OP12 SIM Meta Report Best Decks – One Piece Card Game

Heya everyone! It’s been a week since we started playing the OP12 meta in the West, with the bans on Charlotte Linin and Charlotte Katakuri from being played in the Blue Purple Luffy effective. Blue Black Sakazuki is back in the competitive scene, but with many key cards still banned, it might be a tad difficult for him to regain his old glory.

Blue Purple Luffy took a heavy hit, losing two defensive cards that made it harder for opponents to close out games. However, players did not give up on the deck easily, so we’ll see how it performed in the first week!

We’ll review the data from this past week and examine how the meta has evolved!


Games and Winrate All Stats

Green Roronoa Zoro

Cards: 51
Roronoa Zoro
1
Kouzuki Hiyori
4
Perona
4
Koushirou
4
Tashigi
4
Shimotsuki Kouzaburou
4
Kuina
4
Roronoa Zoro
4
Cavendish
4
Tashigi
4
Nekomamushi
4
Dracule Mihawk
4
Demon Aura Nine Sword Style Asura Blades Drawn Dead Man's Game
2
Luffy Is the Man Who Will Become the King of Pirates!!!
4

Games: 28095 Win Rate: 53.3%
Favored: Red Shanks, Black Blue Sakazuki, GP Luffy, Black Teach, UP Luffy, UP Sanji, Black Yellow Koala, Yellow Kalgara.
Close Matchup:
Unfavored: Red Rayleigh, Blue Kuzan, Green Bonney, Yellow Enel, Yellow Kid.

Green Roronoa Zoro quickly rose to the top of OP12 meta, becoming the most played deck on the SIM. However, it has tons of competition as multiple decks are trying to dethrone him.

This deck heavily relies on Leader Zoro’s ability to attack twice in one turn, allowing you to attack a rested Character before going for the opponent’s Leader or an 8-cost or more Character. This means we get to control the field while also threatening the opponent’s Life cards. Cards like Kuina and Tashigi enable this strategy, resting an opponent’s Character, attaching Don to Leader, and allowing you to go for your heavy Leader attack.

Luffy Is the Man Who Will Become the King of Pirates!!! is how this deck closes out games, letting you re-stand your Leader for more attacks.

Other Cards to Include

Hody Jones
Two-Sword Style Rashomon
Electrical Luna
Vander Decken IX

  • Hody Jones is a popular inclusion if you’re planning on setting up aggressive turns. Resting 2 Characters or Don can pave the way for your attackers to direct the opponent’s Leader directly, shutting down their defensive strategy.
  • Two-Sword Style Rashomon can be used for board control or for its Counter effect to protect your Leader.
  • Electrical Luna is a great defensive Event to keep all of the opponent’s 7-cost or less Characters from becoming Active on the opponent’s upcoming turn. This is great against aggressive decks that can go wide on the field, allowing you to ignore board control and stick to your aggressive strategy completely.
  • Some lists include 2 copies of Vander Decken IX as a removal option. However, adding Vander Decken IX means you will need more Fish Man type Characters in your deck, so you can add Kawamatsu and Hatchan.

Red Silvers Rayleigh

Cards: 51
Silvers Rayleigh
1
Nami
4
Buggy
4
Shakuyaku
4
Sanji
4
Boa Hancock
4
Roronoa Zoro
2
Sanji
4
Kid & Killer
2
Monkey.D.Luffy
4
To Never Doubt--That Is Power!
3
Color of Observation Haki
4
Color of the Supreme King Haki
4
Color of Arms Haki
4
Gum-Gum King Kong Gatling
1
Gum-Gum Mole Pistol
2

Games: 19451 Win Rate: 52.8%
Favored: Green Zoro, GP Luffy, Black Teach, UP Luffy, UP Sanji.
Close Matchup: Blue Kuzan, Red Shanks, Black Blue Sakazuki, Yellow Kalgara.
Unfavored: Green Bonney, Yellow Enel, Yellow Kid.

Red Silvers Rayleigh is the second most-played deck on the SIM, and currently, it’s the strongest Red deck to play! Rayleigh having a favored matchup against Green Zoro, makes him a great pick to counter the current top-played deck.

Silvers Rayleigh is an aggressive deck, relying on developing low-cost Characters and boosting their Power using Leader effect to present a threat. Monkey.D.Luffy is how we set up a wider board, allowing us to cheat out 3-cost Sanji and threatening two 6,000 Power attacks on the upcoming turn.

Roronoa Zoro and Kid & Killer are our aggressive Rush attackers, ensuring we keep putting win conditions on the field, especially in the late-game.

