The Yellow Egghead Jewelry Bonney is one of our new OP13 Leaders, heavily reliant on Trigger Characters as part of her strategy. This deck wants to include Eggheads with Trigger effects to get the most out of the Leader effect, and luckily, we have a lot of them in OPTCG.
This deck can play aggressively, trashing opponents’ Life cards and going for heavier attacks thanks to your Leaders’ effects. The plan is usually to focus down the opponent’s Leader, putting them low on Life cards as early as possible, and start lining up your winning turn.
Leader

Yellow Jewelry Bonney is a 5 Life card Leader with an effect tied to Characters with a Trigger effect. During your turn, when you play a Character with a Trigger effect, Leader Bonney lets you attach 2 rested Don to herself or one of your Characters. This is enabling you to go for heavier attack turns while still developing on the board, forcing the opposing player to commit more Counter cards or let your attack through.
Since your Leader effect only activates if you play a Character with a Trigger effect, it’s a must to build around that and ensure we can gain access to the 2 rested Don every turn. Luckily, Eggheads Characters are known to have Trigger effects, so we have plenty of cards to choose from when building our Yellow deck.
Decklist














How to Play
Searcher

Lilith looks at the top 4 cards of your deck to add 1 card with a Trigger effect to your hand. This means we can choose anything we want from our deck other than a Lilith, giving us a consistent game plan to make sure we have a strong play on our upcoming turns.
Lilith‘s Trigger effect lets you activate her main effect, so during our defensive turn, we can use it to possibly find a +2,000 Counter to protect our Leader from an attack.
Early Plays

The 3-cost Jewelry Bonney is a 4,000 Power Character, so she’s not much of a threat to the opposing player. However, attaching 1 Don to her and then dealing damage to the opponent’s Leader activates her effect, drawing you 2 cards and letting you trash 1. She’s a value Character that works great in this deck thanks to your Leader’s effect. You can play the 3-cost Bonney, activate your Leader effect, and go for a heavier attack to possibly damage the oppoenent’s Leader and gain resources.
Often, your opponent will try to remove the 3-cost Bonney as early as possible to shut down the resource generation.


Kikunojo is our strongest early offensive play. We’re developing a 6,000 Power Character and activating Leader Bonney‘s effect to attach two rested Don. Kikunojo is problematic for the opposing player because of her On KO effect. If they’re at 3 Life cards or less and KO Kikunojo, you’ll get to add the top card of your deck to your Life Area, making it harder for them to up a winning turn and even giving you more resources.
Kikunojo also has a strong Trigger effect. If your opponent has 3 Life cards or less, you can play Kikunojo for free through her trigger effect, which can be a nightmare for the opposing player.
Since Kikunojo doesn’t have a Counter effect, we often prefer playing her on the field over Basil Hawkins, or we’ll be forced to use her as trash fodder.
On the other hand, Basil Hawkins offers less offensive pressure, but can trash the top Life card for the opponent when he’s KO’d. This puts them lower on Life cards, making it easier for you to plan a winning turn, and cuts down on their resources as that Life card is going straight to their trash.
Mid-Game Control


5-cost Nami trashes a Trigger card from your hand to KO one of the opponent’s Characters with a cost of 5 or less. If you have 3 cards or less in your hand, you can draw a card. So if you have 5 cards, play Nami and trash a card, you’ll go down to 3 cards, allowing you to draw a card. Nami‘s trigger effect can be a game swinger, allowing you to activate her effect to KO a 5-cost or less Character, weakening your opponent’s attack turn.
Boa Hancock slows down your opponent’s aggression. By trashing a card with a Trigger effect, you can keep their rested Leader or one of their Characters (other than Monkey D.Luffy) from attacking you on the upcoming turn. It’s a great shutdown to one of their attacks, especially a heavy hitter, buying you more time to plan stronger upcoming turns.
Boa Hancock doesn’t have a Counter effect, so we often prefer playing her on the field so she doesn’t end up being a dead card. Having 7,000 Power means Boa Hancock is great for offensive attacks, forcing multiple counter cards against 5,000 Power Leaders.
We can’t forget about her Trigger effect, letting you KO one of the opponent’s Characters with a cost of 4 or less. You get to remove an attack or even a blocker, weakening the opponent’s board state.
Life Card Trash

Nico Robin shines the most if your opponent has 3 Life cards or more. When played, Nico Robin will trash the top card in the opponent’s Life Area, putting them in a more vulnerable spot and cutting down on their resources.
Offensively, she’s not the strongest, having only 6,000 Power, but the Life card trash is usually worth it and will get you a step closer to the winning turn.
Going Wide

