Welcome to our One Piece card game Meta Tier list for OP16 THE TIME OF BATTLE. Here, you’ll find the best-performing One Piece meta decks in the tournament scene.
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Purple Enel

















Purple Enel is locked to max 6 Don, but your built-in Leader effect lets you ramp 4 Don and attach 4 rested Don to one of your Characters. This means we get to deramp without sacrificing our strategy, and a 1-cost Character can become attackers, threatening the opponent’s Life cards.
The 6-cost Enel’s are the carry in this deck, gaining +2,000 Power and becoming heavy hitters, too difficult for most opponents to remove. The list is full of 0-cost events that we’ll be using to either protect our Leader or go for stronger attacks and board control.
Black Yellow Marchall D.Teach















Red Green Luffy














Blue Yellow Nami
















Nami is a value Leader, drawing you a card whenever you or your opponent takes a Life card during your turn. You will, though, have to have 7 cards or less to draw a card. Additionally, if you have a Don attached to Nami, you can activate her second effect during your opponent’s turn. Leader Nami lets you trash a card from your hand to gain +2,000 Power until the end of the turn. You’re turning Nami into a 7,000 Power Leader, making it difficult for your opponent to get their attacks through.
Kikunojo is your early game attacker, and with 6,000 Power, she can be bothersome for most decks. Bosalino is giving us a life card and acting as a blocker to protect us from an attack.
Nico Robin is crazy good with Blue Yellow Nami, letting you trigger your Leader effect while giving you additional Life cards, and if KO’d she deals damage to the opponent’s Leader, putting them in a more vulnerable spot to your attackers.
Since we’re running the Thriller Bark version, we can rely on Gecko Moria as a late game play, letting us player a Thriller Bark 4-cost from trash or add it to our Life card, making it even harder for the opposing player to set up a winning turn.
Black Crocodile
















Red Blue Lucy















Red Blue Lucy lets you trash any number of Events when you attack or your opponent attacks to give your Leader a +1,000 Power boost for every event you trash. You can defend your Leader from an attack or even go for a stronger attack for more offense. Lucy also has a built-in draw engine, letting you draw a card when you activate an event with a base cost of 3 or more.
The deck is full of Events to play around the Leader’s strategy. Your Events serve different purposes, either to draw you more cards, reduce the Power of an opponent’s Character, or even remove a Character from the field.
The 7-cost Sabo is a 9,000 Power Blocker, perfect for protecting you from an attack, and can be used offensively for heavy attacks. Sabo lets you activate one of your Events in hand, so you’re gaining additional value when he drops on the field.
Purple Yellow Rosinante















Blue Buggy











Green Dracule Mihawk


















Green Dracule Mihawk gains a +1,000 Power boost if you’re against a <Slash> attribute Leader, so if you’re going up against a deck like Green Zoro, you’re gaining a massive advantage throughout the whole game.
Leader Mihawk’s effect lets you rest one of your cards to set 3 of your Don as Active if there is a Character with a cost of 5 or more in play. You can rest any of your cards to activate Mihawk’s effect, which means you can rest a Character, Don, or even a Stage for the 3 Active Don. However, by activating Mihawk’s effect, you are not allowed to play any Characters anymore. This means we’ll be using the remaining of our Don to go for heavier attacks to force Counter cards or play Events.
The 5-cost Tashigi is a massive mid-game Character that can’t be removed by an effect thanks to her ability to rest a card instead and remain in play. On top of that, during your turn, Tashigi can rest 2 cards to gain a +2,000 Power boost that sticks during your opponent’s turn, becoming an 8,000 Power threat. Leader Mihawk giving us Active Don will make it easier to use Tashigi’s effects.
As for the 7-cost Shanks, he synergizes with our Leader’s rest effect. When rested, Shanks can rest one of the opponent’s Characters with 7,000 base Power or less. This can be helpful to KO a Character or to rest a blocker, preventing it from blocking one of your attacks. During the opponent’s turn, when Shanks is rested, all their Characters will have a -1,000 Power reduction, making it harder for the opponent to get attacks through.
Red Blue Protagas.D.Ace

















Red Blue Ace is a 6,000 Power Leader with a defensive effect that lets you trash a card from your hand to reduce the Power of the opponent’s Leader or one of their Characters by 2,000. This effect can be activated once per turn when your opponent attacks, but it allows you to include more non-counter cards that you can trash with your Leader effect.
Additionally, once per turn, if you have a Don attached to Ace, if he takes damage or one of your 6,000 Power or more Characters is KO’d, you get to draw a card. This means we’re gaining value with our Leader effect, aiding us in the late stages of the game so we don’t run out of steam and can keep up or even outvalue the opposing player.
This list is also running Marco for the early value, making card draw a core part of our strategy. The OP13 Newgate is our massive 12,000 Power Blocker, protecting us from an opponent’s attack. When played, he’s drawing 2 cards and letting us trash 1 from hand. Then, lets you attach 2 rested Don to your Leader and 1 of your Characters to go for 2 heavy attacks.
The 8-cost I Am Whitebeard!!! event lets us play one of our high-cost Newgates a turn earlier than expected. We can then take a Life card to gain a +2,000 Power boost on our Leader and go for a heavy 8,000 Power attack.
Red Shanks
















Red Green Luffy
















Black Imu















The Black Imu deck is another top performer in OP13, keeping up with the Red Blue Ace. This deck’s core strategy is using the 10-cost Five Elders to cheat out 5 {Five Elders} type Character cards with 5000 power and different card names from your trash. You get to go wide on the field and plan multiple attacks to pressure the opposing players. Two of your Five Elders have the Blocker keyword, so they can buy you enough time until you’re confident you can finish the game.
If you want to use 10-cost Five Elders on the same turn, we need The Empty Throne in the list, which we can play for free at the start of the turn. Instead of paying 10 Don to play Five Elders, we can have it in play for 3 Don, leaving us with enough Don to activate it and make other plays.
For the mirror matchup, we need to have Mary Geoise in the list as your Black Imu opponent can play Never Existed… in the First Place… to remove your The Empty Throne.
Black Yamato















Green Roronoa Zoro














Green Jewelry Bonney

















Red Black Sabo



















Blue Yellow Boa Hancock

















Blue Yellow Boa Hancock can draw you a card when you play a Character during the opponent’s turn. We can play a Character during the opponent’s turn through Trigger effects from cards like Ran, Gorgon Sisters, and 9-cost Boa Hancock.
If you attach 1 Don to Leader Boa, you can punish the opponent if they KO your {Amazon Lily} or {Kuja Pirates} type Characters with 5000 base power or more. If they do choose to KO them, they’ll be forced to add the top card in their Life Area to their hand, making it even easier for you to set up your winning turn.
Playing Gorgon Sisters through her trigger effect can be a huge tempo swing, developing a 5,000 Power Character that can attach rested Don to your other attackers, setting the stage for a huge attack. Ran is also doing a similar job, giving a rested Don to 1 of your {Kuja Pirates} type Leader or Characters to enable your Leader effect and go for stronger attacks.
Gloriosa lets you place the card you want in your Life Area, which means we get to put the Trigger card we want to plan a wider field, enable our Leader’s draw effect, and pressure the opposing player in the mid-game. The 5-cost Nami can force the opponent to add a Life card to their hand, making them more vulnerable to your attackers
9-cost Boa gives us more survivability while putting your opponent behind on Life cards. She’s a late-game win condition capable of going for heavy swings to set up a winning turn, especially if they’re at 0 Life cards and you have Perfume Femur to ignore blockers.
