The list is packed with Events to consistently activate your Leader and Monkey.D.Luffy‘s effects. Those Events can be used to Counter opponents’ attacks, but To Never Doubt–That Is Power! and Color of Arms Haki can be played offensively.

Other Cards to Include

Jinbe
In Two Years!! At the Sabaody Archipelago!!
Brook

  • Jinbe is a Rush attacker who can replace Roronoa Zoro. The only downside is that you can’t search for Jinbe since he’s not a Straw Hat Crew.
  • You can include In Two Years!! At the Sabaody Archipelago!! as a searcher event to find the cards you need and add more consistency to your list.
  • Some lists include Brook for the +2,000 Counter and can be played on the field without sacrificing on your offensive pressure.

Blue Kuzan

Cards: 51
Kuzan
1
Tashigi
4
Donquixote Rosinante
2
Sengoku
3
Hina
4
Charlotte Pudding
3
Borsalino
4
Tsuru
4
Zephyr(Navy)
2
Jozu
3
Kuzan
4
Sakazuki
3
Aramaki
2
Monkey.D.Garp
4
Ice Block Pheasant Peck
4
Gum-Gum Red Roc
2
Gravity Blade Raging Tiger
2

Games: 18595 Win Rate: 49.9%
Favored: Green Zoro, Black Blue Sakazuki, Yellow Enel, UP Sanji.
Close Matchup: Red Rayleigh, Black Teach.
Unfavored: Red Shanks, GP Luffy, Green Bonney, UP Luffy, Yellow Kid, Yellow Kalgara.

Blue Kuzan saw a lot of play this past week, forcing his way into the top 3 most-played decks. However, compared to Green Zoro and Red Rayleigh, he has a lower overall win rate. On stats, he’s been beating Green Zoro and has a close matchup with Rayleigh; however, he’s struggling against multiple popular decks like Bonney, GP Luffy, and Red Shanks, which explains the lower win rate.

Blue Kuzan is a Navy deck that wants you to trash cards from your hand through Navy cards to trigger your Leader’s effect and draw a card in its place. You’re essentially including cards with strong effects and bypassing the trash drawback to turn it in your favor, filtering your hand for better cards.

The list has multiple control cards like Jozu, Gum Gum Red Roc, and Gravity Blade Raging Tiger to help keep the opponent’s side in check. However, the strongest card in your list is Monkey.D.Garp, allowing you to go wider on the field by cheating out 1 blue {Navy} type Character card with 8000 power or less. This means we get to play the likes of Sakazuki or Aramaki.

6-cost Kuzan slows your opponent’s pace by preventing one of the Characters from attacking on the upcoming turn. He gives you more time to build up your board and eventually overwhelm the opposing player with high-power Characters and even outvaluing them in cards in hand.

Ice Block Pheasant Peck is an insanely strong Event in this deck since you’re not actually losing on card when you trash one from hand. The 4,000 Power boost makes sure your opponent can’t close out the game too easily, buying you enough time to plan the winning turn.

Other Cards to Include

Maynard

  • Maynard is a low-cost Blocker you can play to protect you from an attack.

Red Shanks

Cards: 51
Shanks
1
Otama
4
Uta
3
Building Snake
2
Hongo
4
Limejuice
3
Lucky.Roux
3
Tony Tony.Chopper
1
Shanks
3
Benn.Beckman
3
Yasopp
2
Monkey.D.Luffy
3
Benn.Beckman
4
Monkey.D.Dragon
3
Silvers Rayleigh
3
Shanks
2
Shanks
2
Bad Manners Kick Course
3
Gum-Gum Fire-Fist Pistol Red Hawk
2

Games: 15163 Win Rate: 52.3%

Favored: Blue Kuzan, Blue Black Sakazuki, Green Bonney, Yellow Enel, Yellow Kalgara.
Close Matchup: Red Rayleigh, GP Luffy, Yellow Kid.
Unfavored: Green Zoro, Black Teach, UP Luffy, UP Sanji.

There are a lot of different lists of Red Shanks on the SIM, so it was a bit hard to pick one to showcase. The list I’m sharing is geared toward a more control type with 5-cost Luffy and 8-cost Dragon as Rush aggressors. Another version opts to include Uta and Shanks to mainly develop big bodies for less Don commitment.

In OP11, Red Shanks saw a massive drop in popularity. However, with the meta shift, we’re seeing a lot of players picking up the deck again, especially since it has a good matchup against Rayleigh, Kuzan, Sakazuki, GP Luffy, and Green Bonney. It’s an overall “safe” choice for the early meta, but Shanks struggling against Zoro is its biggest weakness.