7-cost Stussy is how we go wider on the field. She’s a 7,000 Power Blocker, so we can use her defensively or offensively, but her On Play effect is how we plan a more aggressive turn, letting us cheat out 1 Character with a cost of 5 or less that has the trigger effect[Trigger]. We can play the likes of Boa Hancock or Nami for a game-changing turn 4 play.
Getting the control effects of Nami or Boa Hancock will make sure you keep some control of the field as you set up for your upcoming turn.
Late Game Bonney

The 9-cost Jewelry Bonney is our strongest play, and she can be a game finisher if your opponent is at 1 Life card. Her On Play effect gives her the Rush keyword, enabling you to put her 10,000 Power to use immediately. Jewelry Bonney also forces the opposing player to put the top card from their Life Area in their hand. They’re not trashing the card, but you now need one less attack to win the game.
If your opponent is at 1 Life card, 9-cost Jewelry Bonney is dropping them to 0 Life cards and going for the lethal attack, which will be tough for the opposing player to Counter, especially with your Leader effect attaching 2 Don for a heavier swing. Even at 2 Life cards, you’re dropping your opponent to 1 Life card, boosting the Power of your Leader’s attack through rested Don to go for a Life card and then relying on your 9-cost Jewelry Bonney as a finisher.
Events

Blaze Slice can be used during your and your opponent’s turn, giving your Leader or one of your Characters +1,000 Power, and if the opponent is at 2 or less Life cards, you can rest one of their 4-cost or less Characters. Blaze Slice can be used offensively or defensively through its ability to rest a Character. You can rest a Character to stop it from attacking you, or rest a blocker to attack the opponent’s Leader directly, perfect when trying to close out the game.
+2,000 Counters



Otama is a +2,000 Counter Character with a trigger effect. You often won’t play her on the field, but if you’re trying to close out the game, you can use her +3,000 Power boost for added aggression. You’re paying 2 Don to gain +3,000 Power, basically gaining +1,000 Power to your attack. Her trigger effect lets you rest a 4-cost or less character, which can come in handy to prevent a Character from attacking or resting a blocker.
Edison is mostly for the Counter effect, but can rest an opponent’s 3-cost or less Character, which might be useful if there’s a low-cost blocker in play.
Franky is an option to play if we don’t have anything else to build the board. He shines the most when you activate his trigger effect. If you’re at 1 Life card or less, you get to draw a card and develop Franky on the field for free.
Mulligan Tips
Going First: Lilith, 3-cost Bonney, Kikunojo or Basil Hawkins, Stussy.
Going Second: Lilith, Kikunojo or Basil Hawkins, Nico Robin.
General Tips
- You’re capable of playing aggressively. With this deck’s ability to trash Life cards and attach rested Don, you can play aggressively and rush opponents down to low Life cards. You often can ignore board control, relying only on Nami and Boa Hancock while focusing your attacks on taking Life cards.
- Protect your rested Characters when possible. High-power Characters like Boa Hancock aid in your aggression strategy, so we’ll often protect them from attacks to keep a strong board presence.
Other Cards to Include


- 3-cost Lilith is a value play, developing an attacker while getting to draw an egghead type Character, so you’re gaining resources.
- Eustass”Captain”Kid trashes the opponent’s Life card, a great way to drop them on resources, put them in a more vulnerable spot, and develop a heavy hitter.
Turn-Based Gameplay
Going First
- Turn 1 (1 Don): Lilith.
- Turn 2 (3 Don): 3-cost Bonney.
- Turn 3 (5 Don): Kikunojo, Basil Hawkins, Nami, or Boa Hancock.
- Turn 4 (7 Don): Stussy.
- Turn 5 (9 Don): 9-cost Bonney or Stussy.
- Turn 6 (10 Don): 9-cost Bonney
Going Second
- Turn 1 (2 Don): Lilith.
- Turn 2 (4 Don): Kikunojo or Basil Hawkins.
- Turn 3 (6 Don): Nico Robin.
- Turn 4 (8 Don): Stussy + Boa Hancock.
- Turn 5 (10 Don): 9-cost Bonney
Closing Words
Although Yellow Jewelry Bonney didn’t take off like Black Imu and Red Blue Ace, she still has potential in the meta, giving Eggheads a new Leader that can use them in a more aggressive approach.
If you prefer an aggressive Yellow deck that can somewhat ignore the board and focus down the opponent’s Leader, Yellow Bonney is perfect for the role. With her 5 Life cards, trashing Life cards, Boa‘s attacker lock, and Rush late game, you’ve got a perfect deck for an aggressive playstyle.





