t offer any removal option, just a big body to attack with.
- Crocodile is a value card but is dependent on the top card in your deck. It’s important to have a {The Sever Walords of the Sea} at the top of the deck to draw two and place one card back at the top of your deck. If you’re at 7 Don when making this play, make sure to play Crocodile first, so you have control over which Character is played through your Leader effect.
- Trafalgar Law is another +2,000 {The Sever Walords of the Sea} Counter Character.
- Boa Hancock can prevent one of the opponent’s Characters from attacking on their turn, slowing them down. The Boa Hancock is preferable when the opponent has a threat on the board that can swing for high Power that we don’t want to expend resources into countering.