Red Shanks can reduce the Power of one of the opponent’s attackers, making it easier to defend your Leader or rested Characters and prolong the game. The list is heavy on removal cards, using Ben.Beckman and Silvers Rayleigh to remove Characters and weaken the opponent’s board. 4-cost Ben Beckman is a new card in this list, aiming to KO 3-cost Zoro Juuro or Bon Clay. You can also combo your removal plays with Building Snake to target high-power options.

The list has multiple late-game options, with Shanks for removal and Shanks for the Rush + Power reduction.

Other Cards to Include

Uta
Shanks
Edward.Newgate
Divine Departure

  • Uta is a +2,000 Counter, which can be played for 2 Don if you have a 10,000 Power Character in play. She can be played for the Blocker keyword to protect you from an opponent’s attack.
  • 9-cost Shanks can be played for 6 Don if your opponent has an 8,000 Power or more Character in play. Shanks will also give your Leader a +2,000 Power boost that sticks until the end of the opponent’s upcoming turn, making it harder for them to get attacks through.
  • Edward.Newgate is a control option that gets to continue activating his effect once per turn.
  • Divine Departure can KO an 8,000 Power Character, perfect for removing key Characters like Sanji & Pudding for GP Luffy.

Blue Black Sakazuki

Cards: 51
Sakazuki
1
Tsuru
4
Mansherry
2
Brannew
3
Uta
2
Brook
3
Bartolomeo
2
Tashigi
4
Hina
3
Kuzan
3
Rebecca
4
Rob Lucci
3
Sabo
1
Jack
3
Kuzan
2
Tempest Kick
4
Hound Blaze
2
Ama no Murakumo Sword
3
Black Vortex
2

Games: 14092 Win Rate: 41.9%
Favored: Green Bonney, Yellow Kid.
Close Matchup: Red Rayleigh, GP Luffy.
Unfavored: Green Zoro, Blue Kuzan, Red Shanks, Black Teach, Yellow Enel, UP Luffy, UP Sanji, Yellow Kalgara.

The control king is back! Or is he? Bandai unbanned Blue Black Sakazuki, and we saw a huge surge in popularity, but without cards like Great Erruption, Gecko Moria, and Ice Age, Blue Sakazuki isn’t doing too hot in OP12 meta. He currently holds the lowest win rate among the top 10 decks, and if players don’t figure out how to make him work in OP12 meta, he’ll likely start losing popularity.

Blue Black Sakazuki is a control deck, reducing the cost of the opponent’s Characters to then remove them through cards like Hound Blaze, Lucci, or Jack. Your Leader has a built-in cost reduction effect and a way to filter your hand for better cards, so Blue Sakazuki is considered a “consistent” deck, as you’ll often be able to fix your hand and find the cards you need the most.

Since he’s a 4 Life card Leader, making sure your opponent doesn’t take over the board is a must, as you can easily find yourself getting aggroed down.

Black Vortext has been a popular inclusion among Black decks, letting you answer the Green Roronoa Zoro to shut down the multiple attacks a turn.

Other Cards to Include

Navy HQ
Jozu
Sengoku

  • Navy HQ gives you another source for cost reduction, making you less reliant on cost-reduction cards.
  • Jozu can be a strong play to remove a 6-cost or less Character in the mid-game. With your Leader’s effect, you’re removing a 7-cost Character without any additional card commitment.
  • Sengoku is a consideration in this list since he can cheat out 4-cost or less Navy type Characters like Hina or Kuzan.

Green Purple Monkey D.Luffy

Cards: 51
Monkey.D.Luffy
1
Nami
4
Tony Tony.Chopper
2
Franky
4
Uso-Hachi
1
Uso-Hachi
4
Roronoa Zoro
3
Zoro-Juurou
4
Sanji & Pudding
4
Fra-Nosuke
1
Monkey.D.Luffy
2
Sanji
4
Luffy-Tarou
3
Gum-Gum Jet Gatling
1
Demon Aura Nine Sword Style Asura Blades Drawn Dead Man's Game
2
When You're at Sea You Fight against Pirates!!
3
Gum-Gum Giant
4
Merry Go
4

Games: 13392 Win Rate: 52.2%
Favored: Blue Kuzan, Black Teach, UP Luffy, UP Sanji.
Close Matchup: Blue Black Sakazuki, Yellow Enel, Yellow Kid, Yellow Kalgara.
Unfavored: Green Zoro, Red Rayleigh, Green Bonney.

A popularity drop for GP Luffy in early OP12 meta, going from the second-most played deck to 6th spot. However, it’s still holding a positive win rate but is struggling against 3 of the top 4 decks! It also has a rough matchup against Green Bonney, so things aren’t going too well for the deck that dominated the meta back in EB02.

The Green Purple Luffy relies on sheer aggression, using its deramp effect to gain 2 Active Don and +1,000 Power. You can go for heavier attacks or develop more on the field. This effect synergizes with Sanji & Pudding, triggering its ramp effect to gain an Active Don. So, instead of gaining 2 Active Don, you’re now gaining 3 and ramping for one to not fall behind in Don later in the game.

The longer Sanji & Pudding sticks on the field, the more aggression you’re capable of putting on the opponent, especially if you manage to play multiple Sanji & Pudding. 6-cost Luffy is the win condition, going for a Rush attack, and can re-stand himself by returning 2 Active Don and taking a Life Card. It’s a heavy price to pay, but the additional attack can get you closer to winning the game.

Luffy-Tarou is back to being a popular inclusion in this list, allowing you to cheat out 5-cost Sanji & Pudding or 4-cost Zoro to go wider on the field and overwhelm the opposing player.

Since this deck is mostly a glass cannon, it needs tools to prolong games, giving it an extra turn or two to set up the winning play. This is where Events like Gum Gum Jet Gatling and Gum-Gum Giant will come into play, offering a huge Power boost to keep your Leader or a key Character in play.

Other Cards to Include

Gamma Knife
Nico Robin

  • Gamma Knife reduces the Power of one of the opponent’s Characters by 5,000. It’s a great answer to break the Fortress Strategy and KO 8-cost Kid.
  • Nico Robin is a low-cost blocker to protect you from an attack. Her effect lets you look at the top 3 cards of your deck to add a {Straw Hat Crew} type card to your hand, so you won’t be losing on resources when she’s KO’d.

Green Jewelry Bonney

Cards: 51
Jewelry Bonney
1
Scratchmen Apoo
4
Jewelry Bonney
4
Koushirou
4
Capone"Gang"Bege
2
Tashigi
4
Urouge
3
Cavendish
4
Carrot
4
Jewelry Bonney
2
X.Drake
3
Hody Jones
4
Eustass"Captain"Kid
2
Dracule Mihawk
4
Shanks
2
Donquixote Doflamingo
2
Because the Side of Justice Will Be Whichever Side Wins!!
2

Games: 12350 Win Rate: 56.1%
Favored: Green Zoro, Red Rayleigh, Blue Kuzan, Yellow Enel, Yellow Kid, UP Sanji, Yellow Kalgara.
Close Matchup: UP Luffy.
Unfavored: Red Shanks, Blue Black Sakazuki, Black Teach, GP Luffy.

The Green Bonney deck is having a field day in OP12 meta so far! I’ve talked before about how Bonney had a good overall matchup table in OP11, but UP Luffy kept her in check. This time around, with UP Luffy losing a lot of his popularity, Green Bonney’s win rate went up! She’s beating the top 3 decks in the format and Green Purple Luffy. Right now, Shanks, Sakazuki, and Teach are the only decks keeping Bonney from becoming the BDIF in OP12.

This is a stall deck that uses Leader effect to rest one of the opponent’s attackers, slowing down their aggression and buying you more time until your win conditions start dropping. Cards like Urouge and Cavendish are essential for the additional Don you gain, making it easier for you to activate your Leader effect without sacrificing on board development.

8-cost Kid enables the fortress strategy, further pushing for a stall game plan and creating a wall that can be tough for most decks to break through. The newest defensive addition is Dracule Mihawk, giving you a high-power block for basically 4 Don only.

9-cost Shanks and 10-cost Doflamingo are late-game defensive Characters. Shanks KO’s a rested Character, usually played on high-cost win conditions, while Doflamingo keeps 3 of the opponent’s cards rested, preventing them from attacking on the upcoming turn.

Other Cards to Include

Roronoa Zoro
Law & Bepo
Smoker
X.Drake

  • 9-cost Roronoa Zoro is a late-game win condition that can solo win you the game if your opponent doesn’t remove him.
  • Not a lot of lits are running Law & Bepo anymore, but it remains a consideration as a late-game stall win condition.
  • Some lists include a copy or two of Smoker in their lists, mainly for the 1 Don you can set as Active and the Banish keyword.
  • X.Drake is a +2,000 Counter who can rest an opponent’s 5-cost or less Character and gives you an Active Don at the end of your turn. He has a strong effect, so he’s not limited to being a searchable 2k counter.

Black Marshall D.Teach

Cards: 51
Marshall.D.Teach
1
Stronger
4
Laffitte
3
Caribou
4
Doc Q
4
Vasco Shot
1
Jesus Burgess
4
Van Augur
4
Kuzan
4
Kuzan
1
Marshall.D.Teach
2
Marshall.D.Teach
3
Tempest Kick
4
My Era...Begins!!
4
Black Vortex
2
Black Hole
2
Fullalead
4

Games: 11427 Win Rate: 50.7%
Favored: Red Shanks, Blue Black Sakazuki, Green Bonney, Yellow Luffy, Yellow Kid.
Close Matchup: Blue Kuzan.
Unfavored: Green Zoro, Red Rayleigh, GP Luffy, UP Luffy, UP Sanji, Yellow Kalgara.

Teach also dropped a lot in popularity compared to the previous meta, but he’s still holding a positive win rate and is considered the strongest Black deck in the current format. Teach isn’t having the best time against Green Zoro, and he struggles against the aggression of Red Rayleigh.

You have a couple of removal plays like Doc Q, Black Hole, and 7-cost Teach to keep the board under control. However, when it comes to winning, you’re relying on Jesus Burgess and 10-cost Teach to set up the heavy attacks. Jesus Burgess will gain Power the more cards are in your trash, eventually becoming a heavy hitter, too difficult for most decks to remove.

As for 10-cost Teach, he’s preventing one of the opponent’s Characters from attacking on the upcoming turn and standing firm as a 12,000 Power blocker to halt an attack. Once you line up the winning turn, you can go for a 10c Teach attack to make sure the opposing player can’t Counter your winning turn.

Other Cards to Include

Laboon
Catarina Devon
Finger Pistol
Liberation

  • Laboon reduces the cost of one of the opponent’s Characters by 4, allowing you to remove a high-cost Character through your effects.
  • Catarina Devon can gain one of three keywords, depending on the state of the game and what you need from her the most. Blocker, Banish, and Double Attack are all strong keywords.
  • Finger Pistol is perfect for KOing a 5-cost or less Character. You can combo it with a cost reduction card to hit higher cost Characters.
  • 6-cost Liberation is a strong control card if your opponent is winning the field. It can KO two Characters with a base cost of 6 and 4. Cost reduction cards will not be useful when you’re going for the Liberation play.

Yellow Enel

Cards: 51
Enel
1
Shirahoshi
3
Zeus
4
Capone"Gang"Bege
4
Charlotte Brulee
4
Kikunojo
4
Franky
4
Sanji
1
Gedatsu
3
Monkey.D.Luffy
2
Bartholomew Kuma
4
Charlotte Katakuri
2
Eustass"Captain"Kid
2
Yamato
3
Enel
4
Portgas.D.Ace
2
You're the One Who Should Disappear.
4

Games: 10722 Win Rate: 51.7%
Favored: Green Zoro, Red Rayleigh, Blue Black Sakazuki, Yellow Kid.
Close Matchup: GP Luffy.
Unfavored: Blue Kuzan, Red Shanks, Green Bonney, Black Teach, UP Luffy, UP Sanji, Yellow Kalgara.

A lot might not like this, but Enel is making a comeback in OP12 meta thanks to the addition of Bartholomew Kuma! The extra Life you’re gaining in the mid-game and another Life card if Kuma is KO’d make it harder for opponents to set up a winning turn. Enel is the perfect anti-meta deck, beating both Green Roronoa Zoro and Red Rayleigh. On the downside, it has a rough matchup against almost anything else, so you’re usually hoping your tournament run is against those two decks.

Yellow Enel’s ability to gain a Life card makes it harder for the opposing player to set up a winning turn. They’re usually planning to develop multiple Characters to barrage you with attacks, but your strategy to starve them and focus down their board can make things difficult for most decks to establish a winning board.

The deck has late-game Characters like Yamato, Ace, and Enel to give you a Life card and help you control the board. You’re developing big bodies that most players can’t deal with and will be forced to ignore them.

Other Cards to Include

Kuzan
Gum-Gum Fire-Fist Pistol Red Hawk

  • Kuzan can remove a 3-cost or less Character from the field by placing it in the opponent’s Life Area and forcing them to trash a card from their hand. Perfect for removing the likes of Zoro-Juuro, a key card your opponent needs, or a blocker.
  • Gum-Gum Fire-Fist Pistol Red Hawk can be used for board control or for its Counter effect to protect your Leader from an attack.

Blue Purple Monkey D.Luffy

Cards: 51
Monkey.D.Luffy
1
Zoro-Juurou
4
Uso-Hachi
4
Charlotte Pudding
1
Mr.2.Bon.Kurei(Bentham)
4
Nami
4
Fra-Nosuke
2
Sanji
2
Monkey.D.Luffy
3
Dracule Mihawk
4
Sanji
4
Gum-Gum Giant
4
Gear Two
4
Thunder Bagua
4
God Thread
4
Gum-Gum Red Roc
2

Games: 9545 Win Rate: 55.3%
Favored: Blue Kuzan, Red Shanks, Blue Black Sakazuki, Black Teach, Yellow Enel, UP Sanji.
Close Matchup: Green Bonney, Yellow Kid, Yellow Kalgara.
Unfavored: Green Zoro, Red Rayleigh, GP Luffy.

Blue Purple Luffy took a massive hit with the loss of Charlotte Linlin and Charlotte Katakuri, dropping from the most-played deck down to the 9th spot. Linlin and Katakuri gave the Leader the defensive plays he needed to prolong the game until he could set up a winning turn. Although the nerf was rough on UP Luffy and his popularity plummeted, we still see the deck holding its own in the current meta, having one of the highest overall win rates.

Despite struggling against Green Zoro and Red Rayleigh, UP Luffy is still beating the likes of Shanks, Blue Kuzan, Teach, and Enel, keeping the deck relevant in OP12.

The plan is to get to your Leader effect as early as possible to start going for the 9-cost Sanji play. This deck runs multiple ramp cards like Bon Clay, God Thread, and Gear Two to speed things up, trying to get to your Leader’s effect turn to combo it with your 9-cost Sanji. You’re developing two big bodies in one turn to overwhelm the opposing player. Sanji, along with Characters like 8-cost Luffy or 9-cost Mihawk, can be tough for most decks to remove.

Counter Events like Gum Gum Giant play a massive role in prolonging the game, making sure your opponent can’t win easily, and giving you the additional time you need.

Other Cards to Include

Donquixote Doflamingo
Gravity Blade Raging Tiger

  • Doflamingo is a low-cost blocker that lets you re-order the cards at the top of your deck. He helps you find the cards you need earlier and can set up the Sanji combo on Don 9.
  • Gravity Blade Raging Tiger is a strong removal option for decks that go wide on the field. You can include a copy or two in the list to slow the opponent’s pace.

Yellow Eustass”Captain”Kid

Cards: 51
Eustass"Captain"Kid
1
Scratchmen Apoo
4
Monkey.D.Luffy
4
Capone"Gang"Bege
4
Zeus
4
X.Drake
4
Kikunojo
4
Basil Hawkins
4
Trafalgar Law
4
Bartholomew Kuma
4
Trafalgar Law
4
Charlotte Katakuri
2
Eustass"Captain"Kid
4
Gum-Gum Fire-Fist Pistol Red Hawk
4

Games: 7035 Win Rate: 52.3%
Favored: Green Zoro, Red Rayleigh, Blue Kuzan, Yellow Kalgara.
Close Matchup: Red Shanks, GP Luffy, UP Luffy, UP Sanji.
Unfavored: Blue Black Sakazuki, Green Bonney, Black Teach, Yellow Enel.

The Kid is holding up strong, with a great matchup against the top 3 decks in the meta! However, it’s being outshadowed by Yellow Enel since it loses that matchup.

This deck uses Supernova-type Characters as blockers to protect your Leader or rested Characters, making it harder for the opponent to get their attacks through. 7-cost Trafalgar Law and 8-cost Kid can act as a wall when given the Blocker keyword through your Leader’s effect.

Law and Kuma give you a Life card, adding a protection layer to push the game an extra turn or two until you can win. As for the Kid, he’s perfect for trashing the opponent’s Life card, putting the lower on resources, and making it easier to set up your game-winning attack.

Other Cards to Include

Blaze Slice
Slam Gibson

  • Blaze Slice can be played offensively or defensively to rest a 4-cost or less Character.
  • Slam Gibson is an answer for high-cost Character while also remaining a Counter event for the power boost.

Blue Purple Sanji

Cards: 51
Sanji
1
Kaya
3
Charlotte Pudding
3
Sanji
4
Uso-Hachi
2
Vinsmoke Reiju
4
Jozu
3
Sanji
2
Gum-Gum Rain
3
Let's Crash This Wedding!!!
4
Concasser
4
Gum-Gum Giant
4
Luffy Is the Man Who Will Be King of the Pirates!!!
4
Gum-Gum Jet Culverin
2
Boeuf Burst
4
Brochette Blow
2
Gum-Gum Red Roc
2

Games: 6901 Win Rate: 46.1%
Favored: Red Shanks, Blue Black Sakazuki, Black Teach, Yellow Enel.
Close Matchup: Yellow Kid.
Unfavored: Green Zoro, Red Rayleigh, Blue Kuzan, GP Luffy, Green Bonney, UP Luffy.

Blue Purple Sanji is one of the new OP12 Leaders with a unique playstyle, relying heavily on low-cost Events. The deck is doing too well so far, with a low 46 win rate and struggling against Green Zoro, Red Rayleigh, and Blue Kuzan.

Sanji can return a don to play a 3-cost or less Event, allowing you to make more plays early in the game. His second effect lets you ramp when you go for the attack, so although you’re returning Don to play events for free, you’re not falling behind in the game.

You’re relying on 3-cost Sanji and 4-cost Reiju to put pressure on the field. Both Characters will gain a power boost for the Events in your Trash. Jozu comes in handy to remove a Character from the field, putting your opponent behind on the board as you focus down their Leader.

Other Cards to Include

Three Thousand Worlds

  • Three Thousand Worlds is a removal option to place a 5-cost or less Character at the bottom of the opponent’s deck.

Black Yellow Koala

Cards: 51
Koala
1
Koala
4
Zeus
4
Belo Betty
4
Rebecca
4
Hack
4
Morley
4
Karasu
4
Nico Robin
4
Bartholomew Kuma
4
Monkey.D.Dragon
4
Charlotte Katakuri
2
Captains Assembled
4
Hair Removal Fist
4

Games: 5771 Win Rate: 48.4%
Favored: Blue Black Sakazuki, Yellow Enel.
Close Matchup: Blue Kuzan, Black Teach, UP Luffy, Yellow Kid.
Unfavored: Green Zoro, Red Rayleigh, Red Shanks, GP Luffy, Green Bonney, UP Sanji.

Black Yellow Koala has a built-in draw engine whenever you attack the opponent’s Leader. However, you need to have two 8-cost Characters in play to get access to the effect. The list has cards like Hack, Karaksu, and Robin that can increase their cost to 8 and fulfill Koala’s condition.

8-cost Dragon is the win condition in this deck, letting you cheat out 1 Character with a cost of 6 or less from your trash to go wider on the field.

Other Cards to Include

Sabo

  • 8-cost Sabo is a control card to KO a Character with a cost of 5 or less and another with a cost of 3 or less.

Yellow Kalgara

Cards: 51
Kalgara
1
Shura
4
Zeus
4
Holly
4
Ohm
4
Wyper
4
Wyper
2
Mont Blanc Noland
4
Kalgara
4
Kalgara
3
Wyper
4
Bartholomew Kuma
3
El Thor
2
The Earth Will Not Lose!
4
Upper Yard
4

Games: 5064 Win Rate: 51.6%

OP12 brought multiple new cards for Yellow Kalgara to add to the list. 5-cost Kalgara, 6-cost Wyper, and Kuma are all new cards that boost the consistency and strength of this deck. So far, Yellow Kalgara is holding up well in the meta, having a 51.6% win rate. When it comes to the matchup table, it’s not doing well against Green Roronoa Zoro, which is the main deck holding Yellow Kalgara back.

This deck wants to cheat out {Shandian Warrior} type Characters from your hand by paying a Life card as a cost. You’re able to develop two Characters in one turn and start planning aggressive turns.

Other Cards to Include

Portgas.D.Ace

  • Ace is a Rush Character, adding more aggression to your strategy.

Black Purple Luffy

Cards: 51
Monkey.D.Luffy
1
Trafalgar Law
4
Nico Robin
4
Black Maria
4
Roronoa Zoro
4
Uso-Hachi
4
Nico Robin
4
Franky
2
Zoro-Juurou
4
Monkey.D.Luffy
3
Monkey.D.Luffy
4
Nico Robin
3
Gum-Gum Giant
4
Judgment of Hell
4
Gum-Gum Lightning
2

Games: 4768 Win Rate: 45.3%

Black Purple Luffy is still struggling in the meta, holding an extremely low win rate. It’s losing to the likes of Green Zoro, Red Rayleigh, Shanks, GP Luffy, and Bonney.

When you return 2 Don or more, Black Purple Luffy ramps you for 1 Active and 1 rested Don. This allows you to play Characters with strong effects while ignoring the de-ramp drawback. 3-cost Zoro and 3-cost Nico Robin are early ramp cards, speeding up your game plan to play higher-cost Characters a turn earlier.

ST26 Luffy is the MVP of the deck, giving your Leader a +2,000 Power boost that sticks on your defensive turn. This allows you to go for heavier attacks and makes it harder for the opposing player to get their attacks through. 5-cost and 7-cost Sanji are there to help control the mid-game.

EB02 Luffy acts as an aggressor, attacking twice in one turn to pressure the opponent and force them to have answers or risk losing the game. Players are divided on the 9-cost Luffy, with some lists cutting him out entirely and relying on 6-cost Luffy as the finisher.

Red Green Smoker

Cards: 51
Smoker
1
Vergo
4
Perona
4
Kin'emon
4
Koushirou
4
Sanji
3
Tashigi
4
Tony Tony.Chopper
4
Smoker
4
Jewelry Bonney
4
Hody Jones
4
Dracule Mihawk
4
Paradise Waterfall
3
Ten-Layer Igloo
2
Gum-Gum Mole Pistol
2

Games: 4441 Win Rate: 48.2%

A major fall for Red Green Smoker, it was a solid anti-meta choice, but with Green Zoro and Red Rayleigh taking over the top 2 spots, RG Smoker is struggling to find its footing. However, the list did get a couple of upgrades with Bonney and Mihawk becoming popular inclusions that add a stronger defensive strategy.

Leader Smoker and the 5-cost Smoker will give you 3 Active Don every turn, setting you up to make stronger plays, which can end up overwhelming the opposing player. You can focus down the opponent’s Leader and have an 8-cost Kid protecting you from getting aggroed down, buying you enough time to win the game.

Hody Jones is there to rest the opponent’s Characters or Don before going for a Rush attack, giving the deck an extremely aggressive turn to raise the temperature on the opposing player. Monkey D.Dragon has become a popular addition to the list, giving the deck an additional late-game Rush attacker to keep the aggression on the opposing player.

Gum Gum Mole Pistol plays a pivotal role in controlling the opponent’s side of the field, especially against GP Luffy, to remove their Sanji & Pudding.

Blue Yellow Nami

Cards: 51
Nami
1
Sengoku
4
Trafalgar Law
2
Nojiko
4
Marshall.D.Teach
4
Kouzuki Hiyori
4
Zeus
4
Edward Weevil
1
Charlotte Pudding
4
Kikunojo
4
Baby 5
2
Boa Hancock
2
Bartholomew Kuma
4
Kouzuki Oden
2
Eustass"Captain"Kid
4
Slave Arrow
3
Gum-Gum Red Roc
2

Games: 3885 Win Rate: 51.4%

Blue Yellow Nami is hanging in there, holding a positive win rate on the ranked ladder.

Blue Yellow Nami is a value Leader, drawing you a card whenever a card is removed from you or your opponent’s Life Area. Since we have a lot of draw potential in this deck, we can afford to run the 2-cost Teach for extra Don we gain. Nami can also turn herself into a 7,000 Power Leader during your defensive turn, making it harder for the opposing player to get their attacks through.

This list has multiple high-power win conditions, but we’re mostly relying on the 8-cost Kid to trash the opponent’s Life cards and put them in a vulnerable spot to your attackers.

Black Rob Lucci

Cards: 51
Rob Lucci
1
Tsuru
2
Mansherry
3
One-Legged Toy Soldier
2
Nefeltari Cobra
2
Brook
4
Bartolomeo
2
Tashigi
3
Hina
2
Laboon
3
Kuzan
4
Rebecca
4
Rob Lucci
3
Sabo
1
Who's.Who
3
Jack
4
Kuzan
4
Tempest Kick
4

Games: 3496 Win Rate: 49.8%

Another deck that took a popularity drop in the OP12 meta is Black Lucci. This deck was fighting tooth and nail to keep up with Black Teach, but it seems it finally lost the race.

This deck thrives on KOing opponents’ Characters and weakening their upcoming attack turns. Brook, Lucci, and Jack can KO Characters, and with the help of cost-reduction cards like Laboon, Hina, and Tempest Kick, you can target higher-cost threats and bleed opponents out of their win conditions.

This list is running 10-cost Kuzan for the ongoing 5-cost reduction, which will make life easier when controlling the field if Kuzan sticks in play.


Closing Words

The OP12 meta looks refreshing! We have multiple strong decks performing at the top of the meta, giving us a healthy competitive scene where multiple decks can perform and go far in tournaments. This is still the first week in an unexplored meta, so there’s bound to be changes and meta shifts in the upcoming weeks as players continue to test around.

This is it from me! If you want to keep up with my card game shinganingans, consider following me on Twitter.

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